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Showing posts with label writing. Show all posts
Showing posts with label writing. Show all posts

Tuesday, July 24, 2012

Thomas Was Alone Review




Thomas Was Alone does an incredible thing: it makes you care about characters that are nothing more than coloured rectangles. It’s a great example of the way decent writing can elevate the simplest of games to something really memorable. As a puzzle-platformer, Thomas Was Alone is unique and entertaining, but it’s the confluence of art, sound, narrative texture and gameplay that makes it something more.


Narrated by Danny Wallace and made by Mike Bithell, Thomas Was Alone tells the story of the emergence of the first self-aware artificial intelligence. Each of its ten chapters begins with a fictional quote or two from newspapers, spokespeople and commentators at the time of the Event, but the narrative texture comes from the internal monologues of the cast of jumping rectangles as they navigate their way through minimalist, geometric levels.





You begin the game with a single red jumping quadrangle – Thomas – and pick up friends along the way, all of whom are different personalities with different abilities. One shape can float on water, one acts as a bouncy trampoline; smaller, nimbler rectangles can be stacked to create staircases for larger, more ungainly ones, many of whom have complexes about their size. Some are devious, some cantankerous, some mildly evil, but most are pleasant characters reacting with mild bemusement to their newfound consciousness. The aim, in every level, is to get every shape to a portal; once they’re all in place, they’re zapped to the next level.


Thomas Was Alone is only ever gently challenging, but it does quickly start bending your brain in ways it’s not supposed to bend, playing with gravity, perception and Portal-like ability-changing paints before it’s finished. Over the course of the game’s three or four hours, Bithell squeezes about as much novelty and variety out of its elegantly simple systems as humanly possible. Some levels are more tedious than others – the ones that involve a lot of precise staircasing and dangerous jumps will make you hammer your keyboard in rage more often than the more puzzle-orientated scenarios – but the pacing is clever enough to pull you through the game in just one or two sittings. Though it never exactly builds to a sense of urgency, your curiosity about the Event (and about what happens to Thomas and his friends) intensifies towards the end.





As any of the trailers will show you, Thomas Was Alone complements its simple gameplay with some beautifully minimalist music by David Housden – an ethereal piano score dotted with chiptune flourishes that evokes a kind of spaced-out loneliness, and works very well as a complement to your mental self-wrangling as you try to work out a level. Its use of colour and shadow, too, elevates it aesthetically from what you might expect of a one-man game at this price point. It’s a sophisticated disguise, in a way; Thomas Was Alone turns the enforced simplicity of a game made by one person into a design choice.


Thomas Was Alone never over-exploits any of its ideas, giving each the space it needs to breathe; if there’s a particular type of level that infuriates you, you can be happy in the knowledge that you won’t have to play through 20 near-identical ones.  This does lead to a relatively short run-time, but the £5.99 ($9) purchase price is still more than justified by the overall quality of the experience.



Source : ign[dot]com

Friday, July 20, 2012

X-Men: First Class 2 Will Be Extraordinarily Ambitious

Simon Kinberg, who is co-writing X-Men: First Class 2 with director Matthew Vaughn and Jane Goldman, spoke about the hotly anticipated mutant sequel at Comic-Con last weekend. Unsurprisingly, he's not allowed to give any details about the plot, but he did say that the film is "extraordinarily ambitious" and "unlike the other X-Men movies and yet very much a celebration of the X-Men movies." Hmmm, intriguing…

“It’s one of those movies that, because it’s such a big deal for the studio, they have some sense of what it is that we’re writing and they are ambitious about the movie, too," he said. "I don’t know what the budget’s going to be, we’ve got to finish the script before we have a budget, but I would assume that it is a bigger movie than the last in physical scope, and that we have the license to do that because of the success of First Class. And because I think Fox has had success with interesting movies in the last couple of years in the genre, like Planet of the Apes was a really good movie, Chronicle was a cool movie, First Class, they’re just narratively or creatively a little bit more ambitious. So they’ve encouraged us to do that with the sequel.”

When asked about Vaughn's previous statements about things he might like to do in the film -- such as pinning JFK's assassination on Magneto -- Kinberg said the writing process has been very fluid. Read: Ideas are always changing.

"We really went into it, Matthew, Jane and myself, just wanting to create a movie that was as… I’m very proud of First Class… as dramatic as that movie," he said. "I think it is as dramatic as that movie, but more epic, mythic in a way as well. So, there are ideas that we’ve started with that haven’t survived, there are ideas that we started with from conversations we had from making First Class that are going to be in the sequel."

Shooting is expected to begin in spring of 2013 for a July, 2014, release.

Via Collider

Talk to Movies Editor Scott Collura on Twitter at @ScottIGN, on IGN, and on Facebook.


Source : ign[dot]com