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Showing posts with label gearbox. Show all posts
Showing posts with label gearbox. Show all posts

Wednesday, September 26, 2012

Borderlands 2 Bug Wiping Progress for Some Players

A bug affecting some players of Borderlands 2 is apparently wiping unlocked progress. As noted in a 33-page thread on the official Gearbox forums, some players are starting up the game to find Badass Ranks, golden keys, heads, skins and achievement progress reset to zero. Worse still, menus displaying the content or challenges don’t actually reset, meaning the game thinks the content is unlocked even if you don’t have access to it, so you can’t re-earn skins or replay challenges in order to get them back.

The bug in question can be seen in the video below from YouTube user RyogaWanderer:

Gearbox community manager Chris Faylor responded to the thread, thanking fans for their feedback and noting “Our engineers are looking into this, and the information you've provided has proven to be a great resource while we investigate. At the moment, it seems to be a fairly rare issue and we'll keep you updated on when we resolve it.”

The only solution discovered so far comes in this post from user CrimsonSamuraiX who notes “If anyone logs into their character and notices you've been hit with the glitch and lost your badass ranks / skins, try immediately quitting the game without saving (shutting the game off on the spot might work too)." He reports that doing so has reportedly restored progress for some users.

We’ve reached out to Gearbox about the bug and will update with any comment we receive. Are you experiencing the problem? Tell Gearbox your situation on its official forums and let us know in the comments below.

Thanks to Joystiq for the heads up.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Monday, September 17, 2012

Gearbox Details Deceased Fan’s Role in Borderlands 2

Gearbox has revealed the role that Michael Mamaril plays in Borderlands 2. Mamaril, a 22-year-old Borderlands fan who passed away from cancer last year, received a touching eulogy from Gearbox in late 2011. At the time, Gearbox said Michael would be included as a non-playable character in Borderlands 2 but didn’t offer any details.

Now, during its Community Day over the weekend, Gearbox revealed exactly how Mamaril will live on. Players will encounter Michael in Sanctuary, a town that serves as a home base where players can buy guns and supplies. During each conversation with Michael, players will receive a rare piece of loot, as well as an achievement/trophy called “Tribute to a Vault Hunter.”

You can hear Gearbox discuss Mamaril’s inclusion at 1:19:19 in this video from Community Day. Borderlands 2, meanwhile, will hit stores tomorrow, September 18th. For more, be sure to read our Borderlands 2 review.

Thanks to NeoGAF for the heads up.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Thursday, September 13, 2012

Gearbox Wants to Make More Duke Nukem

During an interview on IGN's Up at Noon, Gearbox Software President Randy Pitchford expressed interest in developing more Duke Nukem games. Gearbox boughtthe rights to Duke Nukem in 2010 when the studio took over the Duke Nukem: Forever project, and it's looking to do even more.

“I willingly and lovingly acquired the brand. When I did that, I wasn’t thinking that the only goal is just to make sure everyone could play Duke Nukem: Forever,” Pitchford told IGN. “The real goal for me is I’d like to build a Duke Nukem game again.”

He continued to say, “I think what I would do and what Gearbox would do would be a little different" than Duke Nukem: Forever. "I think it would be amazing, and I look forward to that.”

You can catch Randy Pitchford's lengthy interview below, in which he discusses Borderlands 2 on Vita, the next Brothers in Arms sequel, and even more on Duke Nukem right at the start.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Wednesday, September 12, 2012

New Brothers in Arms in Development

A new Brothers in Arms game is in development at Gearbox Software. During his interview on IGN's Up at Noon, Gearbox President and CEO Randy Pitchford discussed the new direction for the game formerly known as Brothers in Arms: Furious 4, and what's in store for the franchise's future.

"The hallmarks of the Brothers in Arms series are about authenticity, squad combat, brotherhood between soldiers," Pitchford told IGN. "I mean we really commit to and have a tremendous amount of deference in the Brothers in Arms games," and Furious 4 simply didn't align with these goals. Instead, Furious 4 will become a new IP, freeing Gearbox to work on a more traditional Brothers in Arms title.

“For what Brothers in Arms is meant to be, we love that too," said Pitchford, "and we do have some creative effort going on there that will lead eventually to a project that we’ll announce at some point." It's still too early to announce any specifics, but Pitchford says Gearbox loves the series, "and we’ve got some action there as well.”

Randy Pitchford also teased the return of Brothers in Arms on Podcast Unlocked.

For the full conversation about Brothers in Arms, you can check out Pitchford's extended visit to Up at Noon below.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Sunday, September 2, 2012

PAX: Furious 4 is No Longer a Brothers in Arms Game

Gearbox has confirmed that Furious 4 will no longer be a Brothers in Arms game. Speaking during a panel at PAX today, Gearbox said the game has changed to the point that it’s become an entirely new game and will instead became its own property, complete with a new name.

The shift isn’t entirely surprising, as Gearbox president Randy Pitchford said back in July that the game was “evolving” and that Gearbox needed "to make further changes before we can start talking about it."

Furious 4 was originally announced during E3 2011 as part of the Brothers in Arms franchise, a realistic World War II action series that previously included Road to Hill 30 and Earned in Blood, in addition to spinoffs on Nintendo DS, PSP and mobile phones. Furious 4’s stylized, hyperviolent take, which we compared to Tarantino’s Inglourious Basterds last year, raised eyebrows as a departure for the series soon after its initial announcement.

Furious 4’s new name has not yet been announced. While all previous console outings of Brothers in Arms were published by Ubisoft, it isn’t clear if that will be the case for Furious 4 (or whatever it becomes in the future) moving forward. We’ve reached out to Ubisoft for comment and will update with any information we receive.

Source: Kotaku

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Thursday, August 30, 2012

Borderlands 2 Will Have Four Add-on Campaigns

Gearbox has announced that upcoming shooter Borderlands 2 will get four brand new add-on content campaigns following the game's launch.

Though specific details are scarce, each campaign is slated to contain several hours of gameplay with new adventures, allies, enemies and environments in each.

While each pack can be purchased individually for $9.99 (on PC/PS3) or for 800 MS points (Xbox 360), Gearbox has also revealed that it will be offering a Borderlands 2 Season Pass which will allow gamers to download each expansion as soon as it's released for no extra charge. The pass will cost 2400 MS points and $29.99 on both PS3 and PC (in the UK it will cost £19.69 on PS3 and £19.99 on PC).

All four DLC add-ons will apparently be released by June 2013. While we don't know what each one will involve, as the upcoming Mechromancer class apparently won't be covered by the Season Pass, it's a fairly safe bet that it isn't being counted as one of the four pieces of DLC.

Borderlands 2 will release on Xbox 360, PS3 and PC on September 18 in the US and September 21 in the UK.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Aliens: Colonial Marines Escape Mode Announced

Gearbox has revealed details of a new multiplayer mode for Aliens: Colonial Marines. It's called Escape, and pits a team of four US colonial marines against – you've guessed it – a team of four playable Xenomorphs. The mode has the added pressure of a time limit, in which the soldiers must stay alive and make their way to the evacuation zone. Meanwhile, the Xenomorphs must hunt down and kill the marines.

The Xenomorphs aren't all the same, however. There are distinct classes (seen in Gamespot's trailer). The Xenomorph Soldier is highly resistant to damage and excels at close combat; the Xeno Lurker is the fastest and most agile of the aliens, possessing a "quick strike" ability which lets them pin marines to the ground; finally, there's the Xeno Spitter which can attack marines from a distance by spraying acid from its "cranial acid pouches". Charming.

SEGA says that players "will have to work together as a team, utilizing each faction’s unique skills, and identifying their opponents’ weak spots to either reach the safety of the escape point or to eliminate their targets". No details were given regarding the abilities of the marines, but presumably one of you will have the nerve-shredding job of monitoring the motion detector.

Daniel is IGN's UK Staff Writer. Alien is one of his favourite films. Prometheus isn't. Follow him on IGN and Twitter.


Source : ign[dot]com

Friday, August 24, 2012

Gearbox: Why Borderlands 2's Story Won't Suck

Gearbox Software knows where the first Borderlands fell short, and in working on Borderlands 2, Lead Writer Anthony Burch can pinpoint precisely why. 2009’s role-playing shooter “feels comparatively lonely because you just don’t have a lot of dialogue pushing you forward and explaining why you’re doing what you’re doing,” Burch says. “Every time an objective changes in Borderlands 2, somebody’s there saying a line of dialogue, explaining why you should care, telling you what you should do next.”

Consequently, the script for Borderlands 2 is five times larger than the first.

Burch is positive about the original Borderlands – a game he had no creative involvement in – but says “there were lots of cool stories that could have been told.” Players responded well to a lot of the side characters, like T.K. Baha, but without reading each piece of mission text they’d never get a full understanding for the substance or subtle humor surrounding them. “There was a lot of good stuff there, but maybe it wasn’t delivered to the player as obviously as it could have been,” says Burch. With a laugh, he continues. “Plus, the ending sucked, and we’ve admitted that a bunch.”

So what’s in that gigantic new script that makes Borderlands 2 so much better?

“Pretty much every new character we have,” he says, giving nods to Tiny Tina and Ellie. “We gave them three to five sidequests to say what their backstory is, what their personality is.” This is especially true of the returning characters – in particular, the Vault Hunters from the first game. “You spend a significant amount of the main plot getting to know who they are now,” says Burch. The Borderlands heroes were about their class, not their character, and most players remember their skill trees more than their personal qualities.

“We have this scary opportunity to give them personalities and have them play off one another,” he continues. Burch and Gearbox spent “a great deal of time” considering “what are their relationships like with each other? How do they treat each other? What have they been up to since the first game ended?”

Communicating with the player using these character interactions, audio logs, radio transmissions, and environmental storytelling is crucial to strengthening Borderlands 2. “It makes you feel like you’re part of a story rather than checking off a bunch of things on a shopping list that are free of context,” Burch explains.

Ultimately, though, Burch would be totally content if you ignored the story and just enjoyed the game. “There's sort of two types of audience member that I have in mind, that I want to satisfy in different ways,” he explains. One of course, is someone who has an emotional response to Borderlands 2. Ideally, that’s awe during an epic scene or laughter at the lighthearted and comedic bits. Burch mentions the recent run of Doctor Who as the touchstone for what he wants to accomplish.

The other audience member “doesn't give a s—t about the story, never gave a s—t about the story in the first game, still continues to not give a s—t about the story. I hope he can go through the entire game, ignore every single line of dialogue I've written, come out at the end of this thing and say, ‘Wow, that game was awesome.’

As long as they don’t “come out saying, ‘Wow, that story ruined the game and I was doing stupid things because the story was taking precedence over the game,’” Burch says, “Then I'm happy.”

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Friday, August 17, 2012

Discover the Arsenal that Awaits in Borderlands 2

Gearbox apparently believes that too much choice can be overwhelming, especially when it comes to arming yourself.

So, to make sure we're all as informed as we can be before Borderlands 2 launches in North America on September 18, 2012, and internationally on September 21, 2012, the company has released three new weapon videos showcasing the arms dealers of Pandora.

With each brand specialising in certain forms of devastation, be it elemental destruction, insta-digistruct reloading, avalanches of lead or even a combination of two, the game's makers clearly feel it's important you get the weapon that's right for you.

So check out the trailers for Maliwan, Tediore and Vladof below. After all, knowledge is power and all that.

Maliwan - Where Form Meets Function

Tediore - "The Everyman's Weapon"

Vladof - The High Firing Weapon

Luke Karmali is IGN's UK Editorial Assistant, and is hilariously awful at shooting games that aren't Timesplitters. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Friday, August 3, 2012

Competition: Win Borderlands 2 And Merch Bundles

To celebrate the release of Gearbox Software's RPG shooter sequel Borderlands 2 on September 21st, we've got ten copies of the game to give away, to you, the lucky readers! Not only are we going to be giving away a copy of the game on a platform of your choice, we’ll also chuck in a Claptrap plushy, Borderlands 2 t-shirt, bag and Claptrap action figure too.

To be in with a chance of winning yourself a bag full of swag, all you need to do is head to uk-microsites.ign.com/borderlands2, click the competition tab at the top of the page, fill in your details before 1pm on Wednesday 19th September, and hope your name gets picked out by our randomiser. Now go, go go!

This competition is open only to UK residents aged 18 or over, please read the terms and conditions on the competition page before entering.


Source : ign[dot]com

Tuesday, July 24, 2012

Randy Pitchford: Plagiarism is Rife in the Industry




Randy Pitchford has said he is "astonished" no Borderlands clones have appeared, claiming that the games industry is rife with plagiarism.


The Gearbox boss explained to Gamasutra that Borderlands deliberately didn't target the Call of Duty crowd, and he's surprised no one has tried to mimic Gearbox's creation as a result.








We're in an industry where people do nothing but steal from each other.





"I'm actually astonished that we're about to launch a sequel and no one's stole it from us," he said. "The formula's right there. No one's stolen it yet. That's weird.


"We're in an industry where people do nothing but steal from each other. That's kind of interesting, isn't it? Not that I want anyone to steal it, or I'm challenging people to steal it.


"When talking about Borderlands 1, it was really confusing, because on one hand we gotta scream from the highest mountain to get attention because it's a new IP. On the other hand, it's like, 'S***, we don't want to tell people our secret because then they're all gonna copy it because it's so good.'"


Pitchford goes on to explain that the original Borderlands set out to distinguish itself through its graphics, as well as more RPG based gameplay. He says that the decision was made not to emulate any other titles, as that would pretty much rule out being able to surpass them.


"You really have to put in a lot. You have to really go for it and spend a lot," he claimed. "You have to basically not only out-brute force the market leader, but you have to out-clever them. The game has to be better.


"It's kinda like Jerry Garcia. He said something like, "You don't merely want to be the best at what you do. You want to be the only ones that do what you do." If you're the only ones that do something that people find as valuable? You don't have to worry about competition. Like,Borderlands has zero competition. It doesn't have to worry about that at all."


Borderlands 2 is due out on Xbox 360, PS3 and PC on September 18 in the US and September 21 in the UK. For more information on the game, check out our preview or watch the video below, where we chat with Randy Pitchford himself.












Luke Karmali is IGN's UK Editorial Assistant.  You too can revel in mediocrity by following him on IGN and on Twitter.



Source : ign[dot]com