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Showing posts with label steam. Show all posts
Showing posts with label steam. Show all posts

Thursday, November 1, 2012

Jagex Officially Announces Ace of Spades

Jagex has formally announced its involvement in upcoming shooter Ace of Spades.

The company, best known for its free-to-play MMO Runescape, revealed that the game will launch on Steam in December 2012.

Ace of Spades has been live as a prototype for just over a year, during which time it's been installed by 2.5 million players. The retro-looking first person shooter is best described as MineCraft meets Team Fortress, as it allows 32 players to battle it out in a sandbox environment where bunkers, tunnels and entire fortresses can all be constructed in real-time.

Jagex CMO David Solari said, “If you’re tired of the same old first person shooters, coming out year after year with a fresh lick of paint and a hefty price tag, then Ace of Spades will tick all the boxes for you, offering an all action multiplayer featuring up to 32 player FPS combat and a fully customisable environment which will continuously develop throughout your battle.

"We have blended the artistic style of voxel-based sandbox games, such as Minecraft, with the class based combat of titles like Team Fortress, and added an extra dimension with real-time evolving battlefields to create a game which we firmly believe will appeal to FPS gamers looking for a bigger challenge."

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Jagex Officially Announces Ace of Spades

Jagex has formally announced its involvement in upcoming shooter Ace of Spades.

The company, best known for its free-to-play MMO Runescape, revealed that the game will launch on Steam in December 2012.

Ace of Spades has been live as a prototype for just over a year, during which time it's been installed by 2.5 million players. The retro-looking first person shooter is best described as MineCraft meets Team Fortress, as it allows 32 players to battle it out in a sandbox environment where bunkers, tunnels and entire fortresses can all be constructed in real-time.

Jagex CMO David Solari said, “If you’re tired of the same old first person shooters, coming out year after year with a fresh lick of paint and a hefty price tag, then Ace of Spades will tick all the boxes for you, offering an all action multiplayer featuring up to 32 player FPS combat and a fully customisable environment which will continuously develop throughout your battle.

"We have blended the artistic style of voxel-based sandbox games, such as Minecraft, with the class based combat of titles like Team Fortress, and added an extra dimension with real-time evolving battlefields to create a game which we firmly believe will appeal to FPS gamers looking for a bigger challenge."

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Thursday, October 4, 2012

Skyrim: Hearthfire Now Available on Steam

Bethesda has released Hearthfire, the second downloadable content pack for The Elder Scrolls V: Skyrim, on PC. The content is on Steam now for $4.99 and is available in English, French, Italian, German and Spanish.

Hearthfire allows players to build a home, ranging from “a simple one-room cottage to a sprawling compound complete with an armory, alchemy laboratory, stable, garden, and more.” Players can also adopt children to build a family, and can use a carpenter’s workbench and drafting table “to transform quarried stone, clay, and sawn logs into structures and furnishings.”

Hearthfire originally hit Xbox 360 in September and follows the first downloadable content, Dawnguard, which came to PC in August. For now, the content remains unannounced for PlayStation 3, and Bethesda says it may never come to Sony’s console.

For more on Hearthfire, check out our impressions of the Xbox 360 version and see more in our Skyrim wiki guide.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Wednesday, September 26, 2012

Steam for Linux Beta Announced

Valve has announced that a beta for Steam on Linux will begin in October. According to a blog post on Valve’s site, internal beta testing will begin next week, followed by a private external beta for 1,000 users later in October.

The private beta will include Steam and one Valve game and will support Ubuntu 12.04 and above. It will not yet include Big Picture Mode or additional Valve games. “For existing Linux users, the external private beta is a good release for seeing where we are in running our games on Linux,” the post notes. “We will be using a sign up page for the external beta. Information about the sign up will be announced in a future post.”

For users that aren’t familiar with Linux, Valve recommends not signing up for the external beta, but instead waiting for a later release “where more features are implemented along with improvements to the user install experience.”

Valve’s Linux team formed last year and is currently made up of 11 people. “Our mission is to investigate open source development with a specific focus on supporting Steam and other Valve products on the Linux platform,” the blog notes. “This includes Linux ports of Steam and Valve games, as well as partner games. We are also investigating open source initiatives that could benefit the community and game developers.” The team is currently hiring additional developers.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Wednesday, August 15, 2012

Steam Updates Groups, Enhances Content Management

Valve has announced more new updates to the Steam Community, making changes to group pages as well as how users manager their uploaded content. Valve says that over 2.5 million groups have been created, and their pages will now receive an entirely new layout, adding a group overview, friend showcase and new group discussions.

Discussions can be public or private and users will have “complete moderator control” over their own groups, including the ability to create sub-forums, add moderators and delete posts. Groups can also list their favorite games and a default language can be set.

Valve has also added a new way to keep track of screenshots, replays, videos linked from YouTube, workshop Items and Workshops on your profile page. All content will be available for users to display or manage, with an image wall that will offer multiple ways to view your uploaded screenshots. Players will also be able to favorite screenshots in order to find them later or share them with friends.

Today is the third day of a week’s worth of Community updates that Valve is rolling out this week. The first update came on Monday with the introduction of Game Hubs. For more details about all of the new features, check out the Steam Community’s official site.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Monday, August 13, 2012

Steam Expands Community, Adds ‘Game Hubs’

Steam has announced a major update to the Steam Community. Every game on Steam will now have its own Game Hub, highlighting user-created screenshots, videos and Steam Workshop items as well as the latest news, discussions and comments. The information will be available in one central location, and content shown will be based on ratings from the community.

The news comes as part of a four-day reveal leading up to the new Steam Community and includes some new statistics about the content that's been uploaded by users. According to Valve, more than 80 million screenshots have been uploaded since Steam Screenshots launched in February 2011, as well as nearly one million videos shared by linking Steam accounts with YouTube. Over 200,000 Steam Workshop items have also been created.

"The New Steam Community is all about showing off the best content that gamers have created," said Valve's Emily Kent. "With over 89 million screenshots, videos, Steam Workshop maps, levels, mods, and items, plus news articles and product updates, the community has created an unbelievable wealth of content around their favorite games."

This is one of many recent changes to Steam, following the introduction of Steam Greenlight and Steam’s expansion into non-game software. More details about the Community will be revealed in the coming days, so keep checking back for all the latest updates, as well as when you’ll be able to jump into the closed beta.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Thursday, August 2, 2012

Sleeping Dogs Items Come to Team Fortress 2

Valve has announced a Sleeping Dogs crossover for Team Fortress 2. Players who pre-purchase Sleeping Dogs on Steam before August 14th will receive eight new items for free. A new King of the Hill map called Kong King is also listed as “coming soon.”

The Sleeping Dogs items include new weapons and clothing, as well as a “Red-Tape Recorder” that reverses enemy construction. A full list of the Sleeping Dogs items is available at the official Team Fortress site.

Sleeping Dogs will hit Xbox 360, PlayStation 3 and PC on August 14th. This marks the game’s second crossover, following < http://www.ign.com/articles/2012/07/25/sleeping-dogs-offers-bonus-to-just-cause-2-players target=_blank>a special bonus for Just Cause 2 playersannounced last week.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Wednesday, August 1, 2012

Fallout: New Vegas Devs Take on Sexism, Social Games

A team of developers that formerly worked on Fallout: New Vegas is creating a new town-building game called Steam Bandits: Outpost. While the term “town building” is one that scares off many hardcore gamers, the team behind the game assures fans that Steam Bandits is more Civilization than Farmville, calling it a “pay to style” game along the lines of League of Legends or Team Fortress 2 as opposed to the “pay to continue playing” model of Zynga games.

“If we make money, great, but I just want people to play,” creative director Jason Fader told IGN. “I hate pay-to-win, I hate pay-to-continue-playing. I’m in it for fun. If people want to spend money they can, but they never have to pay to have fun.”

This philosophy is just one way that Fader’s Iocaine Studios is looking to bring hardcore ideas to a traditionally casual market. Fader previously served as lead producer at Obsidian, working on Fallout: New Vegas and its downloadable content, as well as a sci-fi RPG that never saw the light of day and a canceled next-gen project codenamed North Carolina. Prior to that, he spent time at Blizzard and developed the Atari-published ThreadSpace: Hyperbol. Fader knows the hardcore audience, and so does his team.

Many members of the team working on Steam Bandits are veterans of multiple rounds of widespread layoffs at Obsidian that took place over the past two years. Regarding reports that Obsidian layoffs and bonuses were affected by the Metacritic score for New Vegas and that developers continue to hire based on that metric, Fader said the practice isn’t fair. “Why Metacritic?” he asked. “It’s like saying ‘you must have an IQ of 140 or higher’ on a job application. We like distilling things down to numbers, but scores vary, and there are opinions and preference involved. Royalties are fair, but Metacritic isn’t fair. I hope [that practice] goes away.”

Looking back to his time at Obsidian, Fader also noted that many of the employees affected by the layoffs were female. While he doesn’t think the layoffs were based on sexism (many of the most junior team members just happened to be female, and senior members were kept on since they’re harder to replace), Fader did mention that many of the female employees had trouble finding jobs post-Obsidian.

“If you took two artists, one male and one female, that applied for the same job, the male could end up getting it while the female never even got called back for an interview,” he said. “You don’t want to believe discrimination like that goes on, but statistically it does.” Many of those women have now been brought into the fold at Iocaine, where 10 of the 12 current team members are female.

According to Fader, the team at Iocaine is mostly ex-Obsidian, but has also been built on the connections of team members who knew other developers looking for jobs. “If someone had a friend who was a good fit, they’d fill a role,” Fader explained. When it comes to friendships, Fader is loyal to a fault. When he was at Blizzard around the time of World of Warcraft’s launch, a game he worked on independently with friends who didn’t have full-time jobs in the industry yet was nominated for an IGF Award. After an interview regarding the game appeared in a local newspaper, Blizzard gave Fader a choice: keep working on the game and leave the company, or stay at Blizzard but stop working with his friends. He chose his friends. (Fader notes that in the years since, Blizzard has changed its policy on outside projects.)

As the industry continues to embrace free-to-play, Fader said he expects all games to adopt that model in the future -- including consoles (a prospect that Microsoft appears to be looking into). “I’m surprised there aren’t more. The console market is already prepared for it,” he said, noting that “Microsoft Points already exist” and would make perfect sense for quick micro-transactions. He feels the problem is that there’s a “long list to satisfy for consoles” in terms of development, which “creates a barrier of entry for indies.”

For now, Steam Bandits: Outpost is seeking funding on Kickstarter, which Fader notes will support one of the three locales the team has envisioned. An original version of the Kickstarter sought three times as much funding, but Fader notes that the current funding goal will allow for one one locale, and Iocaine will be able to add in the other two areas and additional new features if the funding goal is exceeded.

Concept art from Steam Bandits: Outpost.

Fader and the team at Iocaine have big plans for Steam Bandits, and if Outpost does well, the plan is to follow-up with multiple games in different genres. In the next game, players might play as an airship captain in a League of Legends-style real time strategy game. Players in that game could run missions for players in Outpost, with money and items transferrable between the games. It’s an ambitious idea, but Fader believes if anything can allow it to happen, it’s Kickstarter.

“Kickstarter was our first choice for funding,” he said. “It’s sort of like when iTunes came around for MP3s. It cut out the record label and distribution, allowing music to be delivered directly from the people making it. Crowdsourcing works.”

As of this writing, Steam Bandits: Outpost has approximately 25% of its $30,000 goal on Kickstarter, with 17 days of funding still remaining.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Tuesday, July 31, 2012

Skyrim Patch 1.7 Arrives on Steam

Skyrim Patch 1.7 is now available for PC users through Steam.

For those on consoles, the current plan is to submit the update to console manufacturers this week.

In a post on its official blog, Bethesda confirmed the patch is no longer in beta and said that console manufacturers would get the update this week.

The entry reads, "Skyrim’s 1.7 title update is now out of beta and available to all Steam users. Simply load up Skyrim on Steam and you’ll get the update. For those on consoles, the current plan is to submit the update to console manufacturers this week. As soon as it’s available, we’ll let you know."

This isn't the only Skyrim news we're expecting this week, with Bethesda's Pete Hines also having suggested that we'll find out when, if at all, PC and PS3 players will get their hands on the Dawnguard expansion DLC.

We previously covered what awaits players in Patch 1.7, with PS3 players finally getting Patch 1.6's mounted combat when it arrives.

Luke Karmali is IGN's UK Editorial Assistant. He knew he made a mistake buying Skyrim for PS3. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Friday, July 27, 2012

Mutant Blobs Attack Hits Steam in August




The PC version of Drinkbox Studios' quirky puzzle-platformer will be released on Steam on August 15. The title was previously released on Sony's Vita handheld and received a 9 out of 10 in a review by IGN's Greg Miller. In the review he stated, "It's visually delicious, the cutscenes ooze with humor, and the actual gameplay feels perfectly balanced."


Below you'll find a trailer Drinkbox released for the PC version of Mutant Blobs Attack.







The studio also made a blog post on MyIGN for the release date announcement.



Source : ign[dot]com

Wednesday, July 25, 2012

Left 4 Dead/PayDay: The Heist Crossover Now Available




Mercy Hospital, the collaboration between Valve and Overkill, is now available as a free update to PayDay: The Heist on Steam. Set in Left 4 Dead’s Mercy Hospital, the update offers a new heist and a new theme inspired by the zombies of Left 4 Dead.


Players who have Left 4 Dead or Left 4 Dead 2 in their Steam library and have the game installed will receive new zombie masks to use during the heist, and Overkill notes that “some extra candy” is hidden in the new heist “for those who just can't help ending up in the hospital.” Mercy Hospital can be played using the new Overkill +145 difficulty, which Overkill promises “will leave you gasping for air.”







Valve and Overkill first announced a collaboration back in May, which was described as “a very cool blend of PayDay and Left 4 Dead.” The project was also described as “an in-depth collaboration.”


A teaser trailer for Mercy Hospital (referred to under the name “No Mercy”) surfaced on YouTube last month, giving us our first look at the collaboration. At the time, Overkill confirmed that a Left 4 Dead character makes a cameo in Mercy Hospital, but the content “is not meant to be a substantial extension of the Left 4 Dead fiction.”


Overkill handled all development of Mercy Hospital, which involves a heist searching for a particular patient’s blood.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com