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Showing posts with label monster. Show all posts
Showing posts with label monster. Show all posts

Thursday, October 11, 2012

Diablo III Monster Power System Detailed

Blizzard has detailed the Monster Power feature coming to Diablo III. In patch 1.0.5, Blizzard will add the Monster Power system, which gives players “more control over how challenging enemies are in each difficulty setting,” similar to the “Player X” feature in Diablo II. Monster Power lets players adjust monster health and damage based on various power levels. The harder the enemy, the more bonuses to stats players will receive, plus more drops. Monster Power will be available beginning at level 1 in the Quest Selection window and can be adjusted separately within Normal, Nightmare, Hell and Inferno.

At launch, Monster Power will be available in solo and private multiplayer games. According to a post from Blizzard’s Stephanie Johnson on Diablo III’s official site, “Whenever you join a private multiplayer game, your hero will temporarily adopt the Monster Power level set by the party leader, and it will return to the previous setting you selected as soon as you leave the group.” Players won’t be able to adjust Monster Power in public games, but Blizzard is “looking into the possibility of adding that ability in the future.”

Adjusting Monster Power will offer “bonuses to experience, Magic Find, and Gold Find (which will stack above the 300% cap), and Blizzard showed off the difference between the bonuses in Normal, Nightmare and Hell versus those in Inferno. Inferno will offer increased bonuses, plus offer a chance for monsters to drop an additional bonus item.

“In Inferno at Monster Power 1 or greater, monsters in every Act will also be bumped up to level 63 and share the same high-end item drop rates,” Johnson explains. “This means that no matter which act you're progressing through, the monsters in that act will all have the same shot at dropping items level 61-63, including crafting recipes, Legendary items, and set items. While monsters in Inferno will all be level 63 at MP 1 through MP 10, their skills, abilities, and attributes will still vary from act to act. This means that certain Acts or Chapters may still be more difficult for you than others based on what monsters and Elite packs appear in each, but -- since the rewards will be identical across the entire difficulty -- where you choose to play is ultimately up to you and your personal play style.”

As for the philosophy behind adding the system, Johnson explains that “the intent of Monster Power is not necessarily to make the game ‘unbeatable,’ but to provide better ways for players to measure their progress as they become more powerful.” The team built the system around that idea, focusing on two areas.

The first is Monster Damage vs. Monster Health. Johnson explains that “with each Monster Power level there's a heavy emphasis on increased monster health rather than monster damage. This is because, in general, it's more fun to find ways to maximize your damage than it is to be forced into taking every available form of damage mitigation. We also didn't want to create situations where ‘hard to beat’ could become ‘impossible to beat’ because players couldn't survive long enough to make any progress.” The team tried testing scaling up monster damage but found that it made some fights more challenging in unfair ways or made it too easy for heroes to die after one hit. Increasing monster health, on the other hand, “allowed the game to scale up in difficulty more naturally and in a way that still felt manageable.”

The second area of focus is Efficiency. “By now, some players have reached a point where they can kill monsters so fast that even Inferno provides almost no challenge, and enemies die as soon as they appear on the screen,” Johnson wrote. “For these players, the bottleneck for efficient farming is actually the speed at which they can traverse the map rather than how well they can dispense with enemies.” Blizzard feels that Monster Power fixes this, as players can increase Monster Power for more of a challenge with better rewards. “Will some players be able to kill Diablo on Monster Power 10 as soon as 1.0.5 goes live? Absolutely,” Johnson writes. “Will that be the most efficient Monster Power level at which to farm items? For most, probably not. Monster Power allows each individual decide what that ‘sweet spot’ is for them.”

“In Diablo III, your character's power can grow by multiple orders of magnitude, but up until now there hasn't been a way for you to truly put that potency to the test,” Johnson concluded. “The Monster Power system provides a new outlet for high-powered heroes to truly see how far they've come and tangibly experience just how epic the gear they've collected is. Different players want different levels of challenge, and with Monster Power you'll be able to determine what the right level of challenge is for you. Whether you're in it for the guts, the glory, or simply the goodies, we're excited to offer players the opportunity to face the forces of evil on their own (possibly slightly insane) terms.”

Previously, Blizzard explained how patch 1.0.5 will reduce Inferno difficulty along with its changes to defensive skills and monster damage. For more on how patch 1.0.5 changes Diablo III, read our interview with senior technical game designer Wyatt Cheng and game director Jay Wilson about the patch’s two biggest features, plus when we can expect PVP to come to Diablo III.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.


Source : ign[dot]com

Friday, September 28, 2012

Daniel Radcliffe May Star in Frankenstein

Harry Potter star Daniel Radcliffe may play the monster in Sherlock director Paul McGuigan's revisionist Frankenstein movie.

TheWrap claims Radcliffe is interested in playing the role of "Hunchback" in the Fox-based project scripted by Chronicle's Max Landis. Hunchback? No, this film apparently isn't some kind of a Mary Shelley/Victor Hugo mashup.

The site says this version of Frankenstein "puts a sci-fi take on this classic story about a creature produced through a scientific experiment. Hunchback is described as pathologically dirty and dressed in old clowns clothing."

"Serious talks" with potential actors will begin once the script is finalized.


Source : ign[dot]com

Daniel Radcliffe May Star in Frankenstein

Harry Potter star Daniel Radcliffe may play the monster in Sherlock director Paul McGuigan's revisionist Frankenstein movie.

TheWrap claims Radcliffe is interested in playing the role of "Hunchback" in the Fox-based project scripted by Chronicle's Max Landis. Hunchback? No, this film apparently isn't some kind of a Mary Shelley/Victor Hugo mashup.

The site says this version of Frankenstein "puts a sci-fi take on this classic story about a creature produced through a scientific experiment. Hunchback is described as pathologically dirty and dressed in old clowns clothing."

"Serious talks" with potential actors will begin once the script is finalized.


Source : ign[dot]com

Friday, September 21, 2012

How Will Monster Hunter 3 Save Transfers Work?

We’ve learned at Tokyo Game Show that if you buy Monster Hunter 3 Ultimate on both Wii U and 3DS, you’ll be able to use the same savegame for both versions, taking your progress with you wherever you go. But how exactly will that work?

Series producer Ryozo Tsujimoto explained to IGN today that you’ll have to download a small, separate app for 3DS in order to make the transfer. You’ll just have to launch the app and press a button – it all happens wirelessly, you don’t need an Internet connection, and it doesn’t take long. “You can think of it as just one save data that both systems are sharing,” he said.

Tsujimoto also hopes that this dual-platform strategy will help Monster Hunter 3 Ultimate reach the biggest possible number of fans. “One of the things we’re trying to emphasise is that because it’s on two platforms, we’re actually trying to appeal to two very different types of playing styles,” he says.

“There are people who want to play outside with the 3DS version, and also people who want to play at home online; hopefully we can hit both of those audiences at the same time. There will of course also be people who will want both versions.

“We’re really hoping that because of the strategy that we have with Monster Hunter 3 Ultimate we will be able to reach out to a greater range of fans.”

Monster Hunter 3 Ultimate will be out in the West on 3DS and Wii U in early 2013.

Keza MacDonald is in charge of IGN’s games coverage in the UK, and has spent hundreds of hours hunting monsters on the PS2, PSP and Wii over a good five years now. You can follow her on Twitter and IGN.


Source : ign[dot]com

Monday, August 27, 2012

14 Incredible Pokemon-Inspired Minecraft Builds

Happy Minecraft Monday! Today we bring you 14 impressive ways Pokemon fans have expressed their love for the monster battler... in blocky Minecraft form.

1

Lots of people have made Pokemon "pixel art" using colored blocks.

Source: LonelyTylenol

2

Everything from trainers...

Source: GothGanon

3

...to the iconic logo...

Source: AlexanderNB

4

...to lovingly recreated examples of their favorite Pokemon.

Source: Mechsrule1

5

But sometimes someone does something so special that it makes it hard for others to compete.

Source: Bluecarseat

6

One SuperFan recreated the classic battle screen, pixel-for-pixel!

Source: KingDan97

6

Here it is from another angle.

7

Several builders have made epic Pokemon stadiums.

Source: Russer

8

Not all Minecraft pixel art is 2D. Impressive 3D builds have also been completed.

Source: Pangamma2

9

Speaking of huge 3D builds, check out this gigantic Zekrom.

Source: Divici

10

This huge stadium is modeled after Super Smash Bros.

Source: joaogdbg

11

The Pixelmon game mod lets players find, capture, train and battle with over 60 Pokemon and growing, within Minecraft.

Source: epicSplashBattle

12

Pokemon fans can show their support by playing with an Ash Ketchum skin.

Source: MinecraftSkins

13

Goldenrod City from Pokemon HeartGold is already impressive, despite being a work-in-progress.

Source: Bronky

14

Ever wanted to know what's inside a Pokeball? Wonder no longer.

Next week's Minecraft Monday theme? Bioshock! Leave a note below if you've ever stumbled across any impressive Bioshock/Minecraft match-ups, or if we missed any awesome examples of Pokemon-inspired constructions.

Justin is Editor of IGN Wireless. He also plays an unhealthy amount of Minecraft. He will never again accidentally put up a picture of a Mass Effect Mass Relay. You can follow him on Twitter and IGN.


Source : ign[dot]com

Monday, July 23, 2012

Godzilla #3 Preview




Writer Duane Swierczynski and artist Simon Gane are doing their best to put Boxer and his Monster Kill Crew through some punishment, and issue #3 finds them continuing their fight against Anguirus in Scotland. Judging from these preview pages, things aren't looking so hot.


Godzilla #3 goes on sale Wednesday.


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Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He will love Star Wars until the end of his days.



Source : ign[dot]com