Pages

Showing posts with label expansion. Show all posts
Showing posts with label expansion. Show all posts

Wednesday, November 7, 2012

Diablo III Expansion Confirmed by Blizzard

Blizzard has confirmed that Diablo III will receive an expansion. During an earnings call for the third quarter of Activision Blizzard’s current fiscal year, Blizzard CEO Mike Morhaime said that an expansion is currently planned, but no timeline is in place just yet for when it might be released. Morhaime noted that the quality of the expansion and its gameplay is the top priority, and both will be a “big factor” in driving the actual schedule of the release.

Elsewhere in the call, Activision Blizzard also mentioned that more than 10 million copies of Diablo III have been sold to date, expanding upon the number of players revealed in August. Activision CEO Bobby Kotick referred to “Blizzard’s record-shattering Diablo III sales” as one of the primary drivers for earnings so far this year, with Activision noting in a statement that Diablo III is “the #1 bestselling game in dollars and units on the PC in the U.S. and Europe” since its release in May.

Diablo III’s 1.0.5 patch was released last month.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.


Source : ign[dot]com

Monday, November 5, 2012

Bethesda Confirms Skyrim Dragonborn DLC

Bethesda has officially unveiled the next expansion pack for Skyrim called Dragonborn.

Available on Xbox Live from December 4 for 1600 Microsoft Points, details are pretty scant as to what the expansion will actually offer.

A trailer has been unveiled, which does offer some insight into what we'll be getting, especially when taken in conjunction with what we heard last week about the next DLC's rumoured content.

The trailer appears to out the DLC's antagonist; the first Dragonborn from ages past who ruled over the island of Solstheim, which lies to the North East of Skyrim. It looks like that's where the DLC will be set, marking the second time the island has appeared in an Elder Scrolls game (the first being the Morrowind expansion, Bloodmoon).

Other that that information about the expansion is scarce. What's got us most excited though, following on from last month's report, is that it looks pretty much guaranteed that we'll be taking to the skies on dragonback for at least part of our time in Solstheim; whether this will be on-rails or not remains unclear.

There's been no word on whether the DLC will come to PC and PS3. The first two expansions, Dawnguard and Hearthfire, enjoyed 30 days of exclusivity on Microsoft's console. Due to continuing problems though, neither has made it onto the PlayStation 3 as yet.

Luke Karmali is IGN's UK Editorial Assistant and maintains that Morrowind is the best Elder Scrolls game. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Wednesday, October 17, 2012

Forza Horizon Rally Expansion Pack Announced

Microsoft has revealed new details about Forza Horizon downloadable content, including the Rally Expansion Pack. The Rally expansion will offer “an outstanding off-road racing experience with deeper ruts, higher jumps, and new surface types to explore” along with rally-tuned cars and co-driver calls. The pack is set to arrive on December 18th for 1,600 Microsoft Points, or for free to players who purchase a Season Pass.

Microsoft also detailed the content that will be included in the Forza Horizon Season Pass. As Microsoft previously announced, the Season Pass will be available for 4,000 Microsoft Points and will offer access to six monthly packs each including six cars, and Microsoft has now detailed the first pack, set to arrive on October 23rd.

The Month One Car Pack will include:

  • 2012 Ferrari 599XX Evoluzione
  • 2012 Lamborghini Aventador J
  • 2012 Gumpert Apollo Enraged
  • 2012 Alfa Romeo 8C Spider
  • 2012 Ford Mustang Boss 302
  • 1957 Chevrolet Bel Air

The Month One Car Pack will be free to Season Pass holders or 400 Microsoft Points to everyone else. Microsoft promises that all future packs will include six cars each and will arrive between November 2012 and April 2013, also free to Season Pass holders or 400 Microsoft Points individually.

Season Pass holders will also receive a free bonus car on the third Tuesday of every month from November 2012 through March 2013, starting with November’s bonus car, the 2006 Lamborghini Miura Concept. According to Microsoft, “fans will be able to use their DLC cars in a variety of monthly DLC-focused community events, contests, and challenges, including photo contests, Rivals events, and more.”

Forza Horizon hits stores on October 23rd exclusively for Xbox 360. Curious whether or not you should pick it up? Read our Forza Horizon review.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.


Source : ign[dot]com

Tuesday, October 16, 2012

Report: Fly Dragons in Next Skyrim DLC?

An ingenious user has delved deep into the source code for Skyrim patch 1.8, discovering clues about the next Skyrim expansion.

Bethesda forum user Mardoxx (via Eurogamer) asserts that the next piece of DLC will be titled Dragonborn (Bethesda trademarked the name back in September) and will be set on the island of Solstheim, which lies to the North East of Skyrim. Perhaps most tantalising of all his assertions is the possibility of rising dragons. This could be a scripted event, of course – but still, it's FLYING A DRAGON!

Furthermore, Mardoxx states that main locations will include Raven Rock, Miraak Temple, Castle Karstaag and Telvanni Tower. He or she even claims to have discovered what they believe to be new HUD compass markers showing the new locations:

Clockwise from the top: Telvanni Tower, Solstheim, Raven Rock, Castle Karstaag, Standing Stones, To Skyrim, Miraak Temple.

And here's some of that source code (if that's your sort of thing) listing the new armour types said to be contained in the DLC. You'll also notice that it confirms the name of the expansion as 'Dragonborn'.

$Crafting_$DLC2ArmorBonemold BONEMOLD $Crafting_$DLC2ArmorChitin CHITIN $Crafting_$DLC2ArmorNordic NORDIC $Crafting_$DLC2ArmorStalhrim STALHRIM $Dragonborn Quests Completed Dragonborn Quests Completed $DRAGONBORN_ESMName Dragonborn $DOWNLOADABLE CONTENT_PS3 DOWNLOADABLE CONTENT

Apparently the DLC will let you cast spells on mounts, and contain new creatures and dwemer objects but "they're not that interesting", according to Mardoxx. No information has yet been released concerning future Skyrim DLC.

For all your Elder Scrolls V needs consult IGN's Skyrim Wiki.

Daniel is IGN's UK Staff Writer, and you can be part of the world's worst cult by following him on IGN and Twitter (or not).


Source : ign[dot]com

Tuesday, September 25, 2012

World of Warcraft: Mists of Pandaria Now Live

Mists of Pandaria, the newest expansion for World of Warcraft, is available now, offering a new class, new continent, new level cap and more. Players will be able to step into the shoes (well, paws) of the Pandaren race, plus expand their character up to level 90. New features also include scenarios (a new PvE trial), challenge modes, a new talent system, a pet battle system, high-prestige awards for beating new five-player dungeons and much more.

Pandaria is available for $39.99 at retail or digitally, and a Collector’s Edition with a soundtrack CD, behind-the-scenes DVD, hardback artbook, mouse pad and more is available for $79.99 in stores. "Mists of Pandaria takes players back to the roots of World of Warcraft -- exploration, discovery, and the epic conflict between the Alliance and the Horde," Blizzard CEO Mike Morhaime said today. "It also contains the widest variety of content that we've ever added in an expansion, and we're excited to be able to share it with players around the world this week in our first truly global launch."

Blizzard has a full Mists of Pandaria survival guide running through all the new features, including the new talent system and how it changes each class.

Not sure if you want to play Mists? We’ll be live streaming the new content today at noon PST, plus you can read our Mists of Pandaria review in progress for our impressions as we play.

Will you be buying Mists of Pandaria? Let us know in the comments below.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Saturday, August 18, 2012

On the Brink of a New World of Warcraft

To prepare World of Warcraft players for the new content in Mists of Pandaria, patch 5.0.4 will be deployed before the expansion’s September 25 launch date and change around many major systems. This includes a dramatic overhaul of each class’ talent tree, condensing the current branching system into what Blizzard hopes is a better alternative, where every 15 levels you pick one of three talents to customize your class.

“Say I’m a fire Mage online today,” said Ion Hazzikostas, lead encounter designer. “I probably spent thirty-three points in the fire tree and twenty-eight or twenty-nine of those points are being spent on things like ‘oh, your fireball hits harder,’ ‘oh, you have pyroblast now.’ Those weren’t very interesting choices. Those weren’t really choices at all. They were just the things you were expected to spend. If you somehow managed to not take those, you were just hurting yourself. So we got rid of those, but we actually just gave them to you for free. So the player who logs in as a fire Mage is still going to be a fire Mage, is still going to have pyroblast. It’s not going to be a foreign, unsettling experience.”

The new talents are meant to let players make decisions without really hurting their combat efficiency. “I think they’re going to find some interesting choices that really let them set themselves apart and differentiate themselves from other players of the same class and spec in the game. If they want to be more mobile, if they want to be more defensive, if they want to have more offensive crowd control. They can customize themselves in a way that layers on top of what’s already in place.”

Changes to many of the classes, some of which are significant, will be rolled in with the patch as well to let players get familiar with the altered mechanics before Pandaria is released. “Some have really just had balance adjustments, got a couple new abilities, had some streamlining,” said Hazzikostas. “Others, such as the Warlock, have been more heavily overhauled. In all cases we take efforts to preserve a lot of the core that players expect and are used to with the classes.”

“I wonder about the Hunters and the removal of the ranged slot,” said John Lagrave, lead producer. “The bow is now the main hand. Whether the Hunters go, ‘what the hell, I need my polearm too.’ We’ll see.”

With so much changing, Blizzard also looked back at existing systems and in some cases made cuts in order to keep everything from spiraling into chaos. “We removed resistances from the game. There’s no elemental resists any more,” said Hazzikostas. “Years ago, you crafted resistance gear and that was part of the progression. You needed to get a full set of shadow resist gear before you could fight Mother Shahraz in Black Temple, but we haven’t made that type of gear in a while and it was just a buff that players cast. So we just assumed that you have Blessing of Kings and Mark of the Wild that gives you resist all. So you’re taking less damage from all these attacks, but you also have these five numbers on your character sheet that are adding to noise and really potentially confusing. So we took that out. That also means, though, if nothing else changes, you’re going to take about fifteen percent more damage from every elemental attack in the game, which means we go through and adjust those elemental attacks so we’re not making the game harder for players.”

“Suddenly you’re not just dead,” said Lagrave.

“That’s one of the great challenges of a game as expansive as World of Warcraft,” continued Hazzikostas. “It’s very difficult to just touch one thing without their being ripple effects that you have to take into account across the entire game.”

Also in the patch will be a Scenario, a new type of story-focused dungeon that doesn’t require the standard healer / tank / DPS group composition to complete.  Lagrave explained the Scenario will link the events in the existing world to the events of the soon to be added continent of Pandaria. “There’s a version for both the Horde and the Alliance, that starts the story of what has happened since the Destroyer’s end. After Deathwing’s fall, what does the world turn back to? Of course, the world turns back to hating each other. The Horde and the Alliance start fighting again.”

Then moving into Pandaria and beyond launch, Blizzard sees Scenarios as a better way to deliver focused stories. “As a vehicle it allows us to further along whatever plotline we want to go with,” said Lagrave. “We know that everyone will have a chance to see it because any three of us can queue up for a scenario and boom, we’re in. Three tanks can do it, three healers can do it, it doesn’t matter what your group composition is.”

“In many cases they occupy and expand upon a niche that previously might have been filled by some of our more involved outdoor quest experiences, events that were kind of multi-stage things,” said Hazzikostas. “Those can be very tricky to do in the open world where you have player interactions. In an instanced version of that, we can really set up a multi-stage quest event where this village is going to be attacked and you’re setting up defenses. We’ve done things like that in the open world before, we can give players a better experience when it’s an instanced version. Once we move away from the DPS, healer trinity as it’s called, players suddenly use all kinds of abilities they would never find an occasion to use in instances. You’re suddenly using CC [crowd control] all the time, because as a Rogue there isn’t someone to tank for you and something’s actually hitting you. So you stun it, you gouge it or you fear it. That gives the combat a very unique feel. We’re looking forward to expanding on the system in the future.”

Lagrave provided more detail. “The big challenge we had in outdoor events like that was, when those things go live you have fifty, a hundred people trying to do that event. So everybody’s trying to click on the NPC to get up the dialogue to get it started. It really is a cluster***. You don’t really have a sense of what’s going on because it’s more important for you to step through the process rather than enjoy the experience. Because if I don’t get going on this, all these people are going to stop me from progressing. [Scenarios] allow you, the player, to spend the time to go through the content at a reasonable pace and get what we’re trying to tell you.”

Blizzard has been making changes large and small over the course of the Mists of Pandaria closed beta testing period, which started up this past March. Blizzard found that the starting experience on the new continent of Pandaria, home to the Pandaren race and all the level 85 through 90 questing content, wasn’t quite up to the proper quality level. So during testing the beginning sections on Pandaria were closed off and Blizzard took one month to alter the experience to better reflect the growing animosity between Alliance and Horde. “Previously you just landed on the shore. Now you come in, depending on your faction, as part of a massive assault. Whether you’re in a gunship bombarding an Alliance encampment or you’re doing a strafing run in an Alliance gyrocopter on a Horde fleet, and you really get that feel of conflict between factions. You see one of the main themes of Pandaria is war, the consequences of war.”

Outside of the main questing content, Blizzard is adding plenty of extras into the game, such as a Pokemon-like pet battle system, which lets players create teams of pets and battle others. It’s a system build just for fun – battling with pets will not serve as a method of progression for your character – but even so, Blizzard has been balancing the gameplay to try and ensure it remains interesting for those excited to try it. “Our players are great about sitting there and hammering on a system and letting us know ‘this is broken’ or ‘this is way OP [overpowerd]. They love to tell us what’s OP,” said Lagrave.

“There was a cockroach that had an ability, I think it was called Apocalypse,” said Hazzikostas, “that basically killed everything after X turns. Everything that’s not a cockroach dies. And it’s like, ‘yeah ok, multi-target death touch is maybe not the most balanced ability,’ even if there’s a delay of a few turns. Sometimes, some our more creative ideas, that’s what play testing iteration is for.”

The cockroach Apocalypse ability has since been removed. “We have a ton of new pets in the game as well,” said Lagrave. “We want people to go out there and explore and  trap new pets and not just run after one thing.”

In case you’d rather take on something a little more grand in scale than a pet battle, Blizzard is also adding two outdoor world bosses to Pandaria. “They fill slightly different niches,” said Hazzikostas. “The Sha of Anger in Kun-Lai Summit is this massive, towering Sha. Whenever it’s up, you can see it from pretty much anywhere in the zone. It’s the size of a mountain.  That one actually respawns every two hours. It drops from a large random pool of raid loot and PvP loot, so it’s going to be attractive to all players regardless of play style, but it’s designed to be accessible because it respawns so frequently. You can only actually loot it once per week.”

“The other boss is Salyis’s Warband. It’s a band of saurok lizardmen that are riding on the back of a gigantic mushan. A mushan is a beast that’s unique to Pandaria, it’s kind of like a green lizard kodo. That is also pretty much the size of a small town. It has about a dozen lizardmen on its back and huge cannons that it uses to bombard villages in the Valley of the Four Winds. That respawns every three to five days. It has unique loot. We expect it to be very hotly contested. We look forward to seeing, particularly on PvP servers, how that’s going to play out.”

So what kind of group will you need to successfully take out the Warband? “It’s designed for a group somewhere around in the teens,” said Hazzikostas. But you’re going to want to bring more people because you want to kill it faster before someone else comes to gank you. You can have ten people fighting off the gankers while the rest of the people actually kill the boss. For the world bosses we’re also using our new loot system. That is personalized loot. Your chances of getting a reward for the target are independent of the number of people in the raid and class compositions. So if I’m a Paladin, it doesn’t matter if there are six other Paladins in this raid group with me. When I kill the boss, I get my own personal roll. If it’s a success, then I will get an item that’s usable by my spec. That means there isn’t an incentive to keep the boss to yourselves with the fewest number of people possible.”

Are you looking forward to pet battles and world bosses, or have you moved on from World of Warcraft?


Source : ign[dot]com

Friday, August 17, 2012

Final Fantasy XIV: A Realm Reborn Takes its Tentative First Steps

Naoki Yoshida is keen to stress one thing above all else about Final Fantasy XIV: A Realm Reborn: that it is neither an expansion nor a patch update, but is instead a brand new game.

Certainly, there are a whole host of new features to add credibility to this claim, even if its numerical denomination remains the same as its previous iteration. From the team working on its creation, to the engine used to power it, through to the user interface, combat system and around 90 percent of the in-game assets; a great deal about this MMORPG has changed. Yoshida also highlights that all of the field maps have been scrapped and recreated from the ground up, giving even existing Final Fantasy XIV players a whole new world to explore.

Of course, after the disappointment of the first attempt at Final Fantasy XIV, a great deal of change was necessary.

“

That doesn’t mean that we’re not looking to the future though, we realise that [new consoles] will be coming and making the game compatible with these systems is something that we’re currently thinking about.

The combat system, for example, borrows from Final Fantasy VII’s Limit Break mechanic, where actions during combat fill a gauge that can be used to unleash devastating attacks. Instead of being confined to the individual, this is an adapted party-based Limit Break system, which each party member contributes to and that can be activated by any one of them, with effects varying depending on the role of the person that triggers it.

However, the most immediately obvious change is the new engine, which does a very good job of providing an alluring reason to spend time in the world of A Realm Reborn and the forest setting shown during an in-game demo provides the perfect opportunity to highlight the real-time shadows as light filters through the tree canopy. The initially intrusive-looking HUD, which stacks three lines of spell and ability slots atop vital stat readouts, can be reordered, moved around the screen and then either locked in place or left floating to be adjusted on the fly.

Despite the increased graphical prowess of Final Fantasy: A Realm Reborn and members of its development also having worked on Square Enix’s impressive Luminous Studio engine, Yoshida dismisses the notion that that technology could be used in an MMO. In fact, the producer jokes that a MMO run on Luminous would probably require the power of a PlayStation 5.

Talk of the future generation of consoles does raise an interesting question concerning A Realm Reborn’s development for PS3: why release a MMO, that Yoshida acknowledges is built to run for anywhere between five to ten years, so late in the life of the current gen, especially when it is widely anticipated that the PS4 will arrive at some point in the next 18 months.

“

We talked about losing the trust of the player base with the original release of Final Fantasy XIV and so one of the steps to rebuilding that trust is to fulfil our promises.

“The biggest reason for doing so is because we promised that we would release Final Fantasy XIV on PS3 and there are still a lot of players that are waiting for us to do that,” Yoshida answers. “Before, we talked about losing the trust of the player base with the original release of Final Fantasy XIV and so one of the steps to rebuilding that trust is to fulfil our promises.

“That doesn’t mean that we’re not looking to the future though, we realise that [new consoles] will be coming and making the game compatible with these systems is something that we’re currently thinking about, but until Sony and Microsoft actually make an announcement, we can’t make an announcement.

“The biggest thing though is that our new engine is very scalable and so when new technology comes out we can easily scale to meet its capabilities.”

Yoshida proceeds to show us just how scalable the engine is by showing A Realm Reborn running in HD on high settings, followed by demoing the game on a laptop running on an Intel i5 processor. The game is optimised to around 70 percent and while the shadows suffer a noticeable downgrade in quality it still runs smoothly, albeit without the strains of being online.

“

The switchover to A Realm Reborn will be worked into the narrative.

Those currently playing Final Fantasy XIV needn’t abandon their characters, as the switchover to A Realm Reborn will be worked into the narrative, with an in-game event facilitating the switch-off of the servers running the original game as player data will be migrated across to A Real Reborn at some point during the beta testing.

As with any MMO, significant in-game time will be required to ascertain how well the implemented changes function and whether A Realm Reborn fixes the myriad issues of its predecessor. The upcoming beta testing will provide that necessary time to do that but the features highlighted so far suggest a game much improved.

The biggest test that Final Fantasy XIV: A Realm Reborn faces is whether it can justify Square’s decision to charge a premium monthly subscription to enjoy its world remade. It’s something that Star Wars: The Old Republic hasn’t been able to sustain and, like Final Fantasy, that title entered the MMO market with a massive, well recognised and well loved brand behind it. Both the fans and beta testers will provide the answer to that question in the coming months and provide the biggest indicator of whether A Realm Reborn will outlive its doomed predecessor. Keep an eye on this one as it takes its first tentative steps in the world, it has the potential to grow-up strong.

Final Fantasy XIV: A Realm Reborn beta is expected to launch on PC later this year, with the PS3 version coming in 2013.


Source : ign[dot]com

Thursday, August 2, 2012

The Sims 3: Seasons First Details and Announcement

EA has just announced the next Sims expansion, The Sims 3: Seasons. In case you haven't guessed it, this expansion pack adds the oft-requested seasons to the world of The Sims. Now your Sims will have a chance to interact with changing weather, as well as participate in various festivities associated with the seasons.

Sims 3 Associate Producer Ryan Vaughan feels that the expansion adds more immersion to The Sims, stating:

As much as I love summer, the fact that every day in The Sims 3 has the same exact weather can take away from the realism of the open world. With The Sims 3 Seasons, that is completely changed. Having both seasons and weather transitioning naturally during play adds a whole new dynamic to not only the realism of the open world, but to the gameplay as well. You can let your Sims swim in the ocean on a hot summer day, bob for apples among the autumn leaves, test their snowboarding skill on the half pipe, or welcome spring with a colorful umbrella and a walk in the rain! With all new activities to keep your Sims busy year-round, and an all new outerwear category in Create A Sim, seasons and weather create a brand new element for players to interact with.

Click the image above to see all of IGN's excluve screens.

The weather can also directly affect the health of your Sims, giving them a tan if they stay out in the sun, getting them struck by lightning during a storm or even making them catch a cold or possibly freeze to death. Of course your Sims can also dress accordingly, with new fashion options including snow clothes, raincoats, and Halloween costumes. You can also give your Sims new traits like Loves the Heat or Loves the Cold to make them more impervious to various temperature extremes.

Seasons are still under your control, though. Vaughan says, "The length of a season -- even the mere existence of a season -- is fully customizable by the player," adding that there's a new menu to tweak the settings to your liking.

Some activities will only be available during certain seasons. Vaughan clarifies, stating, "For instance, having a snowball fight in the middle of summer just doesn't make sense. However, the snow ball fight interaction is replaced by a water balloon fight during the times of year where there's no snow on the ground. There's always plenty of new features and content available despite the current weather." When IGN asked whether or not the seasons affected the new swimming feature, which allows your Sims to hop into the ocean, Vaughan said, "Swimming in the ocean can be done year round," though, "Sims who decide to take a dip during a particularly cold day may receive the Polar Bear Club moodlet, giving them a temporary immunity to the cold."

Likely in an effort to be as inclusive to as much of the gigantic Sims audience as possible, the holidays included in The Sims 3: Seasons won't be named after those in real-life. "The world of The Sims is a lot like ours, but with some pretty funny and amusing differences. Sims can go trick-or-treating on Spooky Day, or host a gift exchange party on Snow Flake Day. A good old-fashioned Hot Dog Eating Contest on Leisure Day happens to be one of my favorites," says Vaughan.

Other new features include UFOs, complete with alien abductions, and ice furniture. Various items such as barstools or love seats made of ice will now be purchasable. Additionally, your Sims will also have new lifetime wishes associated with participating in various seasonal activities.

Anthony Gallegos is a part of IGN's PC team, and is an avid player of various simulation games. You can follow him on IGN and get to know him a bit better by reading his Twitter.


Source : ign[dot]com

Tuesday, July 31, 2012

Free Max Payne 3 Multiplayer Add-On Arriving in August

Max Payne 3's next multiplayer expansion, Disorganized Crime, will be free. Rockstar Games says it will have players fighting "above the streets surrounding Max’s old apartment in the new Hoboken Rooftops multiplayer map." In addition, Disorganized Crime adds more aggressive AI, explosive rounds, and headshot-only kills for Score Attack.

Following up in September is the Hostage Negotiation map pack, which will cost $10 on Xbox Live, PlayStation Network on PC. Rockstar has yet to provide details about the new multiplayer levels included here.

The following month adds two more $10 downloadable add-ons for Max Payne 3 multiplayer. Both the Painful Memories Map Pack and Deathmatch Made in Heaven Mode Pack (which includes the content from the previously revealed New York Minute co-op pack) will arrive at an unspecified date in October.

The Local Justice add-on, which includes three new maps and some new weapons, recently released on consoles, and will hit PC on August 9 at a discounted price of $5.99 for the first week.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Friday, July 27, 2012

Battlefield 3: Armored Kill Details




EA has revealed new information about Battlefield 3’s upcoming Armored Kill expansion. Armored Kill will include four new maps, including Bandar Desert, the biggest map in Battlefield history. Also included will be new vehicles (including tanks, ATVs and mobile artillery), five new vehicle unlocks for the base game, 20+ new unlocks for the new vehicles and a new game mode called Tank Superiority, which the Battlefield Blog explains as involving tank pilots and infantry using "all their skills to control key points of the maps.”


Armored Kill will keep the player cap at 24 players, and the new maps will all be playable in all six of Battlefield 3’s game modes. Armored Kill is set to arrive in September and, like all Battlefield 3 content, will come to PlayStation 3 one week early.







Armored Kill is the third of five Battlefield 3 downloadable content packs, following December 2011’s Back to Karkand and last month’s Close Quarters. As DICE detailed yesterday, Aftermath will follow (and is currently scheduled for December) and Battlefield 3’s content will conclude with End Game in March 2013.


All five Battlefield 3 packs can be purchased separately, or bought all together for a one-time purchase of $49.99 via Battlefield Premium, which offers unique in-game weapons, priority servers, double XP weekends and new dog tags in addition to early access to all downloadable content at no additional cost. Back in June, EA said that more than 800,000 signed up for Premium in the service’s first two weeks.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

Wednesday, July 25, 2012

World of Warcraft: Mists of Pandaria Release Date




Mists of Pandaria, the fourth expansion for World of Warcraft, will be released on Tuesday, 25th September.


The expansion is available on both PC and Mac with a RRP of £29.99 ($39.99). The expansion will be available for download through Blizzard's online store, but there's also a boxed edition.


If you want to pay a little extra, a Collector's Edition will be available at £59.99 ($79.99), and will contain the DLC on a disc, a behind-the-scenes DVD and Blu-ray, the game's soundtrack, and a 208-page art book. There will also be a range of digital goodies on offer, too, including an Imperial Quilen flying mount, StarCraft 2 Battle.net portraits, and Diablo III Banner Sigil and Accents.







There will also be the option to buy a Digital Deluxe version of the expansion from Blizzard's online store for £39.99 ($59.99), which contains the bonus digital items of the Collector's Edition. You can upgrade the Standard Edition to the Digital Deluxe Edition at any point by paying the difference.


"Mists of Pandaria contains the biggest variety of new content we've ever created for a World of Warcraft expansion, with features that will appeal to new players, veterans, and everyone in between," said Blizzard CEO and co-founder Mike Morhaime.


"We've received a lot of great feedback from players during our most extensive beta test yet, and we hope they enjoy exploring everything Pandaria has to offer when the expansion comes out in September."







Daniel is IGN's UK Games Writer. You can be part of the world's worst cult by following him on IGN and Twitter.



Source : ign[dot]com