Pages

Showing posts with label littlebigplanet. Show all posts
Showing posts with label littlebigplanet. Show all posts

Friday, September 14, 2012

LittleBigPlanet Vita’s Street Date Broken

Tweets are currently raging around the ‘net concerning LittleBigPlanet Vita, and how its release date – September 25 in North America – has apparently been moved up. Whether or not this move has been authorized by Sony remains to be seen, but the game is currently in the hands of players well ahead of its release date.

On Twitter, users like MyVitaFeed have pictures of the game in their possession. Likewise, NKilburne has also posted a picture of his Vita’s screen playing the game. IGN reader Vargeth has also provided photographic proof. These copies were apparently purchased from various GameStop outlets.

We’ve also contacted two Bay Area GameStop stores inquiring about the game’s availability. One store said that they had no copies, but the other store verified that they have two copies left. It's unclear if the street date has been broken outside of North America, or by any other retailer domestically.

We reviewed LittleBigPlanet PS Vita earlier this week, and we loved it. Those looking for a new Vita game to play should certainly consider it.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : ign[dot]com

Wednesday, September 12, 2012

LittleBigPlanet PS Vita Review

LittleBigPlanet PS Vita is LittleBigPlanet in your pocket. The importance of this cannot be overstated. From now on, whenever you're bored or in transit, you'll have story levels to beat for special prizes, versus games like air hockey for you and the person next to you to play on the same touch screen, and -- potentially -- a nearly infinite supply of user-created games unlike anything this franchise has ever seen. Saying LittleBigPlanet works quite well as a PlayStation Vita game is an understatement.

Of course, this all starts with a little guy named Sackboy. In two games on PS3 and one on PSP, the basics of LittleBigPlanet have been established and this Vita version honors them. Through five worlds packing more than 40 levels, you take Sackboy on his quest to save Craftworld. The story itself is mixed up with cutely deranged characters but never goes anywhere beyond nonsense. That doesn't matter, though. Playing the story is good for collecting stickers, unlocking costumes and taking part in Sony's version of Mario Bros. Most of the time, your goal is to make it from the left side of the screen to the right while leaping on enemies, using grappling hooks, and avoiding instant death.

LittleBigPlanet PS Vita is the definitive LittleBigPlanet game.

As always, this setup is great. You'll have to explore to find all the hidden items and be quick on the jumps to Ace a level (i.e. complete it without dying). Online is here for you and up to three WiFi friends to play through. All of your downloaded costumes from LBP and LBP2 will work here, although that functionality wasn't up yet as of review. But LittleBigPlanet PS Vita doesn't fall into the "same old, same old" territory thanks to some brilliant level design that employs water, twists and an excellent implementation of the Vita's touch controls.

The worst thing a developer can do in this day and age -- besides trust the state of Rhode Island -- is shoehorn motion and touch controls into a game that doesn't need it. LittleBigPlanet has always broken the fourth wall and cast you as a big part in Sackboy's story. So, in LittleBigPlanet PS Vita, it makes sense that you need to pull down launchers, push out platforms and guide rockets with your fingertips. These instances make the game more engaging and never get in the way of trying to Ace a level or win a race. The laid back feel of LBP and the perfect pacing of levels mesh really well with touch.

He Only Does Everything Colin Moriarty and I had a conversation about his gripes with touch -- that the controls weren't responsive enough to quick touches -- but I contend that they're just not responsive in the way he wants. Just like the floaty jumping mechanics, LittleBigPlanet marches to the beat of its own drummer. You might not like that beat, but that doesn't mean it's wrong. Once you use a touch surface, you should understand how it needs to be controlled.

Beneath the adorableness of Sackboy lies an incredibly complex and dynamic create tool you can use to whip up platforming levels or games all your own. The ability to create your own games starring your own characters came with LittleBigPlanet 2, but LittleBigPlanet takes it a step further and changes not only the franchise but the landscape of the PlayStation Vita.

The Memorizer (mistakenly called the Savinator in a couple of IGN videos) allows you to create levels/games that save progress. Let that sink in. You can now create RPGs in LittleBigPlanet that remember stats, stories that remember where you left off, and games that unlock levels as you progress. You can even link one Memorizer to another Memorizer in another level so that your story carries on.

Since the public doesn’t have access to LittleBigPlanet PS Vita, amazing creations aren't out there yet, but the work people have done in the seven million LBP levels to date and the content produced in the LBP PS Vita beta show that they're coming. As kind of a proof of concept, developers Tarsier and Double Eleven included a sixth world in Story Mode called The Arcade in LittleBigPlanet PS Vita. Here are five levels that have nothing to do with Sackboy. They're five games that star original characters, emulate old school space shooting, use touch, and redefine what people should expect from a LBP creation.

These are the most exciting levels for me. Everyone at IGN knew I was reviewing LittleBigPlanet PS Vita, but when they'd come over to look and see one of these levels, they didn't think it was the same game. When the LittleBigPlanet community gets its hands on the PS Vita version, amazing stuff is going to happen, and the PlayStation Vita is going to have a free App Store.

This calls out the biggest problem of LittleBigPlanet PS Vita -- creating stuff is still incredibly complicated. Of course, no one said creating games is easy, but this is my fourth LittleBigPlanet game, and I'm still stumped as to do some of the coolest stuff. I went through all of LBP Vita's 67 tutorials, but I still couldn't get my IGN text adventure off the ground.

This isn't a crippling problem as there are wikis, guides and a humongous community out there to help anyone willing to spend the time, but since 2008, LBP creation really hasn't changed that much on an instructional or intuitive front. The people who are great at it will continue to be great, and the casual creators like myself won't progress much. For future reference, I learn the best by seeing, so I'd love to look behind the curtain of the developer levels and see how those minds made their levels.

Still, with the ability to tweak physics, water and more, the complicated create mode is bad for the casual creator and the best thing possible for the talented pros.


Source : ign[dot]com

Tuesday, September 11, 2012

Fan Makes Final Fantasy 7 In LittleBigPlanet 2

A very dedicated Final Fantasy VII fan has spent the last six months of his life recreating the game's entire storyline in LittleBigPlanet 2.

Jamie Colliver - known on YouTube as TheJamster1992 - has made six videos spanning the opening, Sector 5 and Aeris' Church, Nibelheim and more. There's more than three hours' worth. He's even done the music.

Check out the first video below. Seriously. Watch it right now. You're allowed to make a cup of tea first.

Head over to Jamie's Youtube playlist for the whole set. Bravo, sir!

Thanks, PSU.


Source : ign[dot]com

Wednesday, August 29, 2012

LittleBigPlanet PS Vita Is Finished

Ever since the PlayStation Vita debuted, Sony has been showcasing LittleBigPlanet PS Vita, and we've been waiting for the final product. Well, it's finally final. Developer Tarsier Studios posted on its blog today that LittleBigPlanet PS Vita is finished and "all that remains to be done is print the cartridges and send them off to the shops."

"All story levels are designed, made pretty and filled with bubbles for you to collect," the post reads. "All tools work as intended – though we are sure you’ll find ways to make completely unexpected things with them – and thousands of pesky bugs were squashed. In short, the stage is now set for you to play, create and share levels on the go to your heart’s content."

LittleBigPlanet PS Vita arrives in Europe September 19th and in North America September 25th. Look for the full review here on IGN.

Greg is the executive editor of IGN PlayStation, cohost of Podcast Beyond and host of Up at Noon. Follow IGN on Twitter, and keep track of Greg's shenanigans on IGN and Twitter. Beyond!


Source : ign[dot]com

Tuesday, August 7, 2012

LittleBigPlanet Karting Release Date

LittleBigPlanet Karting finally has a release date. You'll be able to play, create and race when the game arrives on November 6th in North America and November 7th through the 9th in the EU.

LittleBigPlanet Karting is, of course, PlayStation's new kart racer. Building off of ModNation Racers and the LittleBigPlanet franchise, LBP Karting has you speeding around Craftworld and creating your own racing-based games.

Get the full 411 with our IGN LittleBigPlanet Karting Wiki.

Greg is the executive editor of IGN PlayStation, cohost of Podcast Beyond and host of Up at Noon. Follow IGN on Twitter, and keep track of Greg's shenanigans on IGN and Twitter. Beyond!


Source : ign[dot]com

Thursday, August 2, 2012

LittleBigPlanet Vita Release Date Announced

Sony has announced that LittleBigPlanet Vita will hit stores on September 19th in Europe and September 25th in North America. The game is set on “the mysterious traveling planet of Carnivalia” and allows players to share levels on the go over 3G or Wi-Fi.

LittleBigPlanet Vita also features new touchscreen support allowing players to manipulate multiple objects at once using the lasso tool. The rear touch screen can be used to move the camera, and the Vita’s microphone can be used to record sound effects or voiceover for levels. The front or back camera can also be used to take pictures to create custom stickers.

Players who pre-order the game can receive a free BioShock costume. For a look at LittleBigPlanet Vita’s new Memorizer feature, check out our LittleBigPlanet Vita impression from E3.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Thursday, July 19, 2012

LittleBigPlanet Karting Beta Opens for PS Plus Members

Sony has announced that all European PS Plus members will be able to download the LittleBigPlanet Karting beta for the next 24 hours.

The company made the announcement on the EU Playstation Blog, but stressed that the download would only be available until 3pm tomorrow.

The beta is due to run until July 31 with Sony aiming "to get feedback on the overall experience from Sackfolk who understand it like few others". If you're a PS Plus member then don't waste any time in grabbing the beta while it's available.

For more info about LittleBigPlanet Karting, which is due out later this year, check out our preview.

Luke Karmali is IGN's UK Editorial Assistant.  You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com