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Showing posts with label dreamhack. Show all posts
Showing posts with label dreamhack. Show all posts

Wednesday, October 17, 2012

"The Time Has Come": Riot's impact on the rapid growth of esports

One year ago, FnaticMSI won the season one League of Legends World Championships at DreamHack Summer 2011, taking home $50,000 and the privilege of being the first ever League of Legends champions. Nobody at the time could have predicted that this was only just the beginning of one video game's significant impact on the esports industry.

FnaticMSI at Dreamhack Summer 2011 (Riot Games)

Fast forward to today. According to developer Riot Games, League of Legends is now the "most played video game in the world" with over seventy million registered users and twelve million daily active players logging a combined total of one billion hours of game-time a month. While the statistics are seemingly unparalleled and unquestionably mind-blowing, Riot's mission extends beyond that of the standard MOBA. As stated by CEO Brandon Beck, League of Legends was built with every intention to be a competitive sport, one that is both business and entertainment.

Marc Merrill and Brandon Beck (USC Marshall)

For Riot, 2012 was a year of explosive growth as the studio continually invested in the evolution of esports, establishing League of Legends' place in the movement. Without a doubt, Riot is one of the most involved game developers in esports with their attempts to bring it into the mainstream despite the financial risk.

Marc Merrill, co-founder and president of Riot, stated, "We lose a lot of money on esports. It's something, currently, that we do to drive return or profitability or whatnot. It's bringing value to our players. Maybe, down the road, that will change. This is something we believe, as a company, philosophically, if we bring value to our players, they'll reward us with engagement."

Riot's efforts culminated last week with the season two World Championships in Los Angeles, California, where players and fans congregated at the Galen Center to witness the highest caliber of play by the best teams in the world. Over 7,000 attendees filled up the sold-out arena, which is typically used for college athletics.

"We lose a lot of money on esports. It's something, currently, that we do to drive return or profitability or whatnot...This is something we believe, as a company, philosophically, if we bring value to our players, they'll reward us with engagement."

- Marc Merrill

A multitude of online streams broadcasting the event garnered over one million concurrent viewers all over the world. The number increases dramatically if you include the televised broadcasts in China and South Korea. Such figures indicate that Riot has created the foundations of a spectator sport, a necessity for the legitimacy of esports.

The crowd at the S2 World Championships (ESFI World)

The underdog team, Taipei Assassins, defeated South Korea's Azubu Frost in the grand finals to win the tournament's $1 million prize, a far cry from last year's $100,000 prize pool, setting a strong precedent for other premier tournaments and game developers. The substantial $5 million prize pool for the season two World Championships is a testament to Riot's commitment to its players, which in turn is rewarded by player involvement.

Taipei Assassins, S2 Champions (Garena)

Riot VP Dustin Beck emphasized, “It’s in our blood at Riot to give back to the community and we think our pro players feel the same way and believe they have the same responsibility.”

Pro player Ocelote of SK Gaming (ESL)

Millions of dollars in cash prizes is just the tip of the iceberg. On August 6, Riot announced the League of Legends Championship Series, which is essentially a global league of professional players with weekly matches, playoff events, and most importantly, paid salaries. The salaries, according to Beck, cover the basic cost of living for players and will be supplemented by travel and housing stipends. All of that coupled with sponsorships, stream revenue, and tournament cash prizes are an attempt to legitimize pro gaming as "a completely viable career opportunity," which will help League of Legends reach its full potential as an esport.

This is just the beginning; esports is still in its infancy, growing rapidly with every event. And Riot Games is in a unique position to strengthen and sustain the entire realm of esports, which includes pro teams, leagues, organizations, the community, and competitive games beyond just League of Legends. With the success of the World Championships, Riot has raised the bar significantly for other events, bringing esports a step closer to overall legitimacy in society.

“It’s in our blood at Riot to give back to the community and we think our pro players feel the same way and believe they have the same responsibility.”

- Dustin Beck

The effort to garner mainstream acceptance and attention is not exclusive to just Riot. David Ting, General Manager of Esports and VP of Research & Development for IGN Entertainment, has stated since the inception of the IGN Pro League that his mission is to help esports become a major sport, one that measures up to the NFL.

TSM winning IPL Face Off

Roy Bahat, former President of IGN Entertainment, stated, “The time has come for video games, as a spectator sport, to go mainstream in the United States as it has elsewhere around the world.”

IPL will once again be hosting their live event, IPL5, at the Cosmopolitan of Las Vegas from November 29 to December 2. Tickets are available for purchase now.


Source : ign[dot]com

Friday, September 7, 2012

World’s First eSports Congress Convening on September 21 in Valencia

World’s First eSports Congress Convening on September 21 in Valencia

DreamHack and Twitch invite video game industry luminaries to discuss the future of eSports

Valencia, Spain – September 6, 2012 - Valencia eSports Congress is hosting a one day event with video game industry leaders to discuss eSports development, media opportunities, and the rise of live streaming. DreamHack is organizing this landmark event while Twitch is sponsoring it and overseeing the streaming.

“DreamHack has a track record of working with all types of professional gaming leagues including ESL, CPL and will continue to do so in the future,” said Robert Ohlén, CEO of DreamHack. “Valencia eSports Congress will be a great way to bring more awareness to eSports and meet each other in real life.”

To bring awareness to the burgeoning eSports industry, DreamHack is partnering with Twitch, the leader in live online video game broadcasting.

"eSports has arrived as a major force in the video game and entertainment industries," said Kevin Lin, COO of Twitch. "There is a need for the entire eSports ecosystem to get together to discuss a host of pressing issues on the business side of the equation including advertising, infrastructure, competitive standards, video content and delivery and more. We're proud to be a part of it."

All panels will be moderated by industry veteran and renowned host and caster personality Paul ‘Redeye’ Chaloner. Some of the industry representatives include:

  • Alex Garfield - Team EG
  • Alex Lim - IeSF
  • Alexander Kokhanovskyy - Na’Vi
  • David Ting - IPL
  • Göran Hellgren - Telia Sonera
  • Ilja Rotelli - Blizzard
  • Kevin Lin - Twitch
  • Matthieu Dallon - ESWC
  • Michael O’Dell - Team Dignitas
  • Ralf Reichert - ESL
  • Robert Ohlén – DreamHack
  • Russell Pfister - NASL
  • Sam Matthews - Fnatic
  • Simon Whitcombe - CBS Interactive
  • Sundance DiGiovanni - Major League Gaming
  • Tomas Hermansson – DreamHack
  • Zvetan Dragulev - Own3d.TV

Team managers, event organizers and journalists are encouraged to apply to participate in the event. Interested parties should send an abbreviated resume and an explanation of why they should be part of the Congress using the contact form provided on our web site. We also have 250 seats in the Auditorium where you can attend to see the panel’s live. Tickets are currently available while supply lasts.

For more information about tickets and partnerships, visit: www.valenciaesportscongress.com.

About Twitch

Twitch (formerly TwitchTV) is the world’s leading video game broadcasting network where more than 20 million gamers gather every month to watch and interact around the games they love. Twitch’s proprietary video delivery platform and infrastructure form the backbone of a distribution network for leading video game broadcasters including pro players, tournaments, leagues, developers and gaming media organizations. Twitch is leading a revolution in gaming culture, turning gameplay into an immersive entertainment media experience. Learn more at http://twitch.tv.

About DreamHack

DreamHack is the World's Largest Computer Festival. DreamHack's roots and core is the LAN party, with the major events DreamHack Summer and Winter, where participants bring their own computers and connect to the Internet in a large local area network which basically BECOMES the Internet by sheer scale. DreamHack is also Sweden's first consumer-oriented trade show / event / festival for computer games, game consoles and computers. The events are a platform for tournaments in eSports, knowledge and creative competitions, concerts by famous music artists, lectures by game developers and much more. Learn more at http://www.dreamhack.se

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Contact: Chase Access Communications for Twitch 415-810-0995 chase@accesspr.com


Source : ign[dot]com