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Showing posts with label skyrim. Show all posts
Showing posts with label skyrim. Show all posts

Monday, November 5, 2012

Bethesda Confirms Skyrim Dragonborn DLC

Bethesda has officially unveiled the next expansion pack for Skyrim called Dragonborn.

Available on Xbox Live from December 4 for 1600 Microsoft Points, details are pretty scant as to what the expansion will actually offer.

A trailer has been unveiled, which does offer some insight into what we'll be getting, especially when taken in conjunction with what we heard last week about the next DLC's rumoured content.

The trailer appears to out the DLC's antagonist; the first Dragonborn from ages past who ruled over the island of Solstheim, which lies to the North East of Skyrim. It looks like that's where the DLC will be set, marking the second time the island has appeared in an Elder Scrolls game (the first being the Morrowind expansion, Bloodmoon).

Other that that information about the expansion is scarce. What's got us most excited though, following on from last month's report, is that it looks pretty much guaranteed that we'll be taking to the skies on dragonback for at least part of our time in Solstheim; whether this will be on-rails or not remains unclear.

There's been no word on whether the DLC will come to PC and PS3. The first two expansions, Dawnguard and Hearthfire, enjoyed 30 days of exclusivity on Microsoft's console. Due to continuing problems though, neither has made it onto the PlayStation 3 as yet.

Luke Karmali is IGN's UK Editorial Assistant and maintains that Morrowind is the best Elder Scrolls game. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Tuesday, October 16, 2012

Report: Fly Dragons in Next Skyrim DLC?

An ingenious user has delved deep into the source code for Skyrim patch 1.8, discovering clues about the next Skyrim expansion.

Bethesda forum user Mardoxx (via Eurogamer) asserts that the next piece of DLC will be titled Dragonborn (Bethesda trademarked the name back in September) and will be set on the island of Solstheim, which lies to the North East of Skyrim. Perhaps most tantalising of all his assertions is the possibility of rising dragons. This could be a scripted event, of course – but still, it's FLYING A DRAGON!

Furthermore, Mardoxx states that main locations will include Raven Rock, Miraak Temple, Castle Karstaag and Telvanni Tower. He or she even claims to have discovered what they believe to be new HUD compass markers showing the new locations:

Clockwise from the top: Telvanni Tower, Solstheim, Raven Rock, Castle Karstaag, Standing Stones, To Skyrim, Miraak Temple.

And here's some of that source code (if that's your sort of thing) listing the new armour types said to be contained in the DLC. You'll also notice that it confirms the name of the expansion as 'Dragonborn'.

$Crafting_$DLC2ArmorBonemold BONEMOLD $Crafting_$DLC2ArmorChitin CHITIN $Crafting_$DLC2ArmorNordic NORDIC $Crafting_$DLC2ArmorStalhrim STALHRIM $Dragonborn Quests Completed Dragonborn Quests Completed $DRAGONBORN_ESMName Dragonborn $DOWNLOADABLE CONTENT_PS3 DOWNLOADABLE CONTENT

Apparently the DLC will let you cast spells on mounts, and contain new creatures and dwemer objects but "they're not that interesting", according to Mardoxx. No information has yet been released concerning future Skyrim DLC.

For all your Elder Scrolls V needs consult IGN's Skyrim Wiki.

Daniel is IGN's UK Staff Writer, and you can be part of the world's worst cult by following him on IGN and Twitter (or not).


Source : ign[dot]com

Thursday, October 4, 2012

Skyrim: Hearthfire Now Available on Steam

Bethesda has released Hearthfire, the second downloadable content pack for The Elder Scrolls V: Skyrim, on PC. The content is on Steam now for $4.99 and is available in English, French, Italian, German and Spanish.

Hearthfire allows players to build a home, ranging from “a simple one-room cottage to a sprawling compound complete with an armory, alchemy laboratory, stable, garden, and more.” Players can also adopt children to build a family, and can use a carpenter’s workbench and drafting table “to transform quarried stone, clay, and sawn logs into structures and furnishings.”

Hearthfire originally hit Xbox 360 in September and follows the first downloadable content, Dawnguard, which came to PC in August. For now, the content remains unannounced for PlayStation 3, and Bethesda says it may never come to Sony’s console.

For more on Hearthfire, check out our impressions of the Xbox 360 version and see more in our Skyrim wiki guide.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Monday, September 10, 2012

Sony ‘Working with’ Bethesda for PS3 Skyrim DLC

Sony is “working closely” with Bethesda to bring Skyrim’s downloadable content to PlayStation 3. In a recent interview, Sony vice president Adam Boyes said Sony’s development support team collaborates with all third party publishers to fix technical issues, and that includes Bethesda.

"We work with all of our partners to try and solve their problems," Boyes told Kotaku. "We have a big, broad dev support team that works closely with Bethesda, and with all of our partners, to work with them to solve that any sort of issues they have along the way. Of course, I always want everything to work always for everyone. I can't promise any kind of resolution or timeline but can say that everyone involved is trying their best to get this stuff working."

Previously, Bethesda said it was “not yet satisfied with Dawnguard’s performance on the PS3.” The publisher later suggested that the downloadable content might never hit PS3 at all, adding “this is not a problem we’re positive we can solve.”

Skyrim’s Dawnguard and Hearthfire content have technically never been announced for PlayStation 3, despite Dawnguard being available on Xbox 360 and PC and Hearthfire recently hitting Xbox Live.

Keep checking back to IGN for updates on the situation as it continues to develop.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Tuesday, September 4, 2012

Skyrim: Hearthfire DLC Available Now

Hearthfire, the second downloadable content pack for The Elder Scrolls V: Skyrim, is available now on Xbox Live. The pack will cost 400 Microsoft Points ($5.00) and, like all Skyrim downloadable content, will start as an exclusive for Xbox 360 players.

As Bethesda announced last week, Hearthfire lets players purchase land and build a house from the ground up. According to Xbox Live’s Major Nelson, you’ll be able to go “from a simple one-room cottage to a sprawling compound complete with an armory, alchemy laboratory, stable, garden and more.” Players will also be able to use tools and a carpenter’s workbench to turn stone, clay or logs into furniture and can also adopt children.

We first heard the Hearthfire name back in May, when a trademark listing suggested that Bethesda had new content in the works. Hearthfire follows Dawnguard, which launched on June 26th and was later released on PC. Currently, Bethesda says that Skyrim’s downloadable content may never come to PlayStation 3.

For more on Skyrim, check out our Skyrim wiki guide and Skyrim iPad app, and keep checking back to IGN for our Hearthfire impressions later this week.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Thursday, August 30, 2012

Skyrim DLC on PlayStation 3 May Never Happen

While gamers on Xbox 360 and PC are going to be able to experience all of the DLC Bethesda has planned for The Elder Scrolls V: Skyrim, it appears PlayStation 3 gamers may indeed be left out in the cold. After noting that the DLC hadn’t necessarily even been announced for PlayStation 3 and admitting that Dawnguard’s performance on PS3 is unsatisfactory, Bethesda’s Global Community Lead posted on the Bethesda forums with some ominous news.

Here’s the post, in full:

“Earlier in the month, we provided an update on Dawnguard's status for PS3.

“It's been a few weeks, and we wanted to make sure everyone knows where we're at with Dawnguard. Skyrim is a massive and dynamic game that requires a lot of resources, and things get much more complex when you're talking about sizable content like Dawnguard. We have tried a number of things, but none of them solve the issue enough to make Dawnguard good for everyone. The PS3 is a powerful system, and we're working hard to deliver the content you guys want. Dawnguard is obviously not the only DLC we’ve been working on either, so the issues of adding content get even more complicated. This is not a problem we’re positive we can solve, but we are working together with Sony to try to bring you this content.

“We wish we had a more definitive answer right now. We understand the frustration when the same content is not available on all platforms. When we have an update, we will certainly let you know. We deeply appreciate all the time and support you have given us, and we’ll keep doing our best to return that.”

Bethesda’s seeming inability to get its game to work on PlayStation 3 means that, according to them, the content may never come out at all. “This is not a problem we’re positive we can solve,” they admit, “but we are working together with Sony to try to bring you this content.” And the fact that more and more additions to the game are making the problem even more complicated, as explained in the post, means that things are looking exceptionally dire.

We’ll keep our fingers crossed that Skyrim’s DLC does indeed make its way to Sony’s console, but in the meantime, it’s not looking too good.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : ign[dot]com

Tuesday, August 28, 2012

The Elder Scrolls V: Skyrim -- Hearthfire Announced

Bethesda has revealed the next major downloadable content for Skyrim, called Hearthfire. Unlike the vampire-hunting focus of the last add-on, Dawnguard, Hearthfire doesn't seem to do much to enhance combat. Instead, with Hearthfire you'll be able to purchase a piece of land in Skyrim and build your own house.

Within the custom living space you'll be able build kitchens, greenhouses, libraries, alchemy labs and trophy rooms to show off your accomplishments. Outside it sounds like you'll be able to set up gardens, fish hatcheries and beehives to make resource collection a little more convenient. You can also hire a steward to help out with household tasks.

Hearthfire will also allow you to adopt children and take care of them while they live at your home. Bethesda has set the price of Hearthfire at 400 Microsoft Points and plans to release it on September 4 on Xbox Live.


Source : ign[dot]com

Thursday, August 2, 2012

Bethesda “Not Yet Satisfied with Dawnguard’s Performance on the PS3”

The saga concerning The Elder Scrolls V: Skyrim on PlayStation 3 continues unabated. The chatter has recently revolved around PS3 gamers not getting a patch other platforms already received, as well as a Bethesda executive noting that Dawnguard DLC wasn’t even announced for platforms other than Xbox 360. But then news broke that PS3 gamers may indeed receive the Dawnguard DLC after all.

Today, Bethesda has confirmed that Dawnguard is up and running on PlayStation 3, but there’s a catch: it’s not running well. Posting on its official blog, Bethesda notes that it’s “not yet satisfied with Dawnguard’s performance on the PS3. We would like for everyone to have a chance to play Dawnguard, but we aren’t going to release it for PS3 knowing that some people’s experience in Skyrim will be worse. We do everything we can to have our content available to all; from our free updates, to user mods, to paid DLC. We’re as disappointed as our fans when that isn’t the case, but we’ll continue to push for that reality.”

The post doesn’t technically confirm that Dawnguard will actually be released for PlayStation 3; in fact, the wording can be interpreted that it may never come out. However, we’ve reached out to Bethesda for official comment and clarification.

Dawnguard’s issues on PS3 follow a litany of problems the PS3 iteration of Skyrim has experienced since its launch last November, problems well chronicled here at IGN.

The DLC pack in question originally came to Xbox 360 last month, and was released today for PC.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : ign[dot]com

Tuesday, July 31, 2012

Skyrim Patch 1.7 Arrives on Steam

Skyrim Patch 1.7 is now available for PC users through Steam.

For those on consoles, the current plan is to submit the update to console manufacturers this week.

In a post on its official blog, Bethesda confirmed the patch is no longer in beta and said that console manufacturers would get the update this week.

The entry reads, "Skyrim’s 1.7 title update is now out of beta and available to all Steam users. Simply load up Skyrim on Steam and you’ll get the update. For those on consoles, the current plan is to submit the update to console manufacturers this week. As soon as it’s available, we’ll let you know."

This isn't the only Skyrim news we're expecting this week, with Bethesda's Pete Hines also having suggested that we'll find out when, if at all, PC and PS3 players will get their hands on the Dawnguard expansion DLC.

We previously covered what awaits players in Patch 1.7, with PS3 players finally getting Patch 1.6's mounted combat when it arrives.

Luke Karmali is IGN's UK Editorial Assistant. He knew he made a mistake buying Skyrim for PS3. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Thursday, July 26, 2012

Bethesda Exec: “We Have Not Announced Dawnguard For Any Other Platform…”




Earlier today, we reported on news that PlayStation 3 will finally get a new Skyrim patch. But it appears that news of Skyrim’s first piece of DLC – Dawnguard – may be a ways off for Sony’s console, as well as for PC.


On his Twitter account, Bethesda’s VP of PR and Marketing Pete Hines Tweeted that “We have not announced Dawnguard for any other platform, nor given a timeline for any such news.” He continued, stating that “If we have news, I promise I’d tell you.”







Such news (or lack thereof) doesn’t bode well for PlayStation 3 and PC gamers hoping to get their hands on Dawnguard sometime soon. While it’s well-known that Microsoft secured exclusivity for Skyrim DLC on Xbox 360, the exclusive window was a mere 30 days long. Dawnguard launched on Xbox 360 exactly a month ago today, so that 30 day period has now passed. Thus, the DLC could conceivably come out on PS3 and PC as of today.


Hopefully, we’ll hear more about Dawnguard for PS3 and PC soon. In the meantime, it appears we’ll have to be patient, something PS3 gamers in particular have been with Skyrim since the game launched.







Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.



Source : ign[dot]com

Gaming with Obsessive-Compulsive Disorder




Despite my love of lost magic, dragon-hunting, and picturesque fields, Skyrim tore me up inside. While some might savor the hundreds of adventures and glittering chests, I dreaded the exploration. With each turn in the dark depths and darker dungeons, I fought my fears. My fear of missing a single tome. A fabled shield. A letter, lost. The thought of missing such treasure wore away my patience. It shriveled up my fun in Bethesda's world. Such is the exhausting challenge of gaming with a mental illness.


The term "obsessive-compulsive disorder" (OCD) gets thrown around often in the realm of gaming to categorize quirky behavioral patterns and habits in our otherwise happy game sessions. But many gamers lack a full understanding of this disorder and its unique impact on what should otherwise be a satisfying pastime. What, then, is this illness?




While some see beauty, I see chances for missed opportunity.



The National Institute of Mental Health (NIMH) explains:


"...People with OCD feel the need to check things repeatedly, or have certain thoughts or perform routines and rituals over and over. The thoughts and rituals associated with OCD cause distress and get in the way of daily life. The frequent upsetting thoughts are called obsessions. To try to control them, a person will feel an overwhelming urge to repeat certain rituals or behaviors called compulsions."


This disorder, like all illnesses, affects people in different ways and to different degrees. I have the good fortune of only suffering a minor case of OCD. And while I smile at my many quirks, I also battle the anxiety and negative thoughts characteristic of the illness. It started in my childhood when I asked my mother to assure me that all the doors were locked every night before bed, and it continued to challenge my perceptions of sickness and -- surprisingly -- romantic relationships well into adulthood.


But video games also provide a breeding-ground for OCD. Considering this, we must strive to identify those specific frustrations and encourage those gamers in need of real help to reach out to their doctors.


Several professionals in the gaming space have tackled this issue before, including our colleagues at the Escapist. While these explorations shine a light on the illness and its interaction with video games, many gamers still confuse personal quirks with OCD. Jumping through the doorway to a boss battle in Mega Man or a methodical process to track down collectibles and Achievements don't always correlate with the illness.




I check options more than once. Always.



As detailed by the NIMH, the illness generally entails the coupling of negative thoughts, fears, and anxiety with the rituals meant to alleviate them. Failing to carry out these rituals, like performing a certain action in a game, can lead to strong feelings of anxiety.


To illuminate the discussion, allow me to submit some personal examples. Before starting a game, I feel the need to check every item in the options menu before beginning the game proper. Playing before performing this ritual causes anxiety, and I will even reenter the options menu after starting to confirm that the options have not somehow changed in the process.


A more recent example arose from playing the Mass Effect series; specifically, I noticed obsessions emerge from the dynamic between Paragon and Renegade points. Mass Effect allows players to make moral choices that reward the hero, Commander Shepard, with points that gauge his morality. Focused on playing a Paragon character, any time I accidentally accumulated Renegade points I felt the urge to redo that choice.


Coming into Mass Effect 3, my heart plummeted when my hero started the game with a sliver of Renegade points that I had no control over. Anxiety erupted with every glance at those points on screen. Even a miniscule and arbitrary detail like this was enough to hurt my experience.


In my many years of gaming these issues have fluctuated in intensity. From replaying entire quests after missing a line of dialogue to completing each map of Diablo III, my OCD has formed and faded but never left. It gnaws at my thoughts when I play games and challenges me to practice self-control.




A breeding ground for imperfection.



Fortunately there are ways to cope with OCD which can help victims further enjoy their gaming and -- more importantly -- their life as a whole. PubMed Health, an online resource from the U.S. National Library of Medicine, notes this reassuring point about treatment: "Cognitive behavioral therapy (CBT) has been shown to be the most effective type of psychotherapy for this disorder. The patient is exposed many times to a situation that triggers the obsessive thoughts, and learns gradually to tolerate the anxiety and resist the urge to perform the compulsion."


What does this mean? Victims can learn how to carefully expose themselves to anxiety and avoid the unnecessary compulsions that typically follow. With the right help and a whole lot of patience, people can handle the disorder and prevent it from consuming them. But always, always consult a medical professional to help you make any important choice related to your health.


Do you have an illness that affects your gaming? Do you feel comfortable discussing it with others? Share your experiences, frustrations, breakthroughs and thoughts in the comments section below. And never forget that gaming should add to our lives in meaningful ways. If something stands between you and your controller, work hard to change it.







Ryan Clements writes for IGN. He truly loves video games, despite his difficulties playing them. He hopes to return to Skyrim one day. You can follow him on Twitter as well as here on IGN.



Source : ign[dot]com