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Showing posts with label thread. Show all posts
Showing posts with label thread. Show all posts

Wednesday, September 26, 2012

Borderlands 2 Bug Wiping Progress for Some Players

A bug affecting some players of Borderlands 2 is apparently wiping unlocked progress. As noted in a 33-page thread on the official Gearbox forums, some players are starting up the game to find Badass Ranks, golden keys, heads, skins and achievement progress reset to zero. Worse still, menus displaying the content or challenges don’t actually reset, meaning the game thinks the content is unlocked even if you don’t have access to it, so you can’t re-earn skins or replay challenges in order to get them back.

The bug in question can be seen in the video below from YouTube user RyogaWanderer:

Gearbox community manager Chris Faylor responded to the thread, thanking fans for their feedback and noting “Our engineers are looking into this, and the information you've provided has proven to be a great resource while we investigate. At the moment, it seems to be a fairly rare issue and we'll keep you updated on when we resolve it.”

The only solution discovered so far comes in this post from user CrimsonSamuraiX who notes “If anyone logs into their character and notices you've been hit with the glitch and lost your badass ranks / skins, try immediately quitting the game without saving (shutting the game off on the spot might work too)." He reports that doing so has reportedly restored progress for some users.

We’ve reached out to Gearbox about the bug and will update with any comment we receive. Are you experiencing the problem? Tell Gearbox your situation on its official forums and let us know in the comments below.

Thanks to Joystiq for the heads up.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Monday, August 20, 2012

Will Fallout 4 Be Set in Boston?

Rumors suggest that Bethesda’s next Fallout game will take place in Boston. According to a thread posted by an anonymous Reddit user, scouting is currently underway at the Massachusetts Institute of Technology. “The rumors are true, Fallout 4 will take place in Boston,” the user writes. “In case you haven't heard, Bethesda has recently been scoping out and researching Boston. They also have a strong connection to MIT.” The user notes that he “may or may not be an MIT employee” but “that's really all I can say for fear of losing my job.”

The rumor makes sense considering the lore behind The Commonwealth, the Fallout universe’s version of Massachusetts that’s been referenced in prior games. In Fallout 3 side quest The Replicated Man, players encounter a scientist named Dr. Zimmer who comes from The Commonwealth, a “war-ravaged quagmire of violence and despair” where he notes he and his colleagues created androids that have escaped and are running wild. Zimmer also references The Institute, which is presumably a future version of MIT.

As noted by our friends over at Gamespy, The Commonwealth also contains the Railroad, which runs in direct opposition to the Institute and aims to rescue the androids that have been created. A branch of the Commonwealth Police known as the Synth Retention Bureau is in charge of capturing androids that have escaped from the Institute.

Bethesda has declined to comment on the rumor of a Boston setting for now, but considering the impressive amount of mythology already revolving around The Commonwealth, it certainly seems like a plausible theory.

Bethesda’s Fallout 3 was released in 2008 and took place in a war-ravaged version of Washington DC, with expansions adding Pittsburgh and Maryland. Follow-up Fallout: New Vegas was developed by Obsidian in 2010 and was set in a future version of Las Vegas.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Friday, July 20, 2012

DMC: In Defense of Emo Dante

When DMC first debuted, it hit the internet like the least popular kid showing up at prom. Misunderstood. Underappreciated. Single. In the comment thread of the debut trailer, IGN reader DaveJ41 wrote: "what the F*CK is this BULLSH*T." Bugman offered a similar sentiment: "character looks like a douche." Dante's new appearance -- coupled with a new development studio -- caused an uproar in the Devil May Cry community.

...Or rather, the sections of the community well-versed in complaining and overreaction. Other fans (this author included) stroked their chins and pondered over what wonders a new team could bring to the rambunctious, demonic death orgy that Dante made famous with two pistols, a sword, one red coat, and some envy-inducing hair.

This community backlash is especially shameful because DMC has so much potential -- now more than ever after another strong showing at E3 2012. Furthermore, the "new Dante" shares so many similarities to the "old Dante" that any comparison deeper than "No White Hair No Thank You" reveals that Ninja Theory's adaptation falls much more in line with the original than rabid fans dare to admit.

Dante has always been defined by three pillars: his appearance (i.e. his outfit and weaponry), his effortless display of power, and his attitude. All three of these pillars stand proud in DMC.

Click To Enlarge

First, Dante's looks. While his hair may not be white by default, you'll notice that when Dante initiates his Devil Trigger in recent trailers his appearance changes. With white hair and a blazing red coat, Old Dante shines through when New Dante decides to step it up. Dante's twin pistols and sword also return, rounding out the weaponry bit with a proper checkmark.

Next, Dante's display of power -- often punctuated by an effortless lean or impossible feat. Watch Dante face the fleshy demon queen in our E3 live show demo to see all the nonchalance a demon killer needs. Or enjoy the Hangover trailer to see Dante dress in midair while his home literally flies past him -- a scene invoking the intro to Devil May Cry 3 in more ways than one.

And what would Devil May Cry fans do without Dante's biting attitude? We all remember his no-nonsense personality and one-liners, including the infamous "flock off, feather face" in Devil May Cry 1. Once again, New Dante echoes his predecessor with a fitting middle finger.

Ninja Theory is more than capable of building a great game atop these pillars. At Captivate, journalists received a closer look at the scoring system employed by DMC. It attempts to clarify previous scoring systems by showing exactly which moves score a certain number of points, specifying the details in real-time, on-screen. This system brings a much-needed sense of transparency to style combos and still preserves the charm of the original Devil May Cry.

The visual spectacle on display in recent trailers further highlights the raw coding might of Ninja Theory -- a studio that betters itself with every project. If you trace the team's history from its beginnings with Kung Fu Chaos through each colossal step of growth -- including Heavenly Sword and Enslaved -- you'll see that the studio has come a long way both critically and creatively.

Not to say that Ninja Theory is incapable of committing utter insult to the gaming space -- no one is. But a studio that improves with such a flourish from project to project deserves the community's trust when handling a classic series like Devil May Cry.

With the reboot of Devil May Cry in perfect tune with the original series, the initial internet rage has no place in the larger reception of Ninja Theory's efforts. Fortunately it looks like the more vocal gamers are steadily warming up to New Dante, as the comments posted on our E3 live demo read much more positive. IGN user zeroskiel wrote "wow, it looks way better than I thought it would." Meanwhile, j1spen summarizes the totality of this DMC debacle with this final pearl: "if this game was a cat, it'd be a very nice cat."

Hear, hear, j1spen.

With DMC still agonizing months away from launch, let's put our faith in Ninja Theory and trust that a developer with years of experience will bring a new and exciting spin to Devil May Cry. Let's also recognize that despite a change in hair color and some potential psychological issues, our favorite demon killer never really left us.

We extend the olive branch to you, Emo Dante. May you slaughter all the writhing baddies haunting closets and street corners in the city of Limbo.

Special thanks to Brian Altano for his design of the Dante comparison image.

Ryan Clements writes for IGN. He loves Devil May Cry, and remembers playing the third one obsessively in college. Also, he still has a thing for Lady. Follow him on Twitter... if you dare.


Source : ign[dot]com