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Showing posts with label december. Show all posts
Showing posts with label december. Show all posts

Monday, November 5, 2012

Bethesda Confirms Skyrim Dragonborn DLC

Bethesda has officially unveiled the next expansion pack for Skyrim called Dragonborn.

Available on Xbox Live from December 4 for 1600 Microsoft Points, details are pretty scant as to what the expansion will actually offer.

A trailer has been unveiled, which does offer some insight into what we'll be getting, especially when taken in conjunction with what we heard last week about the next DLC's rumoured content.

The trailer appears to out the DLC's antagonist; the first Dragonborn from ages past who ruled over the island of Solstheim, which lies to the North East of Skyrim. It looks like that's where the DLC will be set, marking the second time the island has appeared in an Elder Scrolls game (the first being the Morrowind expansion, Bloodmoon).

Other that that information about the expansion is scarce. What's got us most excited though, following on from last month's report, is that it looks pretty much guaranteed that we'll be taking to the skies on dragonback for at least part of our time in Solstheim; whether this will be on-rails or not remains unclear.

There's been no word on whether the DLC will come to PC and PS3. The first two expansions, Dawnguard and Hearthfire, enjoyed 30 days of exclusivity on Microsoft's console. Due to continuing problems though, neither has made it onto the PlayStation 3 as yet.

Luke Karmali is IGN's UK Editorial Assistant and maintains that Morrowind is the best Elder Scrolls game. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Saturday, October 27, 2012

The Hobbit's New TV Spot: The Adventure Begins

Watch the new, second TV spot for The Hobbit: An Unexpected Journey:

The Hobbit: An Unexpected Journey opens December 14.


Source : ign[dot]com

Thursday, October 25, 2012

Dishonored Dunwall City Trials DLC Revealed

It's been revealed that Dishonored will be getting three add-on packs, the first of which will be released in December.

The Dishonored: Dunwall City Trials DLC will cost £3.99/€4.99/AUD$8.45/$4.99/400 MS points and will add 10 challenge maps to the game, designed to test players' combat, stealth and mobility skills.

The trials on offer will range from fighting waves of attackers and pulling off drop assassinations to racing against the clock. There'll also be global online leaderboards and new achievements.

Some additional details have also been released for the second add-on for Dishonored due next year, which will apparently be a story-driven campaign. The pack is targeted for next Spring and will focus on Daud, the leader of a group of supernatural assassins called The Whalers. It'll add new locations within Dunwall, as well as powers, weapons and gadgets that you'll be able to liberate from Daud's clutches.

Nothing is known about the third DLC pack, other than that it'll also be story-focused, but it's been confirmed that all three DLC packs will release simultaneously on Xbox 360, PS3 and PC.

If you're struggling with some of the trickier of Dishonored's moments, head over to IGN's Dishonored wiki now for a slew of tips, tricks and video walkthroughs.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Tuesday, October 23, 2012

Watch The Hobbit's First TV Spot

Check out the first TV spot for The Hobbit: An Unexpected Journey:

The Hobbit: An Unexpected Journey opens December 14.


Source : ign[dot]com

Wednesday, October 10, 2012

Ted Comes to Blu-ray, DVD in December

Grab your Thunderbuddy because Seth MacFarlane's Ted is coming home! Ted will hit Blu-ray, DVD and Digital Download December 11, 2012, just in time for Christmas!

The box office smash, starring Mark Wahlberg, Mila Kunis, Joel McHale, Giovanni Ribisi and Seth MacFarlane as the voice of Ted, turned out to be one of the biggest financial successes of 2012, grossing more than $215 million in the U.S., with a worldwide total of more than $450 million! That's more than some major big budget tent-pole titles earned this summer.

Ted will come to Blu-ray and DVD with an all-new 7-minute longer unrated version of the film, as well as the original theatrical cut. The Blu-ray will boast a 1080p hi-def transfer, with 5.1 DTS-HD Master Audio. The DVD will feature an anamorphic widescreen presentation with 5.1 Dolby Digital audio. Extras will include the following:

  • Ted Unrated Version
  • Gag Reel
  • Ted – The Making Of: Profiling the story of the film from inception to completion, this three-part documentary is filled with interviews and behind-the-scenes footage showcasing the entire cast and crew.
  • Feature Commentary: Director and co-writer Seth MacFarlane, co-writer Alec Sulkin and star Mark Wahlberg participate.

Bonus Features Exclusive to the Blu-ray:

  • Deleted Scenes
  • Alternate Takes
  • Teddy Bear Scuffle: Watch how the filmmakers choreograph the awesome and hilarious Motel 6 fight scene between Mark Wahlberg and Ted.
  • DVD, Digital Copy, UltraViolet Copy
  • pocketBlu
  • BD-Live

Suggested retail is set at $34.98 for the Blu-ray and $29.98 for the DVD. Amazon's pre-order price is currently set at $23.99 for the Blu-ray and $19.86 for the DVD.

As always, be on the lookout for any additional news regarding this title, and be sure to check back in December for a review of Ted on Blu-ray!

"When you hear the sound of thunder, / Don't you get too scared. / Just grab your thunder buddy / And say these magic words: / "F*** you, thunder! / You can suck my ***! / You can't get me thunder / 'Cause you're just God's farts!" Become a friend of R.L. Shaffer on Twitter, Facebook or MyIGN for quotes, rants, reviews, news and more!


Source : ign[dot]com

Wednesday, September 26, 2012

Total Recall: Director's Cut Headed to BD, DVD

Sony Pictures Home Entertainment will bring Len Wiseman's remake of Total Recall to Blu-ray and DVD December 18, 2012. The expensive and generally unwanted remake (review here), starring Colin Farrell, Kate Beckinsale, Bryan Cranston and Jessica Biel, proved a costly failure this summer, grossing a mere $58 million in the U.S. The film did, at least, make some bank overseas, where it grossed nearly $120 million.

The film was infamously hacked up shortly before release, with roughly 17 minutes of footage left on the cutting room floor. It would seem the Blu-ray will restore Wiseman's original "vision" for the film. Will it be enough to redeem the picture? Well, that remains to be seen.

Total Recall will hit Blu-ray with a 1080p transfer, mixed in 5.1 DTS-HD Master Audio. There will be two releases -- a single-disc version and a two-disc Blu-ray/DVD combo pack. The DVD will include an anamorphic widescreen presentation, with 5.1 Dolby Digital audio. All three releases will include an UltraViolet copy of the film. Extras for the Blu-ray will include the following:

  • Theatrical and Extended Cut of the film
  • Audio commentary with Director Len Wiseman
  • Total Recall With Insight Featurette
  • Science Fiction vs. Science Fact Featurette
  • Designing The Fall Featurette
  • Colin Farrell Featurette
  • The Tripping Den Featurette
  • Quaid's Bedroom Featurette
  • Kate Beckinsale Featurette
  • Lobby Escape Featurette
  • Jessica Biel Featurette
  • Quaid vs. Cohaagen Featurette
  • 5 Pre-Visualization Sequences
  • DVD/UltraViolet Copy

Suggested retail for the Blu-ray is set at $40.99 for the two-disc combo pack, $35.99 for the single-disc Blu-ray, and $30.99 for the DVD. Amazon has all three releases up for pre-order. Current prices are $24.99 for the Blu-ray, $36.89 for the Blu-ray combo pack, and $21.99 for the DVD.

Be on the lookout for more news regarding this title. And be sure to check back for our review of the film and Blu-ray in the coming months. In the meantime, give our Blu-ray review of the original Total Recall a read.


Source : ign[dot]com

Monday, September 17, 2012

Vote for your favorite players to the World All Star Team in the GSL World Championship

As many of you know, IPL5 takes place November 29 to December 2. In addition to the main tournament at IPL5, there will be the Semifinals and Final of GSL Code S as well as the return of the GSL World Championship!

Stephano and NaNiWa have both been invited to the team, but we still have 5 spots to fill for the World All Stars!

Vote for your favorite European and American players in the polls below. They will be played into a 16 person bracket (1 for EU, 1 for NA) to compete for the last 5 spots!

America

Europe

Stay tuned to follow the GSL World Championship all the way to IPL5!


Source : ign[dot]com

Thursday, September 13, 2012

Wii U Hits Japan December 8

Nintendo has announced the Wii U will launch in Japan on December 8 and will be available in two different models.

The premium set, which is black, will feature 32GB of flash memory. The basic set, which will be white, will feature 8GB of flash memory.

The Premium bundle will cost ¥31,500 and the basic set will cost ¥26,250. Based on the current exchange rate this is approximately US$405 and US$337.

Wii U GamePad will set Japanese gamers back 13,440 yen. That's just over US$170.

The details were revealed via the first of two Japanese Nintendo Direct events.

US and European Nintendo events are slated to follow at the following times.

  • 10:00 a.m. EDT
  • 9:00 a.m. CDT
  • 7:00 a.m. PDT
  • 3:00 p.m. BST
  • Midnight AEST

Nintendo of America will stream the event live on its Wii U Facebook page. European readers can catch the European Nintendo Direct here, and AU/NZ readers here.


Source : ign[dot]com

Monday, September 10, 2012

IPTL Premier - MVP look to be favorites, but will they meet their potential?

MVP Clan came to life in October 2010, but December 2010 was the month when Korea StarCraft 2 Association finally recognized them as a professional team; however, it was May 2011 that put them on the Korean map for good when they took second place during GSTL 2011 May finals losing to SlayerS after very close games and five months later when they won GSTL Season 1 defeating Prime.

Yet, it is 2012 that brought them vast number of titles both for the players and the team as a whole; more GSTL medals,  third place at IPL Team Arena Challenge 1, KSL Opening Ceremonies and Asia StarCraft II Invitational Tournament. Now it’s time for the IPTL Season 1 and they are more than ready to become the ultimate champions of another team league again.

Normally this paragraph would be the beginning of “bad picks” chapter, but in case of MVP it cannot be done, since there is no bad player on the team at the moment. Even if some of them haven’t qualified for the GSL Season 4 they still have a strong or at least decent presence on the international or Korean scene. Great examples are Noblesse and finale; they haven’t won anything big in 2012 yet, but are consistently on top and in a tournament full of foreigners like IPTL Season 1 we might see them crushing bones and eating flesh of their enemies. You cannot underestimate Korean players.

Team captain and one of the best Starcraft 2 zergs in the world is DongRaeGu. Despite being a part of the scene since 2010, he made a name for himself in the second half of 2011 after winning LG Cinema 3D Special League over sC, 2011 DreamHack Valencia Invitational over ThorZaIN and taking second place during Arena of Legends 1 after losing to MarineKingPrime.

Just like any other player DRG had his slump during spring 2012 when he stopped performing as well as he used to, but currently he’s back on track. It wouldn’t be an understatement to say that out of every GSTL player it is Park Soo Ho who constantly outperforms his colleagues. He almost single-handedly carried MVP in the 2011 GSTL May event and even outperformed his own track record during 2011 GSTL Season 1 with a 13-2 record. There is no other player who came close to DRG’s score.

Besides GSL and IEM championship titles there is also MLG, which was the curse of MVP’s captain until June 2012 when he finally won his first Major League Gaming title during 2012 MLG Spring Championship after crushing Alicia 3:1. Back in 2011 he won MLG Spring Arena 1, but it was a much smaller event, hence we count his latest gold medal as the first big one. Still, many other players have won MLG events before him, but it is DRG who currently has 2 of each medals in MLG events.

Another huge name for MVP is KeeN who just recently placed third in TeamLiquid StarLeague 4 taking out Sting in a very one-sided match. At the moment, together with Vampire and finale KeeN represents MVP in GSL Code A.

Sniper as a Code S player cannot be overlooked. He always gives his best and is visible on the international scene participating in number of online qualifiers.There is also Monster who proved his worth all-killing Evil Geniuses during IPL Team Arena Challenge 3 three months ago and winning GIGABYTE ESPORTS LAN Invitational.

MVP doesn't have an all-star line-up, but every single one of their players is more than capable of taking down the best in the world. Their strength lies in cooperation during team events and steadily growing skill of every member on the current roster. In IPTL Season 1 they should advance to the playoffs.


Source : ign[dot]com

Friday, September 7, 2012

Your First Look Inside Avengers #1

This week's batch of Marvel NOW! teasers are peeling the curtain back on what Marvel has planned for December. But there's still plenty we don't know about their upcoming November books. Luckily, this week has also been an educational one for fans looking forward to Jonathan Hickman and Jerome Opena's Avengers relaunch. Earlier this week we saw a series of interconnected covers that revealed the bulk of the lineup for Hickman's large cast. But those covers were drawn by Dustin Weaver, leaving us to wonder what Opena had in store with his interior art.

Wonder no longer. Today the folks at Newsarama debuted three pages worth of penciled art from Avengers #1. Suffice it to say, they look pretty awesome. And that's even before colorist Dean White has had a chance to work his magic.

These pages showcase a very movie-inspired cast (Captain America, Iron Man, Thor, Black Widow, Hawkeye, and Hulk) clashing with a pair of mystery villains (Zodiac? The Omega Clan?). Scroll down to check out the pages for yourself.

Is it December yet? Let us know your thoughts on these pages and the potential identities of the villains in the comments section below.

Jesse is a writer for IGN Comics and IGN Movies. He can't wait until he's old enough to feel ways about stuff. Follow Jesse on Twitter, or find him on IGN.


Source : ign[dot]com

Monday, August 27, 2012

The Top 25 Xbox 360 Games

In case the Mayan prophecy comes true and the world really does end in December, we wanted to make sure that this year's Top 25 Xbox 360 would be a memorable one. So we locked ourselves in a room and didn't come out until we'd settled on the 25 Xbox 360 titles that have so dazzled us over the past seven-plus years that we feel they're still worthy of your time and your cash today. We're probably going to either include something that incenses you or make you even angrier with something we left off the list, but hey -- that's what the Comments section below is for! Make your case and make it well, but regardless, we promise you that none of these 25 Xbox 360 games will let you down (note: this list does not include Xbox Live Arcade games; we'll have that one for you soon). Without further ado...

How good is Burnout Revenge? It’s not even an Xbox 360 game, really, and it still makes our list. Sure, it got an official Xbox 360 release in early 2006, but it was an Xbox 1 game that got a high-def "File --> Save As" port-up for the then-new console. Revenge is the ultimate arcade racing game, combining thrills, chills, tension, and Crash Mode – a.k.a. the Best Thing in Any Racing Game Ever. It’s still just as fun today. Trust us – we just played it again for the 9,367th time. Revenge is the perfect balance of going fast (at a slick, smooth framerate, no less) and smashing s*** on a closed-circuit track. And that’s why the older Revenge makes this list over its newer sequel, Paradise – the boldness of Paradise’s open-world racing is offset by races that go awry without clear directions and, most of all, by the puzzling, are-you-f*****-kidding-me omission of Crash Mode. – Ryan McCaffrey

Conviction may not even be the best Splinter Cell game, but it was an admirable attempt to try something new with the franchise – and it paid off. Sam Fisher became a fast-paced predator who leapt out of shadows more so than lurked within them. Mark-and-Execute was a fierce form of firepower that enabled automatic executions, and that it relied on melee attacks to power it up further encouraged quiet and efficient takedowns. Conviction also marks one of the rare instances of comprehensible storytelling – the motivation of avenging a murdered family member was a relatable revenge fantasy. What’s more, the well-paced missions kept you on your toes in terms of what to expect from the narrative as well as how you’d play it out. The co-op multiplayer retained most of what made the strong campaign memorable, but forced you to truly rely on the skills and assistance of another expert infiltrator. Splinter Cell: Conviction is a great example of how to modernize a franchise in a way that will extend its lifetime considerably. – Mitch Dyer

Our pick for Dance Central 2 drew a lot of confusion around the IGN office -- most of those who saw it on the list asked, “Really?” and suggested something far less groovy to take its place. The thing about Dance Central 2 is that it involves players in ways most games can’t. Dance Central engenders the kind of liberated, kinetic gameplay Kinect was built for, much in the same way as the first, but this time with multiple players. With someone shuffling alongside you, it’s so easy to give into the music and lose control. Even those who love FPSs can admit that the actual playing of Dance Central 2 feels more energizing and meaningful than capturing any flag. For those who aren’t resistant to dancing in their living room, Dance Central 2 is simply more hed-bobbing dance music and fun new moves, and the appeal is magnetic. You can’t watch someone loving Harmonix’s star motion game without at least considering giving it a go. If Dance Central justified Kinect’s existence, Dance Central 2 demands owning it. So: Yes, really. – Mitch Dyer

Give Saints Row credit for not only figuring out what it is, but also for embracing it. The tastelessly over-the-top sandbox gang game is the anti-GTA: low-brow, loaded with head-scratching cameos (Burt Reynolds, anyone?), and completely whacked out of its skull. It plays like a game where any insane idea was not only accepted by the development team, but then polished to perfection by designers who took the nuttiest stuff and made it fun to play. Stumbling naked and drugged through a prostitution dungeon? Becoming a walking toilet in a virtual reality simulation? You have got to see this – and be sure to stay for both of the unbelievably awesome “WTF?!” endings. – Ryan McCaffrey

Car porn. That’s what developer Turn 10 Studios shamelessly advertises Forza Motorsport 4 to be, and that, gloriously, is what it is. The Xbox’s answer to Gran Turismo might not look quite as stunning as Sony’s signature racer (though it does look outstanding), but it’s decidedly more playable and packed with many more user-friendly features. First, the cars themselves: a select handful are viewable inside and out in Autovista mode, and the rest are fully modeled so that you can drive from cockpit or traditional external camera views. And the rides themselves vary wildly – everything from electric cars (Tesla Roadster) to pop-culture superstars (DeLorean DMC-12) to every flavor of supercar in-between. Outside of the races, you’ve got challenges to issue to and receive from other players, a robust multiplayer suite, car customizations out the tailpipe (including the return of the user-generated content farm known as the Auction House), and more. It is the ultimate game for gearheads on Xbox. – Ryan McCaffrey


Source : ign[dot]com

Wednesday, August 15, 2012

What You Won't See in Assassin's Creed III

In December 2010, Ubisoft created a video that represented its ambitions for Assassin's Creed III - something known as target footage. Creative Director Alex Hutchinson insists that developers should always aim for exactly what they intend to ship, never over-estimating their capabilities or falling short of their own expectations. Hutchinson presented the Assassin's Creed III target gameplay render during his GDC Europe Keynote, and it was almost indistinguishable from what we've all seen from the near-finished game. In just a few short minutes, it establishes traversal and combat animation routines, the hunting mechanics, jumping through trees and climbing any cliff. But it isn't exactly Assassin's Creed III; a lot has changed along the way.

“

For a while we took the bow out of the game

"Some of the notable cuts from that footage include the idea of scalping," Hutchinson explained. It was something that was "historically defensible", but in the context of gameplay it was too gruesome and didn't serve much purpose for the character. For a while the bow was taken out of the game, too, because it wasn't historically supported enough to give Ubisoft the confidence to include it. Additional research eventually gave Assassin's Creed III's development team enough evidence to include it. There was originally a hook-blade as well, an extension of one of Ezio's tools, which you'd throw it at enemies to pull them toward you. "People on the team kept saying 'Get over here!' every time they used it," said Hutchinson. He took it out of the game, but a version of the device stayed in Assassin's Creed III -- you can hook enemies to yank them up tree branches.

Philadelphia was prototyped for Assassin's Creed III, but ultimately cut because "it just wasn't very much fun." Hutchinson said Philadelphia is "very, very flat, it's very, very rigid. The streets were too wide." It also would have represented the first "planned city" in the series -- Philadelphia was built on a grid, unlike the more unpredictable nature of past settings. Instead, Philly is a town you'll visit in cutscenes rather than suffer through in gameplay.

When it came to creating a main character, Hutchinson wanted a hero that could hang with Altair and Ezio. "I believe, even as someone who didn't work on [Assassin's Creed II], that Ezio is one of the best characters in games." Connor, therefore, had to be as iconic as Ezio and Altair. He was always intended to be Native American -- "We didn't want to make Mel Gibson from The Patriot fighting for America, nor did we want someone fighting for king and country -- but he wasn't always the guy we know now.

Early concepts deliberately went to artistic extremes. The "full on eagle outfit was never going to fly," Hutchinson said. In that particular image, Connor was decked out in wide-spreading feathers and had an an animal head for a hat. Ubisoft concepted him in all sorts of animal skins as well as minimalist robes before ultimately settling on subtle cultural twists on a classic white robe.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Tuesday, July 31, 2012

The Pros and Cons of a Hobbit Trilogy

Lord of the Rings fans have plenty of reason for excitement these days as this December will see the release of the first part of director Peter Jackson's film adaptation of The Hobbit. However, in recent weeks rumors have been building that Jackson's duology had quietly expanded into a trilogy. Those rumors were confirmed yesterday when Jackson announced that he'll be adding one more Hobbit movie onto his already busy slate.

The big question now is whether this announcement is cause for further excitement or concern. Does one novel really need three movies to be properly adapted? Will audiences tolerate having to wait an extra year for the saga of Bilbo Baggins to wrap up? In this feature, we explore some of the pros and cons to lending the trilogy treatment to The Hobbit, as well as the storytelling choices Jackson will have to contend with as he prepares to commence shooting additional footage next year.

How to Break Up the Trilogy

One of the first questions to arise after yesterday's announcement was “How are they going to divide the three movies?” The adaptation process was much more straightforward with the Lord of the Rings trilogy. Each book became the source for one movie. With The Hobbit, however, one single book is being split into three discrete chunks. And given that The Hobbit is significantly shorter than any of the three LotR novels, many are worried that this story will be stretched too thin.

Obviously, plenty of material will need to be added, which will be discussed at greater length in the other sections. But simply in terms of dividing the book as neatly and elegantly as possible into three parts, Jackson may be in a better position than he was with a duology. Much like Harry Potter and the Deathly Hallows, there isn't an ideal halfway mark in the book. A duology is stuck either ending the first half on a weak note without a major conflict to usher the movie to its climax, or cramming a disproportionate amount of material into one film or the other. In the case of Deathly Hallows, the writers took the latter approach. The majority of the book was adapted in Part 1, while the final battle between Harry and Voldemort was greatly expanded to fill out Part 2.

But again, a three movie format puts The Hobbit in a better position. We picture the first movie hitting its climax with the battle in the Misty Mountains and Bilbo's fateful meeting with Gollum. As far as we can tell, none of the material seen in the first trailer is set beyond this point anyway. The second movie can explore the company's continued journey through the wilderness, their meeting with Beorn, and their hard trek through Mirkwood Forest. The climax of Part 2 would simultaneously center around Bilbo and the dwarves' escape from the Wood Elves and Gandalf's battle with the Necromancer in Dol Goldur. From there, the third and final chapter could focus on the arrival at the Lonely Mountain, the Battle of the Five Armies, and Bilbo's journey home.

Another option would be to retain the duology format and tackle a completely separate slate of material in the third movie. Part 3 could take place in between the Hobbit movies and the Lord of the Rings trilogy, bridging the gap between the two and exploring the events of that 50-year period. However, this option doesn't seem likely. Jackson has noted that an additional two months of filming will be required next year to complete the trilogy. While that's no small amount of extra footage, it doesn't seem adequate to craft an entirely new movie.

More Gandalf

Though set many decades before the Lord of the Rings trilogy, The Hobbit includes a number of familiar faces for fans to latch onto. Aside from Martin Freeman's younger, less worldly Bilbo Baggins, the most significant returning character is Gandalf. Once again, this elderly wizard arrives at Bag End to usher its owner on a long, strange, and life-altering journey.

Gandalf serves as a guide and protector for Bilbo and the dwarves in the early leg of their journey. However, he practically drops out of the story after a certain point, not returning until the climax of the book to lend his trademark timely assistance in battle.

One possible benefit to expanding the adaptation into a trilogy is that it allows Jackson to focus much more attention on Gandalf's exploits. The book is fairly cryptic about what those exploits involve, only revealing that Gandalf had concerns of his own and that he was locked in a battle with the Necromancer of Dol Goldur even as Bilbo and friends were escaping captivity in another part of Mirkwood Forest. With the movie, we'd like to see a more parallel storytelling approach taken. Rather than frame the entire story from Bilbo's point of view, Gandalf's adventures can serve as a counterpoint.

Luckily, we're not too worried about a lack of source material to inspire Gandalf's scenes. While The Hobbit itself might not have spent much time on Gandalf's side adventures, Tolkien's appendices and unfinished stories shed much more light on this material. In particular, the story “The Quest of Erebor” from Tolkien's Unfinished Tales casts the events of The Hobbit in a new light. There, Gandalf recounts his desire to eliminate Smaug the dragon as a potential ally to Sauron and his true reasons for wanting to include Bilbo in Thorin's traveling party. This tale acts as a more serious counterpoint to Bilbo's own recollections.

What does concern us is that the movie might take too many liberties with Gandalf in order to make him a more identifiable character. For instance, some of the footage in the first trailer seems to suggest that Gandalf and Galadriel have some sort of deeper bond, which is certainly not corroborated by anything Tolkien ever wrote. Bilbo should be the everyman hero of the movies, while Gandalf is Middle-earth's larger-than-life defender.

Revealing the Necromancer

As mentioned, Gandalf's conflict with the Necromancer of Dol Goldur forms a significant part of the conflict in The Hobbit, even though readers never experience the battle firsthand. But who is the Necromancer, and why is Gandalf so concerned with him?

As it turns out, the Necromancer is none other than Sauron, the shadowy villain who threatened Middle Earth throughout the Lord of the Rings trilogy. At this stage in Tolkien's timeline, Sauron is still physically weak and working to consolidate the power he lost in his war with the Last Alliance. Centuries before the events of The Hobbit, Sauron arrived in Mirkwood as “a shadow of fear” and established his fortress at Dol Goldur. It took many years for Gandalf to discover with certainty that the Necromancer and Sauron were one and the same, and more still for him to marshal allies such as Saruman, Elrond, and Galadriel to help him drive Sauron out of the region. As the Lord of the Rings movies showed us, those efforts proved to be too little, too late.

If the movies are to show an increased focus on Gandalf relative to the book, then it stands to reason we'll see more of the Necromancer as well. This creates an interesting challenge for Jackson. Sauron is a very vaguely defined villain throughout Tolkien's writing. In his finished works, Sauron is never more than a looming, faceless threat. Even the LotR movies broke with tradition by actually showing viewers what Sauron looked like. How much further should Jackson break with tradition? Will we see what the Necromancer looks like before his full power has returned? Will he actually speak to Gandalf and the members of the White Council? Will he have a distinct personality?

The possibilities are intriguing, but there's plenty of room for error in shining too much of a spotlight on the villain. Sauron is a villain who is defined by his mystique. The fact that he's such a vague, unseen presence in Tolkien's stories is part of his charm. By molding Sauron into more of a distinct character, Jackson runs the risk of destroying that charm. Like the Joker's origin in The Dark Knight, some things are better left unknown.

Tying the Franchise Together

The residents of Middle-earth tend to live longer than your average, contemporary human. The benefit there is that, even though these movies take place decades before the Lord of the Rings trilogy, many of our old favorites are perfectly capable of stopping by to make cameo appearances. Besides Gandalf, we know that characters like Galadriel, Elrond, and Legolas will be appearing in The Hobbit. Meanwhile, Elijah Wood and Ian Holm will be reprising their roles as Frodo Baggins and an elderly Bilbo, respectvely, in a series of framing sequences set in the period of the LotR movies.

More Hobbit movies means more room for these sorts of cameos and nods to the previous films. And naturally, this can be a good or bad thing depending on how Jackson chooses to handle the material. Our inner continuity nerd loves the idea of additional nods to these ancillary characters. And with the need to expand the plot of the Hobbit to legitimately fill three movies, this sort of material may be the best option. Rather than invent new obstacles for Bilbo and the dwarves to overcome, new scenes exploring the role of characters such as Galadriel may make for more elegant additions.

But again, we worry about the direction some of these scenes might take. There's always room for missteps when you veer too far from the source material. On the other hand, we'd rather see Jackson err on the side of experimentation than deliver three movies of painstaking, rigid adherence to the source material. The same people who made fun of the LotR movies for featuring nothing but people walking would have an absolute field day.

Jackson has specifically noted a desire to explore some of the material laid out in the appendices to The Return of the King. This material explores various tidbits of Middle-earth history in the years leading up to and following the LotR novels, including Aragorn's hunt for Gollum. Jackson actually mentioned said hunt as one piece of material he'd like to explore in the movies. However, that hunt occurs during the early chapters of The Fellowship of the Ring. Aragorn himself is a mere boy during the events of The Hobbit. Does this mean that the Bilbo/Frodo framing segments are just the tip of the iceberg as far as Jackson's approach to shifting chronology?

We hope not. At the end of the day, there needs to be a distinction between The Hobbit trilogy and the LotR trilogy. These three new movies have to be able to stand on their own in addition to serving as worthy prequels. Too much emphasis on bridging the gap is only going to drag down the story. The worst case scenario is that the third Hobbit film wraps up the conflict with Smaug midway through and devotes the remainder to building the groundwork for Fellowship. We don't want a Return of the King-style, rapid-fire series of endings. We want a rousing climax followed by a brief, purposeful wrap-up.

The Future of the Franchise

Reactions to the news about The Hobbit becoming a trilogy have been mixed. Many fans have taken heart that Jackson seems motivated by his love for the franchise and his desire to tell the best story possible, rather than studio pressure. Other cynics remain convinced that Warner Bros. arranged the move in order to fill the void left by now completed, lucrative franchises like Harry Potter and Christopher Nolan's Batman trilogy.

In the end, the motivations behind the decision matter less than the execution. For better or worse, Jackson's handling of the Hobbit trilogy will determine the ongoing future of Middle-earth in Hollywood. Will casual audiences maintain an interest in this story all the way through Christmas 2014? Is a year too long to wait in between each installment?

Jackson's relative success in handling the ancillary characters and adding story material not found within The Hobbit itself will determine how well suited Tolkien's stories are for further exploration. Can the movies still succeed when they explore less well-defined characters and conflicts? Jackson' success with adding to and filling out the story of The Hobbit could pave the way for even more movies devoted to further expanding Middle-earth. We'd love to see movies devoted to the first war against Sauron, key events from The Silmarillion, or even an actual sequel to Lord of the Rings. But first fans need proof that it's possible for a movie to do justice to the franchise by venturing into more unfamiliar territory.

Jesse is a writer for IGN Comics and various other IGN channels. Follow Jesse on Twitter, or find him on IGN.


Source : ign[dot]com