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Showing posts with label hands. Show all posts
Showing posts with label hands. Show all posts

Thursday, November 1, 2012

AU: Go Hands-On with Wii U Next Week

Nintendo Australia has announced it will be touring the Wii U around Australia from November 5.

Nintendo fans across several states will be able to go hands-on with Wii U at one of Nintendo’s temporary pop-up locations.

All locations will have Nintendo Land, New Super Mario Bros. U and Scribblenauts Unlimited available to play. The Melbourne and Sydney Wii U Experience Stores will have more titles, including SiNG Party, Rayman Legends, Batman: Arkham City Armoured Edition and Just Dance 4.

A range of the latest Nintendo DS and Nintendo 3DS software, including Professor Layton and the Miracle Mask, Pokémon Black Version 2 and Pokémon White Version 2, Pokédex 3D Pro and Paper Mario: Sticker Star, will also be available to play at all locations.

Gamers keen to try the Wii U prior to its launch on November 30 can check out the dates and locations here, or refer to the image below.


Source : ign[dot]com

AU: Go Hands-On with Wii U Next Week

Nintendo Australia has announced it will be touring the Wii U around Australia from November 5.

Nintendo fans across several states will be able to go hands-on with Wii U at one of Nintendo’s temporary pop-up locations.

All locations will have Nintendo Land, New Super Mario Bros. U and Scribblenauts Unlimited available to play. The Melbourne and Sydney Wii U Experience Stores will have more titles, including SiNG Party, Rayman Legends, Batman: Arkham City Armoured Edition and Just Dance 4.

A range of the latest Nintendo DS and Nintendo 3DS software, including Professor Layton and the Miracle Mask, Pokémon Black Version 2 and Pokémon White Version 2, Pokédex 3D Pro and Paper Mario: Sticker Star, will also be available to play at all locations.

Gamers keen to try the Wii U prior to its launch on November 30 can check out the dates and locations here, or refer to the image below.


Source : ign[dot]com

Thursday, October 11, 2012

Mario's Love of Golf

Like the man who created him, Mario is a man of many hobbies. He drives go-karts. Plays soccer. Shoot hoops, slaps pucks and even hands out prescriptions of pills when dressed like a doctor. Yes, there are plenty of pastimes that Mario enjoys when he's not busy with his primary job of saving Princess Peach – but, since there are so many, which one should we consider his favorite? Could we boil all the spin-offs and sports sims down and determine which hobby Mario enjoys the most?

Well, if you're going by his first preference, a case could be made for golf.

The Early Days

Mario hit the links for relaxing days of driving and putting years before he took up any of those other extracurricular activities, as Nintendo released the plainly-titled Golf for NES way back on October 18, 1985, as a launch title for the 8-bit NES. Its protagonist was a little off-model, but his red clothes, black mustache and bulbous nose pointed to the fact that Nintendo meant for him to at least call Mario to mind – if indeed it wasn't meant to actually be him.

Two years later, that debate over the golfer identity was settled when Mario very clearly became the unquestioned protagonist for a pair of Golf sequels. Golf: Japan Course and Golf: U.S. Course were only released in Japan for the Famicom Disk System, but the man on-screen was undoubtedly our favorite plumber. And that was only 1987, 25 years ago from this year, so the argument for Mario preferring a day out on the course over any other pastime still carries a quarter-century's worth of weight even if you throw out the prior game.

Mario wasn't done hunting for birdies on the 8-bit console, though, as in 1991 he once again headlined a new sim of the sport in NES Open Tournament Golf. That's a title you probably remember, because it was selected as one of the 10 free NES games given away to 3DS Ambassadors last year. It also featured Princess Daisy serving as Luigi's caddy – the first hint at a budding romance between those two – and had Mario outfitted in the loudest, craziest stars-and-stripes get-up ever imagined.

Add in 1990's Game Boy Golf game and you've got a total of five different titles featuring Mario playing golf, years before any other spin-offs started appearing – Super Mario Kart, one of the first, didn't arrive until 1992.

"Mario Golf" Arrives

Super Mario Kart turned out to have a reflexive influence on Nintendo's golf games, though, as after its success the company finally decided it would be a good idea to actually put their mascot's name right in the games' titles. So the next time Nintendo published a console golf game – I'm not going to count the 1995 Virtual Boy version – it was finally "Mario Golf" for the Nintendo 64.

Mario Golf refined the game design of the early 8-bit games and started pushing more Mushroom Kingdom personality into the mix, as Mario was joined by a whole bunch of his pals out on the course. Each character had his or her own strengths and weaknesses, and you could pull off more complicated shots – while the game was much more immersive, too, thanks to being rendered in 3D for the first time.

That console game was quickly followed by a handheld version, Mario Golf for Game Boy Color. It was a masterpiece. Even more engaging, even without the 3D, Mario Golf on GBC was developed by Camelot – the studio that would go on to craft the Golden Sun series – and it played out as a golfing RPG. You didn't play as Mario to begin with. Instead, you were a young kid who joined a country club and worked your way up in the standings from amateur to pro, seeking an ultimate match against the club pro – Mario himself.

Mario Golf GBC received huge critical praise – it earned a rare 10/10 here at IGN – and it was just re-released through the 3DS eShop as a Virtual Console title today. You'd be doing yourself a favor to grab it immediately.

Mario Steps Aside

The N64 and GBC Mario Golf games inspired a pair of direct sequels a few years later – Mario Golf: Toadstool Tour for the GameCube, and Mario Golf: Advance Tour for the Game Boy Advance. Both were incredible, once again, thanks to Toadstool Tour's winning presentation and Advance Tour's continued RPG focus for portable players. But, oddly, that's where Mario Golf, as a series, came to an end.

We haven't had a new Mario Golf game since. Nintendo has produced other golf titles, but they've been focused more on unique play control mechanics. True Swing Golf shipped for the DS in 2006, and let players use the stylus and touch screen to direct their swings. Wii Sports arrived later that same year, and gave us motion-controlled golf using the Wii Remote as a club handle. Wii Sports Resort kept that going in 2009, with the added precision of the Wii MotionPlus adapter.

All three of these could have been used as design templates for a new, true Mario Golf sequel – but, so far, nothing.

Looking to the Future

But I wouldn't go so far as to say that Mario Golf is done for good. Though new releases haven't appeared in eight years, the brand hasn't been dormant – the original Golf, Game Boy Golf, NES Open Tournament Golf, Mario Golf from the Nintendo 64 and the Game Boy Color edition have all been re-released to modern audiences via the Wii and 3DS Virtual Console in the past several years. If the rumors of Cube games joining the VC lineup for the Wii U pan out, Toadstool Tour would certainly reappear. And Advance Tour could come back too, if GBA titles are officially added to the 3DS eShop.

Plus, on top of all that, Mario Tennis got an all-new sequel just earlier this year. The Tennis games have been kind of a sister series for Golf for 27 years now, and it's not too wild to think that a new Mario Golf game just might be in the works given the release of Mario Tennis Open this past spring.

So, is golf Mario's favorite hobby of all? It's certainly possible. But, if it is, we're hoping he gets a chance to get back out to a new course and play again sometime very soon.

Lucas M. Thomas is the master of the backspin approach shot. Nice on! You can follow him on Twitter, @lucasmthomas.


Source : ign[dot]com

Monday, September 24, 2012

Game Freak Hopes to Release Harmo Knight Outside Japan

Good news for gamers outside Japan who are eager to get their hands on Rhythm Hunter Harmo Knight, the first full 3DS title by Pokémon developer Game Freak. In a recent IGN interview with Pokémon bigwig/Harmo Knight producer Junichi Masuda, he stated his desire to bring the game to North American and European audiences.

“In terms of a North American or European release, it's definitely something we'd like to do, but we're working out the details with Nintendo now and seeing what would be the best way to get that to players,” he said.

As for how this distinctly non-Pokemon game came to be, Masuda said it was conceived by James Turner, a British national who works at Game Freak. He and his team of 25 people have apparently been working on Harmo Knight for about a year and a half.

“Within Game Freak, we've implemented a kind of new system where employees can come up with original ideas for their games,” he said. “If they can find at least three co-workers to jump on the project and say they want to do it together, then they'll be able to proceed with that project.”

This company policy isn’t just to encourage the creation of cool, new IPs - it’s also meant to improve the quality of the Pokémon series. “One of the nice things about smaller projects like that is... since it's a project that you really wanted to do, you've kind of signed on to do that project. You're really interested in it,” he said. “There's also very few people and a short schedule, so everyone has to work on multiple aspects that they might not normally work with. So by doing that, you really build up experience, which translates back into the Pokémon games.”

For more from my interview with Masuda-san, as well as Pokémon Black 2 and White 2 director Takao Unno, head to this link. And, as always, stay tuned to IGN for all things 3DS.

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can follow her wild adventures on her IGN blog and Twitter. Game on!


Source : ign[dot]com

Friday, September 14, 2012

Nintendo Announces Wii U Showcase Tour

Nintendo has announced it'll be touring the Wii U around the UK to give gamers a chance to get hands-on with the title.

The tour will kick off on September 27 and visit a range of shopping centres, gaming expos and events across the UK before drawing to a close on January 6.

With the console due to launch in the UK on November 30, there's plenty of time for you to try out the console and decide whether it's what you're looking for. A range of titles will be available to try, including New Super Mario Bros. U, Nintendo Land and ZombiU.

Alongside this, there'll also be the chance to win prizes and try out upcoming Nintendo 3DS XL titles before they launch, including the latest Pokémon and Mario adventures.

The full list of tour dates is below:

  • Eurogamer Expo, London: 27 – 30 September
  • Braehead shopping centre, Glasgow: 11 – 14 October
  • Play Expo, Manchester: 13 – 14
  • Westfield, Derby: 18 – 21 October
  • MCM Expo, London: 26 – 28 October
  • Highcross Shopping Centre, Leicester: 1 – 4 November
  • The Bullring, Birmingham: 8 – 11 November
  • Westfield Stratford City, London: 15 – 18 November
  • Metro Centre, Newcastle: 22 – 25 November
  • Gadget Show Christmas, London: 30 November – 2 December
  • Westfield, London: 6 – 9 December
  • Centre: MK, Milton Keynes: 13 – 16 December
  • Arndale centre, Manchester: 3 – 6 January

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Thursday, August 23, 2012

Final Fantasy Dimensions Coming Later This Month

Square Enix has finally revealed a release date for its hotly anticipated iOS Final Fantasy spin-off. According to the game’s official website, gamers will be able to get their hands on Final Fantasy Dimensions next Friday, August 31.

Final Fantasy Dimensions on iOS is actually an updated and modernized version of Final Fantasy Legends, an episodic RPG series that hit Japanese flip-phones throughout 2010. Individually each episode can be completed in around three hours, but the 13 episodes put together offer up a full-fledged 35-40 hour adventure.

The iOS port will be the first time the episodic title has been available in English. In addition to the new translation, the port also features improved graphics, touch-powered menus and a new “sliding control pad.”

We went hands-on with the title at E3. In that earlier build character movement felt a little awkward via the virtual D-pad. But selecting combat options via a simple touch screen makes a lot of sense and instantly felt intuitive.

Square Enix has not confirmed to IGN whether Final Fantasy Dimensions will be released as a single title or in individual episodic chunks. A final price point has also not been announced.

IGN will have more on Final Fantasy Dimensions as it nears launch. In the meantime gamers should catch up on our E3 impressions, videos and screenshots.

Justin is Editor of IGN Wireless. He has been reviewing mobile games since the dark days of Java flip phones. You can follow him on Twitter and IGN.


Source : ign[dot]com

Friday, August 3, 2012

MANOS - The Hands of Fate Review

What is it?

Manos: The Hands of Fate is an iOS platformer based off the cult-classic 1966 film of the same name. The movie was made most famous by a Mystery Science Theater 3000 mocking and is commonly thrown around in late-night film school conversations as perhaps the worst film of all time. The title borrows nostalgically from the NES era in both gameplay design and style, playing much like an oldschool Castlevania game, with the familiar film characters (and the occasional MST3K nod) thrown in for good measure.

Did we like it?

Fans revel in the schlock that makes Manos an enjoyable movie-watching experience. But sadly, that same philosophy carried over to gameplay isn’t quite as entertaining. The retro feel, audio (including truly great sounds and songs, adapted from the soundtrack) and design are all spot-on and hilarious. But the fun starts to dwindle when the whole experience is marred by bugs, poor hit detection and tough controls.

Device notifications will frequently cause the rest of your gameplay session to chug through at half speed (until death), and you’ll frequently take damage from sure misses (the second boss in particular is a hideous culprit) But it’s the game’s controls that truly drag it down. The actual controls are excellent. Your character navigates brilliantly when you’re successfully hitting the buttons. But the virtual control mappings seem too small. You’ll likely make difficult planned jumps with impressive ease, but in moments of panic you’ll be left frustrated and missing your mark. Couple those issues with no continues and your annoyance might quickly become downright anger.

Should you buy it?

How many Manos: The Hands of Fate midnight showings have you seen? At $1.99 any cult classic aficionado is going to want to throw down against Torgo. Everyone but the diehards are probably going to let the NES-style difficulty, bugs and frustrating controls keep them from getting their money’s worth.


Source : ign[dot]com

Thursday, July 19, 2012

Could Ptch be the Instagram of Videos?

The production company behind Shrek and Madagascar thinks it has the next killer social media app on its hands.

Referring to Instagram’s unlikely success among a sea of photo-sharing apps, Dreamworks Animation CTO Ed Leonard told Fast Company, “They had a very particular vision about creating something that had a strong point of view and ease of use. We're trying to do a similar thing in the world of media mashup."

Ptch, available now for video-equipped iOS devices, allows users to mix, share, mashup and re-remix media content with friends. The app is more involved than many existing social video apps, but giving users more editing options than filter selection should make for better videos.

Ptch’s dead-simple drag & drop interface lets you import content (the Ptch team calls it “Living Media”) from your camera roll and other social networks, and lets you mashup video clips with photos, add captions or a soundtrack, and apply “themes” for a finishing touch. Ptches are limited to 60 seconds, so your friends can’t subject you to more than a minute-long montage of how cute their kids are.

Sound familiar? The Ptch team acknowledges they’re not the first social video app. The spin, they say, is the option to make your Ptches available to friends for further remixing and mashing-up. So if you post a video from an Arcade Fire concert, I can replace the audio with a Coldplay song and make you look like a sap. Ha!

Ptch is a free download in the app store. The app team, which is being run as a startup within Dreamworks, plans to generate revenue from micro-transactions—licensed audio & video content, premium “themes”, etc. Unfortunately, no plans have been announced to let you pitch your Ptch-es to Dreamworks Pictures; looks like your Bee Movie sequel will have to wait.


Source : ign[dot]com