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Thursday, November 1, 2012

Report: PS4 Dev Kits Surface, Details Inside

A new version of the PlayStation 4 dev kit is currently being distributed to developers with the final version expected next year, according to a new report.

Anonymous sources have reportedly told VG247 that new versions of the Orbis kit are winging their way to developers, replete with Blu-ray support and housed in the humble cases of normal PCs.

This is apparently the second iteration of the dev kit; the first, which appeared earlier this year, was in essence just a graphics card, while this version is now a "modified PC". The report asserts that the next update will come in January, when it'll be close to final specifications, with the ultimate version landing with devs next summer.

The shipping of the Orbis kit apparently follows a series of meetings held by Sony in the US this week, where the company explained what the machine was designed to do and how to get the most out of it. Interestingly, at these meetings it's been claimed that Sony didn't refer to the machine as "the PlayStation 4" at all, instead opting to use the "Orbis" title at all times.

The dev kits are apparently based on the AMD’s A10 APU series and come with either 8GB or 16GB of RAM, as well as the Blu-ray drive already mentioned and a 256GB hard drive as standard. This is to ensure that the console will be able to run 1080p60 games in 3D.

The Orbis kits have both Wi-Fi and Ethernet connectivity, as well as HDMI out slots; so pretty much exactly what you'd expect to find on your current PlayStation 3. However, the big reported difference comes with the UI, which has been designed to be more fluid and allow extensive navigation anywhere on the system simply by pressing the PS button mid-game. This was demoed to the assembled masses by purchasing DLC from the PS Store without quitting the game.

No details were leaked about the system's controller. IGN reached out to Sony for comment, but were told the company "doesn't comment on rumour and speculation."

If you're looking for more info on the Orbis, we've dissected the reported components that make up the dev kit before, as well as what it could mean for Sony's prospects in the next generation of consoles.

Luke Karmali is IGN's UK Editorial Assistant and lifelong PlayStation owner. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Mark Hamill Talks Star Wars: Episode VII

Following Disney's Lucasfilm buyout on Tuesday, Star Wars poster boy Mark Hamill (Luke Skywalker himself) revealed that he -- much like everyone else -- was caught completely by surprise when he heard the big news.

"I had no idea that George [Lucas] was going to sell to Disney until I read it online like everybody else," Hamill told EW. "He did tell us last summer about wanting to go on and do [Episodes] VII, VIII and IX, and that [newly appointed Lucasfilm president] Kathleen Kennedy would be doing them. He seems to be in a really good place. He's really happy. And that's nice because I know that when we were making the movies, he was not a jolly guy on set. [Laughs]"

So what did Lucas have to say last summer about the third trilogy? "Last August, he asked Carrie and I to have lunch with him and we did," he said. "I thought he was going to talk about either his retirement or the Star Wars TV series that I’ve heard about -- which I don't think we were going to be involved in anyway... So when he said, 'We decided we're going to do Episodes VII, VIII and IX,' I was just gobsmacked. 'What? Are you nuts?!' [Laughs]"

Continued Hamill, "I can see both sides of it. Because in a way, there was a beginning, a middle, and an end and we all lived happily ever after, and that's the way it should be -- and it's great that people have fond memories, if they do have fond memories. But on the other hand, there's this ravenous desire on the part of the true believers to have more and more and more material. It's one of those things: people either just don't care for it or are passionate about it. I guess that defines what cult movies are all about. We'll see."

And as for the buyout itself? "I have mixed feelings about that, but [Disney hasn't] done badly by Marvel and the Muppets and Pixar," Hamill responded. "It's one of those big decisions that at first seems unusual but then the more you look at it, the more it makes sense."

According to a recent interview with Lucas biographer Dale Pollock, the original outlines for Episodes VII, VIII and IX called for an older Luke Skywalker. While this is by no means evidence of anything -- after all, those particular drafts might already be scrapped -- there is still a chance that Hamill could reprise his role in the new films. Of course, for now, this all remains under the bubble of fanboy speculation.

Max Nicholson is a writer for IGN, and he still can't believe he can type "Episode VII" without having to add "Just Kidding." Geek out with him by following @Max_Nicholson on Twitter, or MaxNicholson on IGN.


Source : ign[dot]com

Jagex Officially Announces Ace of Spades

Jagex has formally announced its involvement in upcoming shooter Ace of Spades.

The company, best known for its free-to-play MMO Runescape, revealed that the game will launch on Steam in December 2012.

Ace of Spades has been live as a prototype for just over a year, during which time it's been installed by 2.5 million players. The retro-looking first person shooter is best described as MineCraft meets Team Fortress, as it allows 32 players to battle it out in a sandbox environment where bunkers, tunnels and entire fortresses can all be constructed in real-time.

Jagex CMO David Solari said, “If you’re tired of the same old first person shooters, coming out year after year with a fresh lick of paint and a hefty price tag, then Ace of Spades will tick all the boxes for you, offering an all action multiplayer featuring up to 32 player FPS combat and a fully customisable environment which will continuously develop throughout your battle.

"We have blended the artistic style of voxel-based sandbox games, such as Minecraft, with the class based combat of titles like Team Fortress, and added an extra dimension with real-time evolving battlefields to create a game which we firmly believe will appeal to FPS gamers looking for a bigger challenge."

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Jagex Officially Announces Ace of Spades

Jagex has formally announced its involvement in upcoming shooter Ace of Spades.

The company, best known for its free-to-play MMO Runescape, revealed that the game will launch on Steam in December 2012.

Ace of Spades has been live as a prototype for just over a year, during which time it's been installed by 2.5 million players. The retro-looking first person shooter is best described as MineCraft meets Team Fortress, as it allows 32 players to battle it out in a sandbox environment where bunkers, tunnels and entire fortresses can all be constructed in real-time.

Jagex CMO David Solari said, “If you’re tired of the same old first person shooters, coming out year after year with a fresh lick of paint and a hefty price tag, then Ace of Spades will tick all the boxes for you, offering an all action multiplayer featuring up to 32 player FPS combat and a fully customisable environment which will continuously develop throughout your battle.

"We have blended the artistic style of voxel-based sandbox games, such as Minecraft, with the class based combat of titles like Team Fortress, and added an extra dimension with real-time evolving battlefields to create a game which we firmly believe will appeal to FPS gamers looking for a bigger challenge."

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Madden Social: Adrenaline Junky, Meet Fantasy Football

In an era of fantasy football and exploding statistical obsessiveness, it's surprising to think EA has only just now settled on bringing Madden Social into the world. Though it may have tarried, the interconnected Facebook and iOS app due out this fall offers a pretty smart balance of fantasy player trading and actual Madden gameplay.

Like most Facebook-based games, Madden Social is a simple turn-based game for two players that don't have to be online at the same time to play together. The game is heavily focused on offense, so players will take turns trying to guide a drive into their opponent's endzone.

When you're on defense the stats and arrangement of your players will matter, but everything else is automated. Played over Facebook, the game is shown as a top-down view of the entire playing field. You'll choose what players you want on the field and which plays you want to run, and then the computer does all the math simulating the outcome. You can also keep multiple games running while you wait for player 2 to log back on to Facebook.

When played on iPhone of iPad, you'll be able to control actual plays. There's a virtual analog stick if you want total control of movement, though you can ignore it and focus on simple swipes for jukes or stiff-arms. You can also choose which receiver to throw to by either tapping them on screen or hitting one of five virtual buttons in the bottom right corner of the screen.

It's a simpler version of the action-oriented version of Madden that's been available on iOS for a couple of years as a purchaseable App, but Madden Social is free to download and connects you to those that have a statistical obsession with football but may not be interested in actually playing the second-by-second simulation.

Facebook developers have larded the media with talk of asynchronous gameplay for years, meaning both players don't have to be connected to the game at the same time to play with one another. Madden Social pushes asynchronicity in another direction, allowing players to compete strategically while potentially playing very different games. I may prefer the chessboard presentation of Facebook and you may prefer the adrenal improvisations of the iOS version, and Madden Social translates one style of play to the other. It's not just playing at different times, but actually playing in different ways to best accommodate the platform.

The game economy is driven by buying or unlocking new plays and new packs of player cards to improve your team over time. You'll start with 25 random players, which you'll have to assemble into a team, and by winning games or pulling off big plays you'll earn coins that can be used to buy new player card packs. You'll be able to buy one-star, two-star, or three-star packs, each coming with five player cards of increasing skill, depending on how much you want to splurge. There's also an Auction House where you can sell your player cards you don't use anymore.

The playbook is also fairly limited at the outset, but you'll be able to buy new plays, or just earn enough coins to unlock them over time. There'll be another kind of consumable -- energy units -- that limits just how much you can play without taking a break, though if you become insatiable Facebook will gladly sell you more units. Playing one entire drive will cost you one energy unit, and though the game is still being balanced, at present you're scheduled to get roughly one energy unit every 15 minutes.

Madden Social doesn't connect to the console versions of the game, which might have been another way of entreating long-time fans to noodle with the Ultimate Teams or Online Leagues from the office or on the bus. Yet, what it does do is offer a simple and surprisingly unique experience to bridge people's common interest in football through a medium flexible enough to support different preferences of play.

For years, game fans have said things like "it's just not your type of game" to answer complaints from those interested in a game but thrown off by a particular kind of gameplay. We all like playing games in our own way, but that doesn't mean we shouldn't play together.

Madden Social seems like a small but worthwhile step toward making that approach commonplace. With Smart Glass, Wii U, Vita/PS3 connectivity, and a plethora of Android and iOS devices out in the world I think there could be real advancements made breaking out of the single-platform, singular-gameplay model that has so far dominated our understanding of what a videogame can be.

Madden Social doesn't have a specific launch date yet, but it will be released sometime this fall.

Michael Thomsen is a freelancer writer based in New York City.


Source : ign[dot]com

Madden Social: Adrenaline Junky, Meet Fantasy Football

In an era of fantasy football and exploding statistical obsessiveness, it's surprising to think EA has only just now settled on bringing Madden Social into the world. Though it may have tarried, the interconnected Facebook and iOS app due out this fall offers a pretty smart balance of fantasy player trading and actual Madden gameplay.

Like most Facebook-based games, Madden Social is a simple turn-based game for two players that don't have to be online at the same time to play together. The game is heavily focused on offense, so players will take turns trying to guide a drive into their opponent's endzone.

When you're on defense the stats and arrangement of your players will matter, but everything else is automated. Played over Facebook, the game is shown as a top-down view of the entire playing field. You'll choose what players you want on the field and which plays you want to run, and then the computer does all the math simulating the outcome. You can also keep multiple games running while you wait for player 2 to log back on to Facebook.

When played on iPhone of iPad, you'll be able to control actual plays. There's a virtual analog stick if you want total control of movement, though you can ignore it and focus on simple swipes for jukes or stiff-arms. You can also choose which receiver to throw to by either tapping them on screen or hitting one of five virtual buttons in the bottom right corner of the screen.

It's a simpler version of the action-oriented version of Madden that's been available on iOS for a couple of years as a purchaseable App, but Madden Social is free to download and connects you to those that have a statistical obsession with football but may not be interested in actually playing the second-by-second simulation.

Facebook developers have larded the media with talk of asynchronous gameplay for years, meaning both players don't have to be connected to the game at the same time to play with one another. Madden Social pushes asynchronicity in another direction, allowing players to compete strategically while potentially playing very different games. I may prefer the chessboard presentation of Facebook and you may prefer the adrenal improvisations of the iOS version, and Madden Social translates one style of play to the other. It's not just playing at different times, but actually playing in different ways to best accommodate the platform.

The game economy is driven by buying or unlocking new plays and new packs of player cards to improve your team over time. You'll start with 25 random players, which you'll have to assemble into a team, and by winning games or pulling off big plays you'll earn coins that can be used to buy new player card packs. You'll be able to buy one-star, two-star, or three-star packs, each coming with five player cards of increasing skill, depending on how much you want to splurge. There's also an Auction House where you can sell your player cards you don't use anymore.

The playbook is also fairly limited at the outset, but you'll be able to buy new plays, or just earn enough coins to unlock them over time. There'll be another kind of consumable -- energy units -- that limits just how much you can play without taking a break, though if you become insatiable Facebook will gladly sell you more units. Playing one entire drive will cost you one energy unit, and though the game is still being balanced, at present you're scheduled to get roughly one energy unit every 15 minutes.

Madden Social doesn't connect to the console versions of the game, which might have been another way of entreating long-time fans to noodle with the Ultimate Teams or Online Leagues from the office or on the bus. Yet, what it does do is offer a simple and surprisingly unique experience to bridge people's common interest in football through a medium flexible enough to support different preferences of play.

For years, game fans have said things like "it's just not your type of game" to answer complaints from those interested in a game but thrown off by a particular kind of gameplay. We all like playing games in our own way, but that doesn't mean we shouldn't play together.

Madden Social seems like a small but worthwhile step toward making that approach commonplace. With Smart Glass, Wii U, Vita/PS3 connectivity, and a plethora of Android and iOS devices out in the world I think there could be real advancements made breaking out of the single-platform, singular-gameplay model that has so far dominated our understanding of what a videogame can be.

Madden Social doesn't have a specific launch date yet, but it will be released sometime this fall.

Michael Thomsen is a freelancer writer based in New York City.


Source : ign[dot]com

George Lucas Reveals Destination of Disney Dollars

George Lucas has revealed what he plans to do with the many billions of dollars that he’ll make from the $4.05 billion sale of Lucasfilm to Disney.

Speaking to the The Hollywood Reporter, a studio representative explained “George Lucas has expressed his intention, in the event the deal closes, to donate the majority of the proceeds to his philanthropic endeavours.”

It’s not yet clear where he will direct the money, be it to a new foundation, the George Lucas Educational Foundation, or one of the many charities and causes he has previously supported.

Lucas also released a statement himself, saying “For 41 years, the majority of my time and money has been put into the company. As I start a new chapter in my life, it is gratifying to devote more time and resources to philanthropy.”

Chris Tilly is Entertainment Editor for IGN and wouldn't mind a couple of those Disney dollars. His idle chat can be found on both Twitter and MyIGN.


Source : ign[dot]com