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Showing posts with label series. Show all posts
Showing posts with label series. Show all posts

Monday, November 19, 2012

Longtime Bond Writers Purvis and Wade Leave Series After Skyfall

The latest James Bond film Skyfall marks the last Bond movie for the series' veteran screenwriting team of Neal Purvis and Robert Wade. The duo's Bond film debut was The World is Not Enough and they then worked on Pierce Brosnan's last Bond film, Die Another Day, as well as all three Daniel Craig entries.

Purvis and Wade made the announcement while appearing at the Doha Tribeca Film Festival. “We’re very happy to have done five Bond movies, I think we’ve gotten it to a good place," Wade told The Hollywood Reporter. "I know that John Logan and Sam Mendes [Skyfall's co-screenwriter and director, respectively] have come up with a plot for another one, which takes the pressure off, because these films take up a lot of time.”

Meanwhile, MI-6 reports that Sony Pictures has launched their "For Your Consideration" Oscar campaign for Skyfall, pushing the film in the categories of best picture, best director, best adapted screenplay, best actor (Daniel Craig), best supporting actor (Javier Bardem, Ralph Fiennes, Albert Finney, Ben Whishaw), best supporting actress (Judi Dench, Naomie Harris, Berenice Marlohe), best cinematography (Roger Deakins), best film editing, best art direction, best costume design, best makeup, best sound mixing, best sound editing, best visual effects, best original score, and best original song (Adele, which seems the most contender to actually land an Oscar nomination let alone a win).


Source : ign[dot]com

Wednesday, November 14, 2012

Team 7 #2 Review

I don't disagree with the assertion that Team 7 is a pointless series. It's sort of an inherently pointless exercise to showcase a team formed in the early days of the New 52 universe and comprised mainly of characters that have their own solo books set in the present day. We all know where this is leading for most of the players involved. But the most important thing is that I'm enjoying reading the adventures of characters like Black Canary, Deathstroke, and Grifter more in this series than I am in their own books. So yay for Team 7.

Issue #2 wraps up the team's first mission as they battle Eclipso zombies aboard a floating, trillion dollar prison. Given the absurdity of that sentence, it's a shame the tone of the series isn't a little goofier. That goes double considering that the book is penned by Luther Strode creator Justin Jordan. But Jordan plays it mostly straight, aside from the handful of 80s action movie one-liners. It's entertaining, regardless. The general team dynamic is fun, and Jordan is able to flesh out the various players enough that the #0 issue seems almost pointless in hindsight.

One element I would like to see done away with is the narration. Though the captions are written from Dinah's point of view this month, the narration is just as bland and unimportant as it was in issue #1. When the captions could simply be erased from the book with no ill effect on the story, that's a sign that they need to go.

Unfortunately, Team 7 is already becoming yet another New 52 book that suffers from inconsistent art teams. Ron Frenz provides breakdowns again, but this time Julius Gopez steps up to handle finishes. The storytelling is decent enough throughout, but the finer detail is diminished somewhat. Few panels really stand out and grab the reader's attention.

Jesse is a writer for various IGN channels. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.


Source : ign[dot]com

Locke & Key: Omega #1 Review

This is it. The beginning of the end. The tension Joe Hill and Gabriel Rodriguez have built up throughout this series couldn’t be more gripping. I just can’t get enough of it. It’s like crack. Or so I hear. Tyler, Kinsey, and everyone else have a false sense of security because they don’t know Dodge has taken control of Bode. And he’s got all the most powerful keys! This series will be the death of me if it makes my heart beat any harder. But please let me die only after I read the final issue of Locke and Key: Omega.

Gabriel Rodriguez’s art looks unlike anything you’ve seen before. It’s gorgeous and detailed as can be, and every re-read rewards you as there always seems to be more visuals to take in. His art is like a demented Where’s Waldo? book because whenever you find the hidden gem it’s usually something crazy freaky. Just look closely at the second to last page. No, closer. Yeah, there. WHAT THE FRAK? Now you know what I mean.

Hill doesn’t waste a panel as he uses Scot’s video project to let the characters shine with some heart-wrenching confessions. This issue goes light on the dark magic stuff, but we’ve been with Tyler and Kinsey so long that hearing them shed light on key moments in this story’s history proves to be just as good as any of the key stuff. Hill has stacked the elements of his story -- Dodge, the keys, Tyler, Kinsey, Bode, the cave -- like a game of Jenga. You can see that they’re all about to crash down in a horrifying way, but no matter how harrowing it looks, you can ‘t stop reading.

Joshua writes for IGN. Follow him on Twitter @JoshuaYehl or on IGN, where he will air-bend, Force-push, and optic-blast his opinion into your brain.


Source : ign[dot]com

Capcom Promises New Mega Man on Consoles

After fans were told not to expect a new game in the Mega Man series to coincide with the franchise's 25th anniversary this year, many were worried that this signalled Capcom had no plans to expand upon the series any further. Thankfully, in a new interview the company has revealed this isn't the case.

I can say with certainty that you’ve not seen the last of the Blue Bomber on consoles and handhelds.

Speaking with Nintendo Power (via Siliconera), Capcom USA senior vice president Christian Svensson explained that we'd be seeing a lot more of the Blue Bomber in future on both handhelds and, interestingly, consoles too.

He explained, "I can say with certainty that you’ve not seen the last of the Blue Bomber on consoles and handhelds, and, with luck, we’ll be celebrating his 50th anniversary, including all of the games you’re going to enjoy over the next 25 years.

"That said, an issue we’ve had in the past has been talking about games and announcing them before we’re certain they’re going to come out, which unfortunately has lead to profound disappointment for many fans. So for now, I’m going to have to stay mum about any details."

The last game to be released in the series was Mega Man 10 back in 2010 on XBLA, PSN and WiiWare.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Capcom Promises New Mega Man on Consoles

After fans were told not to expect a new game in the Mega Man series to coincide with the franchise's 25th anniversary this year, many were worried that this signalled Capcom had no plans to expand upon the series any further. Thankfully, in a new interview the company has revealed this isn't the case.

I can say with certainty that you’ve not seen the last of the Blue Bomber on consoles and handhelds.

Speaking with Nintendo Power (via Siliconera), Capcom USA senior vice president Christian Svensson explained that we'd be seeing a lot more of the Blue Bomber in future on both handhelds and, interestingly, consoles too.

He explained, "I can say with certainty that you’ve not seen the last of the Blue Bomber on consoles and handhelds, and, with luck, we’ll be celebrating his 50th anniversary, including all of the games you’re going to enjoy over the next 25 years.

"That said, an issue we’ve had in the past has been talking about games and announcing them before we’re certain they’re going to come out, which unfortunately has lead to profound disappointment for many fans. So for now, I’m going to have to stay mum about any details."

The last game to be released in the series was Mega Man 10 back in 2010 on XBLA, PSN and WiiWare.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Friday, November 9, 2012

New Poster for The Following

The much buzzed-about new FOX series, The Following, has an attention-getting new poster. The series, created by Kevin Williamson (Scream, The Vampire Diaries) focuses on retired FBI agent Ryan Hardy (Kevin Bacon), who returns to his old job after the killer, Joe Carroll (James Purefoy), he caught years before escapes. But as it turns out, Carroll has spent his years behind bars somehow cultivating a cult-like group of followers, who will do some very horrific and shocking things in his name. Which the poster gives you a hint at...


Source : ign[dot]com

Uncanny X-Men Relaunch Confirmed

In the wake of the events of AvX: Consequences, Cyclops and his allies are going to be getting a new series of their own in the form of Marvel's latest volume of Uncanny X-Men, set to debut in February.

Written by new X-scribe Brian Bendis, who will also be handling All-New X-Men, with art by Chris Bachalo, Bendis told Marvel.com that Uncanny "came right out of our story planning for Avengers Vs. X-Men. There was a great deal of time where Marvel had asked Jason Aaron and [me] to bring all the elements of the story together. It was during this process that both of us came up with a lot of ideas for the mutants going forward. By this time I knew that I was taking over the X-Men and that allowed me freedom to take his [X-Men] characters into places I probably wouldn't have the guts to [in AvX] if it wasn't my job to clean up the mess so to speak."

The series will focus on Cyclops, Magneto, Magik, and Emma Frost attempting to recruit the new mutants that are popping up all over the globe as a result of AvX. These new mutants will play a huge role in this new series. "They are front and center. They will be interacting with our main cast. Time will show that some might become characters that people grow to love and some may interact with the Marvel Universe in surprising ways," stated the writer.

Those fearing that All-New X-Men and Uncanny X-Men will be necessary reading for one another, rest easy. "At least initially my goal is to do exactly what I did [with] Avengers and New Avengers. The books will connect thematically and sometimes even story-wise, but you don't have to buy both books to enjoy them. Hopefully I will make you want to buy and read both books with our stories and our characters," said Bendis. "But these books are both looking at mutants and Marvel from their unique point of view. Both of these books' points of view are, in my opinion, very legitimate and very much a concern."

In the interview, Bendis also confirmed that Scott Summers and Emma Frost are no longer a couple. "The romance is done. They are not together anymore romantically. It's pretty hard to come back from what they went through in Avengers Vs. X-Men. Things were said, powers were stolen, and as we will discover in the very first issues of Uncanny X-men, some things happen between them that cannot be taken back. And because they are Scott and Emma, this breakup is going to take a while. And it's not going to be pretty, but fun to write."

For more with Bendis on Uncanny X-Men, head over to Marvel.com.

Joey is IGN's Comics Editor and a comic book creator. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He thinks  knows the world needs more horror comic books.


Source : ign[dot]com

Are You Playing Black Ops 2 on Launch Day?

The crazy popular series, Call of Duty, continues on November 13th with Black Ops 2. With a new branching campaign, retooled multiplayer, and at least three to four robots, Black Ops 2 should make quite a splash.

We want to know what your launch day plans are. Will you rock a midnight launch party? Play a few hours after school or work? Call in sick? Knowing this stuff helps us understand you and further our steps for global domination  better serving you as a reader. Take our extremely short, hyper easy, totally cool survey and let us know. It takes less than 15 seconds -- no joke.

Go ahead, take the survey. We'll wait here.

No, really, it's fine. Take your time. We're not going anywhere. Go ahead. We promise we'll be here when you get back.

All done? Super, thank you so much for helping us out. We've entered your data into our Neural Matrix Hub and have used it in our quest for bettering the world through the joy of video games. Or something like that.

Ryan Clements writes for IGN and is totally not plotting to overthrow the current world governments and instate his own order fueled by k-pop. Follow him on Twitter at @PwamCider.


Source : ign[dot]com

Thursday, November 8, 2012

Peter Molyneux on the Future of Touch Control

Acclaimed game developer Peter Molyneux is hard at work with his new studio, 22 Cans, developing his next big game. While Molyneux is busy designing a series of interactive experiments, beginning with Curiosity, he has kept abreast of the developing game industry as it branches out to growing platforms like mobile, free-to-play, and social. He's had a chance to check out the Nintendo Wii U, as well as Microsoft's SmartGlass.

Thus far, he has reservations about tablet gaming.

Molyneux talks about the challenges that developers face when trying to create true multi-screen gaming experiences.

IGN: What do you think of the multi-screen experience that’s evolving with tablets and with the new Nintendo Wii U and Microsoft SmartGlass?

Peter Molyneux: The thing about the SmartGlass is that the tablet is a thing that you have with you all the time. Now, in that sense, I understand completely as a consumer and I’m excited to see what these guys do with it. But I do have a problem with it. I now have a screen in front of me on my lap and a screen up on the wall that I’m looking at. Which one should I be looking at? Should I be looking up at the big screen and down, or at my lap and up? Should I be checking down on my lap every few seconds?  What’s going to incentivize me to move my eyes from the wall to my lap?

In a way, part of me is excited by this. But part of me is worried that this is a bit of tech which us tech boys get really excited about, and until I see some really great uses of that SmartGlass or the Wii U GamePad, the jury is out for me to be honest with you. I can see it if I’m watching a football game that the scores would come up on the SmartGlass. I’m all there for that. I can see if I’m watching a TV episode and it gives me some background on the actors. I’m kind of there, but I can do that on the internet already. The real use for me is how it’s used as part of the entertainment experience, and then that divided attention that you’re demanding of a player is going to be really challenging to balance well.

IGN: Do you think also it could be a generational thing in the sense that you and I are both older, but there’s a younger generation that does currently watch TV and play on a tablet or a smartphone or a PC all at the same time?

Peter Molyneux: That’s a very interesting point, but I think what people do when they have multiple screens is something very simple. They will listen to the big screen whilst distracting themselves on the small screen. That’s not what SmartGlass and Wii U are talking about.

They’re talking about producing an entertainment experience that you’re engrossed in. So you’re not typing an email while watching TV. You’re playing a game while watching TV on the GamePad and that’s where my problem comes in. I know I need it when I’m watching a football game. I need SmartGlass to do my emails or check Twitter or distract myself, especially when the things are at a low point in the plot. But that’s not what SmartGlass or the Wii U are about.

It’s about giving you a second screen into the same experience, and that’s where I’m a little bit challenged. I agree that the younger generation has the ability to switch very fast between different things, but that’s not what we’re talking about. We’re talking about them being in the same experience. I just think it’s like a lot of tech out there at the moment. There’s a huge amount of tech out there at the moment, including the cloud -- and the cloud has been around for some time -- and it’s not until we get the great applications that actually use that hardware and delight us with those experiences, that we’ve really appreciated its value.

IGN: What are your thoughts on what Nintendo is doing with the Wii U overall?

Peter Molyneux: I struggle to see anything amazing coming out of Nintendo. There are a few, “Oh, that’s smart,” but there’s nothing that makes me rush out as a consumer to buy the new device. I’ll give you a great example of how tech should be used.  It’s what Nintendo did with the Wii when it first came out. They introduced motion control.  They were one of the first companies to introduce motion control and they had a fantastic Wii Sports Game. As soon as I picked up the controller and started waving it around, I got it. I already understood it. But I’m not sure there’s a same sort of application out there for Wii U. I think to myself, “Well, what’s the reason to get it?”  Do you see what I mean?

IGN: I do. I’ve tried out a lot of the launch games and outside of the Nintendo games like NintendoLand and Ubisoft’s Rayman Legends and ZombiU, there’s not a lot of innovations. And I did find it challenging, even while standing at the kiosk, focusing on both screens.

Peter Molyneux: There you go. I had exactly the same experience. I played those games and I thought, “That’s cute.” But the psychology of making a game is hard enough because plasma screens are so big now. It’s hard enough to get the player to move their eyes from the center of the screen to the borders.

It’s hard enough to get the player to move their eyes from the center of the screen to the borders.

When you’re designing a game for a plasma screen you’ve got to really flash the corners of the screen. You’ve got to get movement in, otherwise people don’t notice anything in the corners. Getting people to move their eyes from the screen down to their laps is incredibly hard. There has to be some huge motivational thing like the words coming up, “Look at your GamePad now.” If you’re going to do that, from a design perspective that sounds a bit clumsy and complex.

IGN: As we look at the upcoming launches of three new consoles, what role do you see them playing in this evolving gaming ecosystem?

Peter Molyneux: Consoles have a very tough time ahead of them. The main issue is that existing console manufacturers are so embedded into the standard retail model in that they spend two years developing a game and then they push it out to retail stores and they’re done. They get a huge amount of money and then they move on to the next sequel that takes another two years. That world is gone forever.

Retail is still an important part of the console business, but a lot of consumers are starting to move to things like the iPad and to digital distribution. People don’t want to go down to a store and buy something that they can buy online just like they don’t want to go down to the store and buy music anymore. The console manufacturers have these two big problems. Their existing business model of development and investing in multiple million dollar development projects and then launching and having this marketing shock and awe campaign. Plus the fact that the technology that’s out there in every consumer’s hands through tablets and phones is now more accessible than ever, and their consoles are stuck in the basement or they’re stuck in the living room. That’s hugely challenging for them.

When you look at the number of units that Apple and Android and Motorola are able to make, the power of tablets and phones are going to exceed the power of consoles very soon now. That’s a problem for console manufacturers because if they’re lucky, over five years they’re going to sell 40 or 50 million devices. And if they’re very, very lucky they’ll eventually -- over a lifetime of consoles -- maybe sell 100 million. That is a drop in the ocean when you compare it to the number of smartphones that are in the market today, and then a tiny drop in the ocean when you compare the number of smartphones that are predicted in the market in the next few years. Just the scaling cost of producing hardware or the penetration of it means that they’ve got a real pricing issue.

We gamers love our games.

On the plus side, they have a very loyal following. We gamers love our games. We love setting up our gaming locations. We love going into them and inviting our friends.  So they have some loyal fans, but they used to be on the cutting edge of innovation. And they just feel like they’ve fallen back a step now and the people at Apple and Android have taken the crown of innovation from them.

John Gaudiosi is a freelance writer that, among other things, travels the world.


Source : ign[dot]com

Marvel Unveils All-Female Fearless Defenders

Teased in a new teaser a couple of weeks back, Marvel has unveiled its latest title, an all-female superhero series called Fearless Defenders, written by Cullen Bunn with art from Will Sliney. The series will star Valkyrie and Misty Knight as well as introduce some new female characters to the Marvel Universe. Following Fear Itself, Bunn was one of the writers that tackled the enjoyable follow-up series called Fear Itself: The Fearless which, perhaps not surprisingly, featured Valkyrie in a prominent role.

In an interview with Newsarama, Bunn said, "You've got Misty, who's a very street-level character. And you've got Valkyrie, who's a goddess. So you've got very different backgrounds, and I think they will see their potential teammates very differently, and I think you'll see that the two of them have some differences of opinion on who would be the right team for what they're going to be facing."

He added, "This will also be a book that gives us a great opportunity to showcase the women of the Marvel Universe. You'll be seeing a lot of characters in the book who may not necessarily be in the core team, but will have the opportunity to guest-star and rotate into the book."

Bunn also revealed that Dani Moonstar will be another member of this new Defenders team, though the entire team won't be present right out of the gate in issue #1.  The writer also coyly dodged a question about the possible inclusion of the Wasp, who was recently brought back in the pages of The Avengers, so take that for what it's worth.

For more on the Fearless Defenders, head on over to Newsarama.

Joey is IGN's Comics Editor and a comic book creator. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He thinks  knows the world needs more horror comic books.


Source : ign[dot]com

Wednesday, November 7, 2012

Detective Comics #14 Review

Detective Comics fills a niche right now as a Batman book that allows itself to be more free and more fun than the others. The tone of the series under new writer John Layman is not unlike Batman: The Animated Series, with its copious assortment of iconic Bat villains and a tone that isn't too dark or too comedic. It isn't ambitious or ground-breaking, but it achieves what it sets out to accomplish.

Though Penguin's quest for legitimacy is still the overarching focus of Layman' first arc, Poison Ivy hogs more of the spotlight. Layman attempts to fit his issue into the confines of the other at books, referencing both Scott Snyder's Death of the Family material and Ivy's recent defection from the Birds of Prey. Unsurprisingly, this continuity wrangling does nothing to actually serve the story, and I wish Layman could maintain a more continuity-light and editorial caption-free approach. The interaction between Bruce and Damian also seems odd and unnatural, partly because of the pointless references to other books, but also just because of the odd tenor of Damian's dialogue. But eventually the script shakes free of these shackles and focuses on the conflict at hand. Layman adds further spice to history with a surprise revelation at the end, one that is effectively fleshed out immediately after in the backup feature.

Both Jason Fabok and Andy Clarke provide attractive visuals to round out the solid script. Fabok's art play like a looser but still impressively detailed version of David Finch's style. Clarke's intricate line-work and moody panels stand out equally well. My only complaint is that Fabok's depiction of Poison Ivy's already underwhelming new costume is a bit weak compared to Clarke's.

I won't say that if you only read one Bat-book, to make it Detective Comics. It isn't the strongest of that pack by any stretch. But it still has its definite strengths, and when it isn't forced to reference pointless bits of continuity, it succeeds at offering a nice standalone adventure with plenty of familiar faces.

Jesse is a writer for various IGN channels. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.


Source : ign[dot]com

Avengers Academy #39 Review

Another week, another batch of Marvel series coming to an end. In the case of Avengers Academy, however, I never expected the series to last this long in the first place. And though there are plenty of plot points left unresolved or open to continuation, Gage is able to deliver a fitting and mostly uplifting end to the series.

Gage brings the book full circle in more ways than one. The revelation from issue #1 that the Academy recruits are not the best and brightest of a new generation, but rather those most in danger of falling into darkness, comes back into play as the kids finally confront their teachers. But as the issue is titled Commencement, the focus is not on darkness and despair but the excitement and uncertainty that comes as a group of young men and women embrace the next stage in their respective lives. This can be said for the series as a whole, but issue #39 excels in delivering a teen superhero book that eschews cynicism and offers a more positive look at growing up. Gage capitalizes on all the attachment readers have built with these characters as we see romance blossom, friendships endure or unravel, and new opportunities open up. The script is equal parts jubilant, whimsical, and wistful as Gage bids the characters farewell. It's hard to imagine any longtime reader feeling disappointed with the results.

Tom Grummett closes out the series alongside Gage. By now readers should know what to expect from his visuals. The art has a distinctly old school flavor that suits the optimistic tone very well. Certain characters sometimes look younger than they should, but Grummett delivers plenty of heartfelt emotion and a nice visual callback to Mike McKone's issue #1.

It's sad to see this series go, partly because Gage makes it abundantly clear that there's still so much story left to tell with his cast, and partly because Avengers Arena does not appear to be the kind of book that will explore that potential. Regardless, we'll always have these past 40 issues to look back on fondly.

Jesse is a writer for various IGN channels. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.


Source : ign[dot]com

Gears of War Series Surpasses 19 Million Sales

Epic Games has revealed the lifetime sales for the Gears of War series -- the 19 million copies sold span three releases since November 2006. In its first week alone, Gears of War 3 sold 3 million, while Gears of War 2 garnered 2 million sales in its first weekend. Not bad.

This is the second Xbox-exclusive series to share its significant success in the past weeks. Microsoft recently detailed the record sales for its Halo franchise, which cracked the 46 million mark leading up to Halo 4's release.

Coincidentally, today marks the sixth anniversary for Gears of War.The first Gears of War prequel entry, called Gears of War: Judgment, will release for Xbox 360 on March 19, 2013.

Mitch Dyer is an Associate Editor at IGN. He loves Gears a lot. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Uncharted: Fight For Fortune Unintentionally Announced

It looks like PlayStation gamers will be getting more Nathan Drake. Why? Because the Australian Classifications Board seems to have unveiled a new game in the Uncharted series.

Multiple sources have reported on the seemingly unintentional reveal, most notably GameSpot, which was re-Tweeted by Sony executive Shuhei Yoshida, all but verifying that the game is real.

So what does the classification listing tell us? Well, quite a bit, as it turns out.

For starters, the publisher, not surprisingly, is Sony Computer Entertainment, which owns the Uncharted franchise. What’s strange here is that the developer of Fight For Fortune is a studio One Loop Games. The Uncharted trilogy on PlayStation 3, as well as the PlayStation Vita iteration in the series, were developed in-house by Sony-owned developers Naughty Dog and Sony Bend, respectively. It appears this entry will leave the first party development stable.

One Loop Games’ website shows a picture of both an Xbox 360 and PlayStation 3. The company claims its “team has over 30 years of interactive entertainment experience behind it,” with projects having appeared on XBLA, PSN, and elsewhere. Interestingly, the studio worked on God of War: Betrayal and Ratchet & Clank: Going Commando, indicating it already has a relationship with Sony. The studio also had a hand in the development of consoles games like Full Spectrum Warrior and The Saboteur.

The rating also indicates that Fight For Fortune may not be your typical Uncharted game. Australian games are rated in six categories: Themes, Violence, Language, Drug Use, Nudity and Sex. Each of those categories can be ranked from “none” to “high impact”, with four other classifications in between. Fight For Fortune scores a “none” in Themes, Language, Nudity and Sex, with “very mild impact”, the next step up from “none”, in Violence and Drug Use. (Its overall rating -- G -- indicates a "General" game with "content... very mild in impact.")

Now, Drake and his friends have never been known for running around naked or using drugs -- so there are no surprises on that front -- but the four Uncharted games have, so far, relied a great deal on death-by-gun. So perhaps Fight For Fortune is something that deviates from the Uncharted formula. We'll have to wait and see.

Interestingly, the game is also listed as being multi-platform. Since Sony owns Uncharted and is publishing the game, this could very well indicate that Fight For Fortune is a cross-play game PS3/Vita game. Or perhaps it’s a PS3/next-gen game. Again, we'll have to wait and see.

We’ve reached out to Sony for official comment, and will update when we hear back.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : ign[dot]com

Uncharted: Fight For Fortune Unintentionally Announced

It looks like PlayStation gamers will be getting more Nathan Drake. Why? Because the Australian Classifications Board seems to have unveiled a new game in the Uncharted series.

Multiple sources have reported on the seemingly unintentional reveal, most notably GameSpot, which was re-Tweeted by Sony executive Shuhei Yoshida, all but verifying that the game is real.

So what does the classification listing tell us? Well, quite a bit, as it turns out.

For starters, the publisher, not surprisingly, is Sony Computer Entertainment, which owns the Uncharted franchise. What’s strange is that the developer of Fight For Fortune is a studio called One Loop Games. The Uncharted trilogy on PlayStation 3, as well as the PlayStation Vita iteration in the series, were developed in-house by Sony-owned developers Naughty Dog and Sony Bend, respectively. It appears this entry will leave the first party development stable.

One Loop Games’ website shows a picture of both an Xbox 360 and PlayStation 3. The company claims its “team has over 30 years of interactive entertainment experience behind it,” with projects having appeared on XBLA, PSN, and elsewhere. Interestingly, the studio worked on God of War: Betrayal and Ratchet & Clank: Going Commando, indicating it already has a relationship with Sony. The studio also had a hand in the development of consoles games like Full Spectrum Warrior and The Saboteur.

Developing…

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : ign[dot]com

Tuesday, November 6, 2012

Wrestling Wrap Up: Ryback Pins CM Punk!

Other than the fact that, on RAW, they completely took back all the Survivor Series booking they did on the last episode, there wasn't that much notable news in wrasslin' this week. But if you're at all plugged in to current events and/or are heavily invested in the outcome of the Presidential Election, today is going to be long one, filled with nervous eating, restless tweeting and maybe more than your average amount of puppy kicking.

So I've specifically, and systematically, designed this Wrap Up to help distract you from the things that are really important in life. Each picture and GIF is meant to take you on a journey of total divertissement, to the point where, by the end, if all goes right, you'll be completely numb to the reality of your surroundings. My job is to bombard you with stupidity until you can barely stand upright. In fact, there's a good chance that you'll never feel anything ever again.

Which creates a prefect storm of non-emotion ripe for pimping my TOP 50 WRESTLERS OF ALL TIME feature. So dive on in and set your phasers to "bitch." I've made a personal decision to not look at any board comments regarding it, so fire away. Because this could have easily been a Top 100 list. Or a Top 200. And I went through a trillion versions of the list; versions that included people who didn't make the final cut. So what I'm saying is that you can shuffle the deck many times and still get a decent hand. My one request is that you read the part of the intro where I wrote about everyone preferring specific wrestling styles (indie, puroresu, traditional, etc) and characters over others, having different heroes, watching in different eras, etc. Or, you know, just read the sentence I just wrote. Then ask yourself if you ever, say, saw Sting in a match before 1997.

Prepare your agreement!

The Top 50 Wrestlers of All Time!

So last night on RAW, they had Ryback get the Shell Shock pin on Punk that, as of last week, they probably had planned for the end of Survivor Series Team Foley vs. Team Punk match. But then, during a segment featuring Brad "Tightest Vest in Existence" Maddox, Vince came out and created an actual singles match (well, three-way) for the WWE Championship featuring Punk, Ryback and Cena. Because there's no one else! Not a single person.

And on and on, into the night...

And now that Punk is the top heel and not the #2 face, these two are going to have to be in each PPV main event until The Rock shows up. And now Ziggler's the captain of Punk's team, but it doesn't have Punk and...why would Foley be fueding with Ziggler? And...whatever. When the actual story that the announcers are selling is that everything is f***ed up and crazy, things be f***ed up and crazy. Being perplexed and scratching one's head and shrugging is usually the job of TNA announcers.

I mean, we usually hear about how things are changed at the last minute and scripts are being re-written up until the very last possible moment, but Vince actually went out there with Vickie and made s*** up. She had no idea what he was going to say. Which is why she had very little to say and he kept filling in the blanks. So this is some of the most "down to the wire" re-writing we've seen so far. Oh, and by the way, a few months back I reported on the rumors that a "top star" publicly (well, backstage, in front of everyone) got all up in Vince's face, telling him he was out of touch and not listening to the fans. Yeah, it was Cena. Which was probably the best guess to make since there are only two top stars in the WWE right now. Three if you count The Miz's new neck beard.

So now Ryback is in another WWE title match and not safely tucked away in a five on five bout. It would make sense to have Punk lose the belt on the one year anniversary of him winning it, but not so close to him facing Rock. So I suppose the question is...who will Punk pin? Cena again? Or Ryback again? It's all so...boring. In fact, that's my one big takeaway from last night's RAW. Staleness. If the WWE had spent time building up stars (or not knocking them back down once they got too high) we could have been in a different place now. In a Fringe universe, we could be watching Kofi vs. Ziggler main event at Survivor Series.  Or my favorite underrated star..."Singleman!"

More from the big changes on RAW, plus Brad Maddox, on page 2...


Source : ign[dot]com

Report: Amazon Outs Assassin's Creed Anthology

Every console game in the Assassin's Creed series will be released in one box, according to a new listing on Amazon France.

The Assassin's Creed Anthology Edition is slated to include Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and the just-released Assassin's Creed III.

The listing also states that all singleplayer and multiplayer bonus DLC created for the games will be included, whether it be extra maps or bonus missions. Judging from the promotional image leaked below, it seems that the Assassin's Creed III Season Pass will also be part of the package.

According to the image, the pack will include "all Assassin's Creed games ever released on Xbox 360". Does this mean the bundle will only be available on Microsoft's platform?

IGN reached out to Ubisoft for a statement, but was told the company wasn't ready to comment on the leak. Given how Amazon France has previously proved reliable in outing both Call of Duty: Black Ops II and also the Killzone Trilogy bundle, it's a safe bet that this package is also legit.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Monday, November 5, 2012

Battlestar Galactica: Blood and Chrome to Make Online Debut

It’s been a long, strange road for Battlestar Galactica: Blood and Chrome. First announced as a webseries, it was then intended to become a full-length Syfy series – only for the network to pass on it, having produced a TV-Movie pilot. Syfy had insisted the pilot would air though, and indeed it shall – but first, it will be released as webisodes, bring the project full circle.

As first reported by EW.com, Machinima Prime will debut the webisodes, with the first available on November 9th. There will be ten webisodes total, ranging in length from seven to twelve minutes. Early in 2013, Syfy will then air the complete Blood and Chrome TV-Movie – before a Blu-ray and DVD release of an unrated version.

Set in-between the events of Caprica and Battlestar Galactica, Battlestar Galactica: Blood and Chrome stars The Borgias’ Luke Pasquaino as a young William Adama, a gifted fighter pilot who finds himself assigned to one of the most powerful battlestars in the Colonial fleet: the Galactica. Full of ambition and hungry for action, Adama quickly finds himself at odds with his co-pilot, the battle-weary officer Coker (Ben Cotton, Alcatraz). With only 47 days left in his tour of duty, Coker desires an end to battle as much as Adama craves its onset. Lili Bordán (Silent Witness) also stars.

David Eick (Battlestar Galactica, Caprica) is executive producer along with Michael Taylor (Battlestar Galactica, Caprica), who wrote the teleplay from a story by Eick, Bradley Thompson (Battlestar Galactica, Falling Skies) and David Weddle (Battlestar Galactica, Falling Skies). Blood & Chrome was directed by Jonas Pate (Prime Suspect, Caprica).


Source : ign[dot]com

Da Vinci's Demons Trailer

Starz have released the first trailer for Da Vinci's Demons, the upcoming series from The Dark Knight's David S. Goyer. The series is expected to debut in the spring, as Spartacus comes to an end. Check out the trailer below.

You can also watch our recent interviews with Goyer and Da Vinci's Demons cast members from New York Comic Con:


Source : ign[dot]com

Wednesday, October 31, 2012

Teenage Mutant Ninja Turtles #15 Review

Tom Waltz and Kevin Eastman have been dragging more and more classic TMNT characters and elements into the new series in recent months. Issue #15 throws Leatherhead into the mix. Though the book hardly needs another villain at the moment, Leatherhead nonetheless enjoys a solid introduction into this new continuity.

The writers briefly establish Leatherhead's origin as another of Baxter Stockman's out-of-control experiments before shifting back to the present. The Turtles are currently searching for a new base of operations, which seems like another unnecessary addition considering how recently they moved into April's antique shop. In any case, issue #15 winds up offering a fun little blend of intrigue, horror, and levity. In the case of the latter quality, Splinter is given the opportunity to stop being so dour all the time and bond with Casey Jones. As far as horror goes, the creators offer up a cool sequence that sees Leatherhead stalk the Turtles in the shadows.

That fight sequence is expertly rendered by Andy Kuhn. While Kuhn's facial work is a bit bland compared to Dan Duncan's, his work is packed with kinetic energy and enough light and shadow to really pop off the page. The series continuously sets a higher visual standard for IDW's licensed comics.

One downside to this issue is a familiar complaint with the series -- it more or less requires readers to have read the April O'Neil micro-series one-shot to fully appreciate the events within. I understand that IDW is paying homage to the classic Mirage series by resurrecting the micro-series format, but in many cases these stories would have been better served by being integrated with the main book. After eight one-shots, maybe it's time to give it a rest and focus squarely on this series.

Jesse is a writer for various IGN channels. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.


Source : ign[dot]com