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Showing posts with label point. Show all posts
Showing posts with label point. Show all posts

Friday, November 9, 2012

Shadowgate and the Grip of Nostalgia

Old games. They keep coming back, don't they? Here's another one, clawing its way up through the damp graveyard soil, grasping for new life. Shadowgate is a 1980s point-and-click adventure, being remade by its original authors. It looks like a good thing, a game that merits existence.

Here's another old game, clawing its way up through the damp graveyard soil, grasping for new life.

But there are bigger questions. Are we experiencing one of those nostalgia frenzies that sweeps through gaming every now and again? Or is re-invention of the past an integral part of gaming's present?

There's that famous phrase. "The past is a foreign country: they do things differently there."

This melancholy opening line has become a good deal better-known than the novel that followed. In The Go-Between, an elderly man in mid-20th Century Britain looks back at childhood events from 1900. The world he nostalgically recalls shows little resemblance to the one he lives in now, and yet its legacies are inescapable.

The Go-Between is set in an idyllic high summer, but it’s a dark tale that explores the idea that we are not who we were. Our past isn’t merely a different place, it’s inhabited by a different person.

In gaming terms, the past is everywhere, nostalgia is experiencing a boom, aided by digital distribution and crowd-funding. It’s an emotional phenomenon, a fad, one that’s worth exploring.

Alas, it’s one that may falter as each of us comes to the understanding that playing a HD Kickstarted remake of some decades-old game is somehow missing a critical element; that being the person who so enjoyed the original, your former self, now gone.

This is not a universal law. Many games are endlessly playable in their own right, mostly those that have continued to be played down the years, that have never really left us. In 1983, I played Defender every single day, and I have played it at least once a year since then. It is not a dusty article of nostalgia to me, but a living piece of my rolling present. (By the way, I get a little worse at it, every year.)

Leaving aside period-enthusiasts (they are entitled to their fancies, and I make no criticism of them), we might all be able to name a few dozen old games that we’d happily play today, because they stand the test of time. But gaming has produced countless thousands of games that were enjoyed in their day, and that probably deserve to remain there.

In 1985, I played a hundreds of hours of a Sinclair Spectrum game called Spitfire 40. I loved that game, but have not seen or played it in more than 25 years. To pick up Spitfire 40 today, to even examine it on YouTube, would be to damage a cherished memory. It’s not merely that I have played a few dozen flight sims since then, all better, all that they have progressively improved the genre to an almost infinite degree, it’s that the 15-year-old me who owned a Speccy in 1985, and the world that I inhabited, is too far distant to make an emotional connection through that particular experience, or, in fact, through almost any medium, save the odd song or smell or photograph.

And so the endlessly crashing waves of nostalgia leave me unmoved, faintly perplexed. My 12-year-old niece posts Tweets about TV shows she watched when she “was a kid”. Twenty-year-olds infest sub-Reddits with images of mistily-recalled games and toys from the Proterozoic era of 2003. Kickstarter is besieged by developers menacing us with threatened remakes of mediocre mid-1990s RTSes. If the past is a foreign country, it’s a destination that other travellers seem to enjoy a lot more than I do.

I turn to Dave Marsh for some answers. He has been making games since the 1980s and has been, as they say, around the block, covering everything from his own hit games to online MMOs and cartoon platformers.

His most famous work is e aforementioned Shadowgate, a 1987 dungeon-adventure in which the player interacted with on-screen images (a chest, a door, a pile of bones) and either died (most probable outcome) or progressed. The game was wittily written, artfully painted and well-liked. Although launched for Mac, it enjoyed its greatest success on NES. YouTube vids of Shadowgate have garnered tens of thousands of views and many warm comments of the 'oh, man, I loved this game back in the day' variety.

Marsh and partners have launched a Kickstarter to remake the game for PC, possibly tablet, and perhaps even console, for the 21st Century. Point-and-click adventuring, games from the past, well-regarded developers exploring an entrepreneurial outlet, these are all meat, potatoes and gravy to Kickstarter.

Marsh understands that the final game he produces will need to appeal to people who played the original, overwhelmingly the guys stumping up the cash. And this is exactly why he knows that the very last thing he wants to do is remake the exact same game.

To do so, would be to disappoint his audience. They may understand this, or they may not. It makes no difference. As the game’s creator, he appreciates the subtleties of the term “remake”.

He says, “The first thing we had to figure out was whether or not players are interested in playing a game that was something they loved in their childhood, whether or not it holds up today. A lot of the things you remember from your childhood are about where you were, how it felt in that place in your life. It’s very difficult to recreate that, so we decided we just wouldn’t try.”

A lot of the things you remember from your childhood are about how it felt in that place in your life.

He adds, “We asked ourselves, ‘Are we going to make an exact port of the game? Or are we going to change the majority of the puzzles, but keep some of those iconic locations that people remember?’ We went with the latter, because if somebody really wants to play Shadowgate on the NES, they can find an emulated version out there. But just re-creating exactly what they saw before didn’t seem very fun to us.”

So the new Shadowgate cannot afford to rely on the simplistic puzzles of the 1980s and early 1990s, even though they seemed fine at the time. Too much has changed. The player’s sense of power within the world is too important to be left in the past. Players today just don’t want to progress through worlds on a trial-by-error basis. They want to feel like they’re smart, like they are in control and no amount of nostalgia is going to change that.

The puzzles have advanced but they do not fall into line with what we think of in modern gaming as ‘puzzles’, that being collecting things and arranging them in a certain order. Marsh explains, “There are plenty of games out there, where you go into a location and you play a game of Concentration or some hidden object game and you open the door. That doesn’t interest us. We’re more interested in story puzzles. We’ve been spending more time saying, 'If we were to have an area here that requires that you come in, and there’s water filling the room, how would we get by that?' What would we do? What is a logical puzzle that we could create that doesn’t require you to put together ten stones, or whatever.

“For the most part, we just look at it and say, 'What’s a logical progression?' What can we do that feels like it’s pulling from the storyline, rather than some abstract thing that you could do on Pogo? The word ‘puzzle’ now comes across as something that you put together with blocks. I guess we’re just saying that it’s more of a storyline puzzle.”

So the idea of ‘puzzles’ has changed, But what remains is the sense of place, the locations, the characters, the art-style and the writing because even if they are not wholly timeless, they have a forgiving quality of timelessness.

He explains, “It still needs to fit well with what players remember Shadowgate being. That’s always a thing you have to be careful about. If I tried to turn Shadowgate into a third-person RPG, people would say, ‘this isn’t what I remember.’”

We want to go for an art style that has a more painterly feel.

Marsh and team looked at the possibility of rendering environments in a more three-dimensional fashion, but decided to go with a look that chimed with the original, even if it makes use of the advantages of modern computing.

“It’s the same in that you walk into a room, you solve the puzzle, and then you walk into the next room. We didn’t want to deviate a lot from that. We like that feeling of being able to solve something in the room without worrying about whether we were positioning the camera correctly and looking exactly in the right corner. We want to go for an art style that has a more painterly feel.”

We have reached a point in gaming where graphical fidelity to the real world, even in games that portray three-dimensional spaces involving corridors and cauldrons and dragons, does not need to aspire to absolute ‘realism’ in order to quality for serious consideration. Gaming is a broad creative idea.

It’s curious that when Shadowgate first came out, games did not represent the world as well as, say, color illustrations in a book. So Shadowgate’s blocky-looks were state of the art, then. Now games are amazing at rendering complexity. And yet we find room for art that does not aspire to complexity for its own sake, because it is pleasurable. Shadowgate seeks to flourish in the modern world, not by looking like a 25-year-old game, or like a brand new game, but by looking like itself, by standing outside the confines of technological progress.

In the 1980s, adventure games were, literally, stories. How strange this feels to us today.

And finally there’s the writing. If you look at a gameplay video from the original, you’ll be struck by just how many words are in the game, and how strange this feels to us today. In the 1980s, adventure games were, literally, stories. Narratives and consequences were delivered in words. Again, a modern audience won’t suffer to sit through text unspooling endlessly on screen and so more use will be made of voice-overs. But also, there is room for games that embrace words and text and don’t treat them as if they were nasty glyphs from the imagination of a child.

Marsh says, “Not everything has to be about sound bites and instant gratification. Many people want to go ahead and enjoy an intelligent game, something where you invest your time in the story, instead of just launching a bird at some pigs. Certainly there are games that are really fun to play for a brief amount of time, but we are more interested in saying, ‘How can we expand the narrative?’

“Some people aren’t really willing to invest that much time, but I think there are people who are interested in getting to the prose and understanding it and building a richer environment – or, in the case of Shadowgate and these types of adventure games, a richer game – by having a little bit more text. A lot of players care about understanding what the world is like.”

There is clearly some enthusiasm for bringing back this game. Shadowgate is currently more than mid-way towards its Kickstarter goal of $120,000. And yet, the Shadowgate of 1987 remains back there, a memory for many of its fans and an inspiration for this new game that seeks to progress the idea of adventures, rather than encase point-and-clicking in the glass cabinet of nostalgia.

For daily opinions, debates and interviews on games you can follow Colin Campbell on Twitter or at IGN


Source : ign[dot]com

Wednesday, October 17, 2012

Comic Book Reviews for 10/17/12

Just as they did around the same time last year, Marvel unleashed a big, fat, high-priced Point One issue that teases many of its most anticipated releases for the coming year. More importantly though, they released the next issues of some of our favorite titles -- Daredevil, Hawkeye, Captain Marvel, and Ultimate Comics Spider-Man.

Over at DC, Batwoman continues its rise to glory, Justice League introduces Cheetah to the New 52, Before Watchmen trucks on, and Wonder Woman starts to build its next storyline.

DC COMICS

Batwoman #13

Written by J.H. Williams III & Haden Blackman | Art by J.H. Williams III

"Oh my dear lord, I love this title right now. Listen, I know there are a lot of stellar books in today’s pantheon of top comics. Marvel, Image, Archaia -- they’re all putting out books worth following monthly and in trade. Batwoman tops them all. When was the last time you saw this much ambiance in a comic book? Maybe never. You can’t help but wince as Bette relives the sensations of being eviscerated. The foul smells of murder and squalor try to wriggle their way into your nose. The oppressive weight of being buried alive shortens your tidal breathing." -Poet

Click to read the entire review!

Final Score:

9.8

Before Watchmen: Minutemen #4

Written by Darwyn Cooke | Art by Darwyn Cooke

"Minutemen was always the Before Watchmen book with the most potential for interesting character development. Luckily, Darwyn Cooke has been able to realize that potential. Though issue #4 is fairly scatterbrained in its focus, Cooke manages to deliver some memorable moments featuring just about every player in this troubled group." -Jesse

Click to read the entire review!

Final Score:

8.8

Birds of Prey #13

Written by Duane Swierczynski | Art by Romano Molenaar

"With his Birds of Prey run, Duane Swierczynski has developed this annoying habit of dropping plot threads without fully resolving them and diving right into new stories. That trait continues as his latest arc kicks off in issue #13. The conflict with Poison Ivy has been all but abandoned from where it ended in issue #12. Instead, we're informed that Batman randomly showed up to assist the BoP gals with their poisoning and they're now all on the mend and craving munchies. It's as if there was a Birds of Prey #12.5 that got lost at the printer and Swierczynski is relying on exposition to make up for its absence." -Jesse

Click to read the entire review!

Final Score:

5.2

Catwoman #13

Written by Ann Nocenti | Art by Rafa Sandoval

"Ann Nocenti began her run on Catwoman with last month's #0 issue. Among that issue's many problems were a pointlessly fractured narrative and an inexplicable attempt to marry nearly every version of Selina Kyle's origins into one bloated whole. Issue #13 at least isn't saddled with all that origin nonsense, but Nocenti once again burdens the book with a jumbled and generally unsatisfying script." -Jesse

Click to read the entire review!

Final Score:

6.0

DC Universe Presents #13

Written by Marc Andreyko | Art by Robson Rocha

"It’s within the pages of DCU Presents #13 that we get our first look at the New 52 incarnations of Black Lightning and Blue Devil. An odd pairing to be sure, but writer Marc Andreyko takes the simple (or perhaps convenient) approach of giving overlapping investigations to the pair, though their motivations for working those cases in the first place are unclear. Ultimately though, this first chapter amounts to little more than plot setup without much character stuff, though Andreyko certainly plants the seeds at defining the 'origins' of sorts for these two heroes." -Joey

Click to read the entire review!

Final Score:

6.0

Green Lantern: The New Guardians #13

Written by Tony Bedard | Art by Andrei Bressan & Amilcar Pinna

"Tony Bedard has done this series a favor by utilizing a smaller cast to better focus on Kyle Rayner. The artsy Green Lantern has the ability to use any color of the emotional spectrum and must master each one in order to call on those different powers. That concept has the potential to show all the different facets of Kyle’s character, but Bedard delivers a story that -- while certainly visually stimulating -- could have been a lot more creative." -Joshua

Click to read the entire review!

Final Score:

6.3

Justice League #13

Written by Geoff Johns & Jeff Lemire | Art by Tony Daniel & Brad Walker

"This issue of Justice League focuses heavily on Wonder Woman and Steve Trevor, and I don’t have a problem with that. Superman, Flash, and Cyborg have a few nice moments, while Batman and Aquaman are purely background characters. Again, I don’t mind this because for the first time since this series began, I feel I have a stake in the main characters and I am genuinely intrigued by the conflict. Who would have thought Cheetah would be a more interesting villain than Darkseid?" -Joshua

Click to read the entire review!

Final Score:

8.4

Nightwing #13

Written by Tom DeFalco | Art by Andres Guinald

"Though Nightwing #13 doesn't have one of those creepy, die-cut Joker covers, it has about as much to do with Death of the Family as any other ancillary Batman title released this month. That is to say -- expect plenty of pointless references to Joker's return that have no real bearing on the story at hand. Most glaring is a short sequence where Batgirl pops up out of nowhere to complain about not being prepared for a battle with Joker before disappearing just as quickly. I'm starting to think that the best course of action may be to avoid these books entirely for the next few months if this is what we can expect from Death of the Family tie-ins." -Jesse

Click to read the entire review!

Final Score:

5.8

Red Hood and the Outlaws #13

Written by Scott Lobdell | Art by Timothy Green

"Who knows if I would have kept up with this series so far if it weren't for Kenneth Rocafort? The writing quality has tended to vary between mediocre and above average, so it's really Rocafort's contribution that has lent a sense of stability and vitality to the book. Sadly, with Rocafort joining Scott Lobdell on Superman now, the Outlaws have to make do with a different penciler. Timothy Green's work is decent enough in issue #13, but it suffers from the attempt to replicate the look and feel of Rocafort's style. Green did excellent work in the Rocket Raccoon/Groot features in Marvel's Annihilators mini-series, and it's disappointing that we don't see a similar approach here considering the alien setting." -Jesse

Click to read the entire review!

Final Score:

6.9

Supergirl #13

Written by Mike Johnson | Art by Sami Basri

"Supergirl #13 picks up where we left off before the zero issue, with Kara confronted by Simon Tycho in her new Fortress of Solitude-esque home on the ocean floor, fittingly dubbed Sanctuary. Writer Mike Johnson delivers another satisfying chapter of the best Super-family book, though my interest didn’t really pique until after Tycho was taken out of the picture. Like many villains that have shown face in this series thus far, he came off as two-dimensional and rather typical, with a pretty absurd visual design to boot. However, that might be for the best, as his relatively throw-away presence in this series results in Kara’s strongest character moment in quite a while when she unceremoniously leaves him trapped inside of Sanctuary without remorse." -Joey

Click to read the entire review!

Final Score:

7.2

Sword of Sorcery #1

Written by Christy Marx & Tony Bedard | Art by Aaron Lopresti & Jesus Saiz

"DC has no real business labeling this issue as Sword of Sorcery #1, as it picks up directly where last month's #0 issue left off and would serve as a poor entry point by itself. Ahh, the delightful magic of comic book numbering. On the other hand, kudos to DC for trying to cover all the major genres with the New 52 rather than simply churning out endless superhero books. Sword of Sorcery goes a step or two further than Demon Knights in terms of exploring the fantasy-oriented side of the DCU. Christy Marx has all the ingredients for a worthy fantasy epic here -- the ordinary girl who discovers her grand destiny, a strange realm full of magical powers and warring clans, and a twisted family dynamic driving the conflict. Unfortunately, the end result feels surprisingly by-the-numbers. " -Jesse

Click to read the entire review!

Final Score:

6.2

Wonder Woman #13

Written by Brian Azzarello | Art by Tony Akins

"Brian Azzarello continues to build his Wonder Woman mythology here. As it has been from the beginning, this is a story about the children of Zeus. Diana is out to find others and, we assume, once again build a team that is capable of battling her half-brothers and sisters as well as finding Zola's missing baby. The majority of the issue just features people sitting around talking and plotting. The dialogue is sharp as ever, the story deep and involving. The issue moves a bit slow, but a dude also gets the top of his head bitten off. So there's that." -Ben

Click to read the entire review!

Final Score:

8.2


Source : ign[dot]com

Tuesday, October 16, 2012

iPad Mini Event Slated for October 23rd

Apple's next event is slated for October 23rd and all signs point to a 7.85" iPad Mini.

The chronically leaked iPad is said to have a Lighting dock connector, come in black and white, and have a very similar design to that found in the stylish new iPod Touch.

Still uncertain, however, is whether the iPad Mini will contain a Retina-Display pixel density, if it might come in additional colors, what exactly the price will be, or if it will even contain the iPad Mini moniker (some have speculated it could be called the iPad Air, or iPad Nano).

We may see more than just the iPad Mini at the event, as well. Recent rumors suggest we could also see a 13" Macbook Pro with Retina Display, additional iTunes news (subscription-based streaming, anyone?), and possibly updates to iBooks, iWork, and iLife.

Either way, all your questions will be answered October 23rd, at 10:00 a.m. PST, where the event will be covered live, right here on IGN.

Nic is the Editor of IGN Tech. He loves technology almost as Wes Anderson, The Tech Fetish Podcast, and Godspeed You! Black Emperor. You can follow him on Twitter @nicvargus and IGN.


Source : ign[dot]com

Sunday, September 30, 2012

How I Met Your Mother Creators on Setting Up the Final Pieces

How I Met Your Mother’s Season 8 premiere ended with a big moment for the series – Ted and the still-unidentified Mother seen at some point “a little ways down the road” waiting at the same train station, presumably about to meet.

If you’re worried they’ll be a swerve, and she’ll walk away before Ted talks to her or some such, don't fret. HIMYM creators Craig Thomas and Carter Bays recently spoke to the press about Season 8, with Thomas firmly stating, regarding that train station, “That’s the moment we’re gonna meet the mother. We can honestly say that. That’s where it happens. We’re moments away.” Said Bays, “That moment is something we’ve been building to for a long time and we’ll see more of that moment as the series goes on.”

Bays noted that back in Season 6, Ted said, “When I met your mother, it was the day of a wedding,” and added, “We specifically at that time made it the day of a wedding, not at a wedding. I think a lot of people were a little misled by that, which I feel a little bit bad about. But it’s not actually at [Robin and Barney's] wedding, it’s at that train station.”

Said Thomas with a laugh, “We like jumping to endings and then not telling you the middle. It’s very sort of awkward storytelling when you think about it, but we enjoy it! We’re gonna fill in all of the blanks on that day for sure. That day is the biggest day in the history of the group, obviously, and that’s where the series is heading. We’re getting close now.”

Just how close is still being figured out, since it’s still not clear for sure whether Season 8 is the final one for How I Met Your Mother or if it will be renewed for Season 9. But as Carter and Bays explained, for now, they are moving forward as though this is the final year. [Click the link below for more on the unusual situation the show is in]

How I Met Your Mother Creators on the Potential for Season 9

Asked again about whether the show might bring in the mother before the very end and continue with her as a character, rather than introduce her at the very end, Thomas replied, “That’s one of the biggest questions of the series and people ask us all the time. I feel like I haven't come up with a good way to dodge it yet, so I’ll just say, 'I’m dodging that!' It’s certainly something we’ve talked about and considered. But I don’t wanna say whether we’ve committed to it. Wait and see.”

Bays and Thomas said that through the eight years of the show, their plan for how HIMYM would end hasn’t changed. Said Thomas, “It’s the same plan. It’s the same plan we’ve always had. So if you hate it when you see it, just know that we committed really early to it. We were 29!”

As for what else is to come before that ending arrives…

Romances of Doom!

Right now, Ted has reunited with Victoria (Ashley Williams), Barney is engaged to Quinn (Becki Newton) and Robin has begun dating "Crush" (Michael Trucco) . But because of the way How I Met Your Mother works, we know all these relationships are doomed. Which is why the showrunners don’t mind spoiling that coming soon is what Bays joked is “the break up month!” for all those couples.

As Thomas noted, “We’ve shown you the end of all these relationships. We know that Ted doesn’t marry Victoria, we know that Barney doesn’t marry Quinn. So we’re showing you this sort of path of carnage of these relationships. I think ultimately the challenge was can all three of these breakups be completely different from each other? Can there be a funny one, can there be a dramatic one, can there be this? And I think we’ve done it. That’s the goal of breakup month – to show you three completely different disillusions of relationships. I think everyone, including the guest cast – like Michael Truco, Becki Newton – everybody got to be great in all of it. We’ve shot all of that now and we’re happy with it."

Meanwhile, “[November] sweeps will really heat up that progression of Barney and Robin getting back together and I think we’ve come up with a fun, weirdly appropriate way to reunite them in a whole new way that I hope that everyone will like. It’s a weird way to get them back together, but it’s really fun.”

New Kids on the Block

Thomas Lennon popped up in the season premiere as Victoria’s fiancée, and Bays and Thomas revealed he’d be in at least one more episode. In addition, his fellow The State alum, Joe Lo Truglio will be introduced as the partner to Martin Short’s character, Garrison Cootes, at Marshall’s law firm.

As for "Crush", while he was briefly seen back in Season 6 and in the premiere, future episodes will establish that he’s what Thomas described as, “sort of a struggling, cable access chef. He’s really awful and searching for his perfect chef catchphrase.” Added Thomas, “We don’t want to give away too much away about the character, because we kind of have a little reveal about him. His relationship with Robin will delightfully implode during breakup month.”

The Past Returns

How I Met Your Mother has had a ton of memorable guest characters over the years. So with the end in sight, might we see some more familiar faces again? Revealed Bays, “Yeah, we have a plan actually – and this might be a very expensive plan. We have a plan to bring back many, many people that we’ve had on the show. Not to completely steal their idea, but I enjoyed the Seinfeld finale, when you saw everyone that’s ever been on the show and we have a way to do that that sort of fits in with the universe of our show. So hopefully there will be a cavalcade of familiar faces going into the final episode.”

In the meantime, True Blood’s Joe Manganiello is confirmed to be returning this season as Brad, Marshall’s old friend. Said Thomas, “He went to law school with Marshall and he’ll come back as a lawyer and will feature into the trial [involving Marshall’s firm].”

How I Met Your Baby

Adding a baby to a long-running sitcom can be a tricky thing. So will that addition become central to Marshall and Lily’s storylines and How I Met Your Mother itself this season? Said Thomas, with a knowing laugh, “This is what I’d like to believe… We are tending to the fact that they have a baby more than some other shows have, I think, but I don’t feel like the baby takes over the show… It feels like they have a baby, but not like the show is all baby, all the time. That’s what we’re shooting for.”

Bays and Thomas noted that they were often using what Thomas described as a, “Really creepy, lifelike stunt baby. It’s the creepiest thing I’ve ever touched – and I’ve touched some creepy things! So a fun game this season is pick out the creepy, fake baby if you want to do that sort of as a drinking game at home.

Robin Sparkles Forever!

As our time with Bays and Thomas was wrapping up. I had to ask the duo: If How I Met Your Mother is wrapping up soon, we have to see Robin Sparkles again, right?

Replied Bays, “That’s always hanging out there as a thing we want to go back to - I think one more time before we hang it up.”

Added Thomas, “We have an idea. The challenge is always to do it and have it be completely different than the others. I’d like to think that all three that we’ve done have been different and we have a way to do it that I think would be completely different from all the other three. So yeah, we want to do it before the series ends.”

How I Met Your Mother airs Mondays at 8pm on CBS.


Source : ign[dot]com

How I Met Your Mother Creators on Setting Up the Final Pieces

How I Met Your Mother’s Season 8 premiere ended with a big moment for the series – Ted and the still-unidentified Mother seen at some point “a little ways down the road” waiting at the same train station, presumably about to meet.

If you’re worried they’ll be a swerve, and she’ll walk away before Ted talks to her or some such, don't fret. HIMYM creators Craig Thomas and Carter Bays recently spoke to the press about Season 8, with Thomas firmly stating, regarding that train station, “That’s the moment we’re gonna meet the mother. We can honestly say that. That’s where it happens. We’re moments away.” Said Bays, “That moment is something we’ve been building to for a long time and we’ll see more of that moment as the series goes on.”

Bays noted that back in Season 6, Ted said, “When I met your mother, it was the day of a wedding,” and added, “We specifically at that time made it the day of a wedding, not at a wedding. I think a lot of people were a little misled by that, which I feel a little bit bad about. But it’s not actually at [Robin and Barney's] wedding, it’s at that train station.”

Said Thomas with a laugh, “We like jumping to endings and then not telling you the middle. It’s very sort of awkward storytelling when you think about it, but we enjoy it! We’re gonna fill in all of the blanks on that day for sure. That day is the biggest day in the history of the group, obviously, and that’s where the series is heading. We’re getting close now.”

Just how close is still being figured out, since it’s still not clear for sure whether Season 8 is the final one for How I Met Your Mother or if it will be renewed for Season 9. But as Carter and Bays explained, for now, they are moving forward as though this is the final year. [Click the link below for more on the unusual situation the show is in]

How I Met Your Mother Creators on the Potential for Season 9

Asked again about whether the show might bring in the mother before the very end and continue with her as a character, rather than introduce her at the very end, Thomas replied, “That’s one of the biggest questions of the series and people ask us all the time. I feel like I haven't come up with a good way to dodge it yet, so I’ll just say, 'I’m dodging that!' It’s certainly something we’ve talked about and considered. But I don’t wanna say whether we’ve committed to it. Wait and see.”

Bays and Thomas said that through the eight years of the show, their plan for how HIMYM would end hasn’t changed. Said Thomas, “It’s the same plan. It’s the same plan we’ve always had. So if you hate it when you see it, just know that we committed really early to it. We were 29!”

As for what else is to come before that ending arrives…

Romances of Doom!

Right now, Ted has reunited with Victoria (Ashley Williams), Barney is engaged to Quinn (Becki Newton) and Robin has begun dating "Crush" (Michael Trucco) . But because of the way How I Met Your Mother works, we know all these relationships are doomed. Which is why the showrunners don’t mind spoiling that coming soon is what Bays joked is “the break up month!” for all those couples.

As Thomas noted, “We’ve shown you the end of all these relationships. We know that Ted doesn’t marry Victoria, we know that Barney doesn’t marry Quinn. So we’re showing you this sort of path of carnage of these relationships. I think ultimately the challenge was can all three of these breakups be completely different from each other? Can there be a funny one, can there be a dramatic one, can there be this? And I think we’ve done it. That’s the goal of breakup month – to show you three completely different disillusions of relationships. I think everyone, including the guest cast – like Michael Truco, Becki Newton – everybody got to be great in all of it. We’ve shot all of that now and we’re happy with it."

Meanwhile, “[November] sweeps will really heat up that progression of Barney and Robin getting back together and I think we’ve come up with a fun, weirdly appropriate way to reunite them in a whole new way that I hope that everyone will like. It’s a weird way to get them back together, but it’s really fun.”

New Kids on the Block

Thomas Lennon popped up in the season premiere as Victoria’s fiancée, and Bays and Thomas revealed he’d be in at least one more episode. In addition, his fellow The State alum, Joe Lo Truglio will be introduced as the partner to Martin Short’s character, Garrison Cootes, at Marshall’s law firm.

As for "Crush", while he was briefly seen back in Season 6 and in the premiere, future episodes will establish that he’s what Thomas described as, “sort of a struggling, cable access chef. He’s really awful and searching for his perfect chef catchphrase.” Added Thomas, “We don’t want to give away too much away about the character, because we kind of have a little reveal about him. His relationship with Robin will delightfully implode during breakup month.”

The Past Returns

How I Met Your Mother has had a ton of memorable guest characters over the years. So with the end in sight, might we see some more familiar faces again? Revealed Bays, “Yeah, we have a plan actually – and this might be a very expensive plan. We have a plan to bring back many, many people that we’ve had on the show. Not to completely steal their idea, but I enjoyed the Seinfeld finale, when you saw everyone that’s ever been on the show and we have a way to do that that sort of fits in with the universe of our show. So hopefully there will be a cavalcade of familiar faces going into the final episode.”

In the meantime, True Blood’s Joe Manganiello is confirmed to be returning this season as Brad, Marshall’s old friend. Said Thomas, “He went to law school with Marshall and he’ll come back as a lawyer and will feature into the trial [involving Marshall’s firm].”

How I Met Your Baby

Adding a baby to a long-running sitcom can be a tricky thing. So will that addition become central to Marshall and Lily’s storylines and How I Met Your Mother itself this season? Said Thomas, with a knowing laugh, “This is what I’d like to believe… We are tending to the fact that they have a baby more than some other shows have, I think, but I don’t feel like the baby takes over the show… It feels like they have a baby, but not like the show is all baby, all the time. That’s what we’re shooting for.”

Bays and Thomas noted that they were often using what Thomas described as a, “Really creepy, lifelike stunt baby. It’s the creepiest thing I’ve ever touched – and I’ve touched some creepy things! So a fun game this season is pick out the creepy, fake baby if you want to do that sort of as a drinking game at home.

Robin Sparkles Forever!

As our time with Bays and Thomas was wrapping up. I had to ask the duo: If How I Met Your Mother is wrapping up soon, we have to see Robin Sparkles again, right?

Replied Bays, “That’s always hanging out there as a thing we want to go back to - I think one more time before we hang it up.”

Added Thomas, “We have an idea. The challenge is always to do it and have it be completely different than the others. I’d like to think that all three that we’ve done have been different and we have a way to do it that I think would be completely different from all the other three. So yeah, we want to do it before the series ends.”

How I Met Your Mother airs Mondays at 8pm on CBS.


Source : ign[dot]com

Wednesday, September 26, 2012

The Invincible Iron Man #525 Review

Anyone reading Invincible Iron Man knows the drill by now. The series has reached its climax point as Tony Stark teams with a group of sworn enemies to take down the Mandarin. It's an effective payoff to years of storytelling and groundwork, but it's also a very slow and methodical payoff. Issue #525 is one more chapter that will entertain readers but leave them wishing there was just a little more meat on these storytelling bones.

This issue is certainly heavier on the action than the last few, as Tony is finally back in an Iron Man armor and on the offensive again. Matt Fraction and Salvador Larroca tackle some some memorable battle scenes throughout. Here is where having characters like Living Laser and Blizzard on Tony's team comes in handy. Laser in particular adds a nice visual flourish to the battle scenes so that the book isn't dominated by armored dudes clobbering each other. While Frank D'Armata's coloring has never been a highlight of the series, he does some nice work tackling the various bursts of energy and radiation that dominate these fights.

This issue relegates the Hammer girls to the sidelines, so that only the Stark Resilient and Rhodey subplots remain to offset Tony's struggle. Those two pieces of the story are all but merged at this point as Fraction builds closer and closer to the big reunion/rescue sequence. A brief appearance by a couple of super-teams from the book's past only heightens the idea that Fraction is pushing towards the finish line. More loose ends are coming together and the stakes are growing higher. It seems that the cover image of Mandarin crushing the world in his grip is more literal than it seems. So even if the general sense of plot progression remains a bit sluggish from month to month. Fraction is delivering a worthy finale to his multi-year run.

Jesse is a writer for IGN Comics and IGN Movies. Allow him to lend a machete to your intellectual thicket by following Jesse on Twitter, or on IGN.


Source : ign[dot]com

Wednesday, September 12, 2012

Avengers vs. X-Men #11 Review

There comes a time in almost every tale of heroes battling heroes where the two factions put aside their differences to confront a common foe. That point has arrived in Avengers vs. X-Men #11. Pretty much any hero, be they mutant, super-soldier, or Asgardian, can agree that Cyclops is a big jerk. The event has now come down to a battle between the combined Avengers and X-Men on one side and the all-powerful Cyclops and Emma Frost on the other.

Issue #11 focuses on this big fracas and little else. As has been the case for the majority of Act 3, the story has become much more direct and focused. This issue really only offers up three main scenes -- Captain America's attempt to recruit a new player into the fold, the reunification of the X-Men under Charles Xavier, and the massive battle that follows. Even at roughly 30 pages, the story is a bit light and sparse. The advantage, however, is that Brian Bendis steps back and allows the art team to work their magic on a very visceral series of pages.

Olivier Coipel returns for one final hurrah on the series (which should hopefully allow Adam Kubert a little breathing room to focus on issue #12). He's more than suited to rendering the massive superhero brawl that consumes so much of the issue. The lines are sleek, the characters bold and dynamic, and the lengthy page count offers Coipel plenty of room to stretch out and deliver large, detailed panels. The biggest weakness to the art in House of M was the sometimes cramped page layouts. It's good to see that isn't a problem for AvX in its climax. But perhaps even more impressive than Coipel's work is Laura Martin's. Her colors are as bold and vibrant as anything you'll find in the industry. This issue is practically a smorgasbord of ethereal lighting and supernatural energies.

That said, the storytelling does falter at times. There are a few key moments in the battle where it isn't immediately apparent what's happening, such as when Scarlet Witch attacks Cyclops and Emma. A re-read of the issue is generally enough to eliminate these problems, but the fact remains that not every panel is as immediately clear as it could be.

In terms of scripting, AvX #11 is neither the strongest nor the weakest installment of the series. As mentioned, Bendis largely steps back and allows Coipel to go to town, making this a very brisk read. Bendis' own writing voice is a bit more distinct than it has been in the past. The opening scene involving Cap is steeped in that familiar, staccato manner of speaking. Cap almost seems overwritten, but this approach does serve the purpose of drawing out suspense before revealing the mystery character it is Cap is attempting to recruit. Generally, though, Bendis finds more success with Xavier. Xavier comes across as a powerful figure in this issue, benevolent and threatening in equal measure.

The problem here is that Xavier's newfound central role within the book seems a bit odd considering how sporadically he's appeared in the story before now. Meanwhile, the formerly important Hope and Scarlet Witch are essentially background figures throughout the issue. It's not that Xavier has no place here, but more that he should have been given a larger presence in the book from issue #1. With as little as this issue focuses on Hope, Wanda, or the Iron Fist/Phoenix mythology, it's difficult to picture those characters and plot points finding proper resolution in issue #12. Even the new character introduced at the beginning has no real importance in the battle that follows.

As for the big death scene that's making news headlines today (check out our interview with Bendis and Tom Brevoort here), the jury is still out. Bendis does devote plenty of real estate to both the build-up and the actual death scene. It's a strong moment regardless of whether you've been spoiled ahead of time. It's a much stronger and more emotional death scene than, say, Wasp in Secret Invasion or Bucky in Fear Itself. But there's also a sense of vagueness about the death. Was the character attempting to fight back or willingly sacrificing themselves? Were they, in fact, courting death with their almost passive/aggressive dialogue directed towards Cyclops and Emma? Given the nature of their powers, how much stock should readers put in the death in the first place? Granted, Bendis acknowledged this vagueness in our interview, so at least the effect is intentional. In the end, the real importance of this death is going to be determined by how Marvel's writers deal with the fallout. I'm optimistic on that front. Unfortunately I'm somewhat less optimistic about the final issue of AvX. Jason Aaron has a tremendous amount of material to work through if the major beats of the event are going to reach a proper, satisfying conclusion.

Jesse is a writer for IGN Comics and IGN Movies. He can't wait until he's old enough to feel ways about stuff. Follow Jesse on Twitter, or find him on IGN.


Source : ign[dot]com

Sunday, September 2, 2012

PAX: Furious 4 is No Longer a Brothers in Arms Game

Gearbox has confirmed that Furious 4 will no longer be a Brothers in Arms game. Speaking during a panel at PAX today, Gearbox said the game has changed to the point that it’s become an entirely new game and will instead became its own property, complete with a new name.

The shift isn’t entirely surprising, as Gearbox president Randy Pitchford said back in July that the game was “evolving” and that Gearbox needed "to make further changes before we can start talking about it."

Furious 4 was originally announced during E3 2011 as part of the Brothers in Arms franchise, a realistic World War II action series that previously included Road to Hill 30 and Earned in Blood, in addition to spinoffs on Nintendo DS, PSP and mobile phones. Furious 4’s stylized, hyperviolent take, which we compared to Tarantino’s Inglourious Basterds last year, raised eyebrows as a departure for the series soon after its initial announcement.

Furious 4’s new name has not yet been announced. While all previous console outings of Brothers in Arms were published by Ubisoft, it isn’t clear if that will be the case for Furious 4 (or whatever it becomes in the future) moving forward. We’ve reached out to Ubisoft for comment and will update with any information we receive.

Source: Kotaku

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Friday, August 17, 2012

Machinarium Arrives on PSN Next Month

Machinarium, the puzzle point-and-click adventure originally released on PC in 2009, will arrive on the European PSN next month.

While an official announcement is yet to be made, in a recent EU Playstation Blog update Sony's Ross McGrath teased there would be "two new titles as well in September, one brand new and one new to PSN – we’re spoiling you rotten for sure."

While he didn't name the games initially, after commenter Antares suggested the new game would be Double Dragon: Neon, and the game new to the PSN would be Machinarium, McGrath responded "Give the man a cookie, he's 100 per cent right!"

Hopefully an official announcement will be coming shortly, and we've chased up Sony for details on pricing and whether US gamers can expect both titles at the same time.

A posting last month revealed the title would be coming to Vita via the PSN. If you're not sure what all the fuss is about, check out our iOS review of the game to help you make your mind up.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Thursday, July 26, 2012

Watch the Trailer for the Wachowskis' Cloud Atlas

Andy and Lana Wachowski's adaptation of David Mitchell's time-spanning novel Cloud Atlas has been pretty low profile up until this point, but it jumped onto the radar for a bunch of us today with the release of a stunning five-minute-plus trailer.

Check out the trailer at Apple, where you can also find an introduction to the film from the oft-elusive Wachowskis and their co-director Tom Tykwer (Run Lola Run).

For those who aren't familiar with the book (like me), that trailer could be confusing. But it's also awesome, and isn't the point of a trailer to get prospective viewers interested and asking questions about a film? The trend these days to give away everything in a film's marketing campaign is a troubling one, so it's nice to have some mystery going into Cloud Atlas. That said, if you need some answers, Film.com is running a nifty "Beginner's Guide to Cloud Atlas" today that can at least answer your most basic questions.

The film, which stars Tom Hanks, Halle Berry, Jim Sturgess, Jim Broadbent, Hugo Weaving, Hugh Grant, Ben Whishaw and many others, opens on October 26.

Talk to Movies Editor Scott Collura on Twitter at @ScottIGN, on IGN and on Facebook.


Source : ign[dot]com

Monday, July 23, 2012

Canon Introduces Mirrorless EOS M, Coming in October for $800

Point-and-shoot cameras offer pocket-friendly convenience, but the image quality rarely holds a candle to digital SLRs. Today, Canon is introducing a digital camera that could offer the best of both worlds without breaking the bank.

Canon U.S.A. Inc. announced on Monday the new EOS M Digital Camera, available this October for $799.99 SRP when bundled with the new EF-M 22mm f/2 STM kit lens. While a black model will be available everywhere cameras are sold, Canon will also be offering a white version exclusively on its online store.

The Canon EOS M isn't a full-fledged digital SLR, but the mirrorless 18-megapixel shooter offers an APS-C-sized CMOS image sensor inspired by the company's more expensive EOS technology, targeting both photographers and videographers alike.

"The EOS M includes a unique feature set making it an ideal movie-making tool, while also offering incredible still image quality on its APS-C-sized CMOS sensor," said Yuichi Ishizuka, executive vice president and general manager, Imaging Technologies & Communications Group, Canon U.S.A. "The camera's size, image quality, advanced video capabilities and the versatility of Canon's full lineup of lenses make the EOS M another great option to help our customers record and capture their creative vision."

Canon is also debuting a pair of M-series lenses with the EOS M. The EF-M 22mm f/2 STM kit lens is aimed at general shooting of video or still images with a fixed focal length lens with an aperture of f/2, while the EF-M 18-55mm f/3.5-5.6 IS STM ($299.99 SRP) offers variable zoom range for both video or still imagery. A $149.99 SRP Speedlite 90EX flash unit will also debut in October.

EOS M owners won't be limited strictly to M-series lenses, however. An optional Mount Adapter EF-EOS M ($199.99 SRP) allows the use of any Canon EF or EF-S lens, making it quite a versatile little addition to the Canon lineup.


Source : ign[dot]com

Sunday, July 22, 2012

Falling Skies: "Molon Labe" Review




Note: Full spoilers for the episode follow.


“Molon Labe” more than makes up for the disappointing outing last week.  With wall-to-wall action and a key turning point in the war against the enemy, this is easily the best episode of the season and could be considered one of the best of the series.  A lot of issues with the plot that have arisen these past few weeks are finally addressed and the series feels like it’s back on track after a mixed last couple of episodes.


The action ramps up within the first minute with events picking up right where we left off last week.  Karen’s plan to trick Ben into being captured by the Overlords is revealed and for a second I thought we were going to have an entire episode dealing with Ben’s rescue.  Thankfully, an entire fighter squadron had been tracking Ben and Karen, immediately taking action and coming to the rescue.  Another week of “rescue the Mason” boy averted!  That’s already a plus in my books.


What really sets the tone for the episode is the capture of the Overlord.  It was an unexpected turn and it was obvious the repercussions for capturing such a high-ranking member of the enemy would be huge.  The reason for last week’s episode being lite on the effects is obvious here as the Overlord and a few Mechs get a lot of screen time.


With the Overlord in custody a tense standoff between the 2nd Mass and the surrounding enemy ensues.  Karen is used as a mouthpiece for the enemy and I have to say Jessy Schram is doing good work in the role.  She’s effectively creepy and does a great job conveying the enemy's twisted sense of superiority.



The tension was thick and for the first time in a long while it wasn’t easy to see how things would turn out.  Especially after we see Jamil, a series semi-regular, chewed out from the inside by the enemy’s newest weapon.  The reveal of this new, smaller, enemy that attacks en masse was well handled.  It’s clear that Falling Skies is pulling from the video game textbook on enemy types.  As soon as I saw these new little critters I instinctively new they would be best handled with a shotgun or flamethrower; both came into play by the end of the episode.


With Jamil dead, Lourdes spirals into a tailspin of doubt as she does a great job of channeling Colonel Hudson from Aliens.  I rarely mention Lourdes because she’s generally inconsequential to just about anything that happens on this show but it was amusing to watch her completely breakdown after Jamil was ripped apart by alien bugs.  Maybe I’m a horrible person for saying that, but Lourdes amuses me to no end.


Matt comes in handy and actually gets to do something rather heroic as he crawls through some air ducts in hopes of finding rescue for both Lourdes and Dr. Glass.  Good to see him used as something other than Skitter bait.  It’s also good to see him stay out of Tom’s hair for the rest of the episode.


Tom’s standoff with the imprisoned Overlord was by far the most shocking moment of “Molon Labe.”  I was glad to see that Tom had the balls to put a bullet in the fish head’s gullet.  Tom has shown consistently that he’s willing to push the envelope in the fight against the enemy and I thought shooting the Overlord was the right move even if it did prove the enemies point that emotion and compassion drive our response and potentially make us weaker.  I think Tom showed that it also made us dangerous.  Tactically, it wasn’t the best response but the Overlord tried to kill his son, I don’t blame him one bit.


That leaves us with the great final scene.  They’ve finally done a good job of handling Ben’s story here and given us a good enough explanation as to why he needs to leave.  His plan to gather other kids like him is sound and he’s right, he is a danger to the group as we’ve seen time and time again.  What works well here is that his departure is done with the support of his father.  I had grown tired of seeing Ben work against Tom and Hal these past few weeks.  I’m glad he was willing to stand up to his father like a man and explain his side of the situation.  What’s even better is that Tom was finally able to accept Ben’s situation, allowing him to do what must be done.  It’s a great capper to what is easily the best episode of the season so far and I finally feel myself getting excited for the series again!



Source : ign[dot]com

Friday, July 20, 2012

Marvel Teases the Big Players of Marvel NOW!

During San Diego Comic-Con's Cup O' Joe panel, Marvel showed off a new teaser that revealed a new Point One one-shot that would release in October. Now, Marvel is unveiling the characters that will be involved in the teaser book via a series of reveals. It appears that characters like Cable and Nova will be making a comeback under the watchful eye s  of Nick Fury, Jr. Check out the teasers so far:

marvelnowpointoneteaser3jpg

marvelnowpointoneteaser1jpg

Update 7/18:

marvelnowpointoneteaser2jpg

Update 7/19:

marvelnowpointoneteaser5jpg And finally, the last one, updated on 7/20:

marvelnowpointoneteaser4jpg

The only other information revealed by Marvel at this time is the official solicit:

MARVEL NOW! POINT ONE #1

Written by BRIAN MICHAEL BENDIS, MATT FRACTION, JEPH LOEB, NICK SPENCER, KIERON GILLEN, DENNIS HOPELESS

Art by MICHAEL ALLRED, ED MCGUINNESS, STEVE MCNIVEN, JAMIE MCKELVIE, SALVADOR LARROCA and MORE!

Cover by ADI GRANOV

Variant Cover by JOE QUESADA

Sketch Variant Cover by JOE QUESADA

Variant Cover by SKOTTIE YOUNG

Speculate away!

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He will love Star Wars until the end of his days.


Source : ign[dot]com