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Showing posts with label adventures. Show all posts
Showing posts with label adventures. Show all posts

Monday, November 5, 2012

The Worlds of Wreck-It Ralph 2

The new release Wreck-It Ralph is a movie that should appeal to anyone who loves CG animated adventures, but it has a special appeal for gamers. The movie is crammed with references and homages to video games of both the classic and modern era. Even the movie's two leads, Wreck-It Ralph and Fix-It Felix, are inspired by Donkey Kong and Mario, respectively.

As Ralph embarked on his quest for acceptance, the movie featured three game worlds inspired by real-world games and gaming genres. There was the Donkey Kong-esque Fix-It Felix Jr. arcade world. There was Hero's Duty, a hardcore sci-fi shooter inspired by games like Gears of War, Halo, and Metroid. And there was Sugar Rush, a world that was equal parts Mario Kart and Candy Land.

We were only disappointed that the movie didn't feature even more worlds. There are plenty of genres still ripe for Wreck-It Ralph's brand of spoofing. But with a sequel looking very likely at this point, the potential is still there. We've picked out a handful of worlds we hope to see appear in Ralph's next epic quest.

Fantasy World

As seen in: The Legend of Zelda, Fable, The Elder Scrolls

We're not expecting an actual movie based on the Legend of Zelda anytime soon, so the next best option might be to throw Ralph into a world inspired by Hyrule or Fable's Albion. Rather than the running and gunning of Hero's Duty, this world would force our heroes to navigate labyrinthine dungeons, contend with mind-bending traps and puzzles, and battle dragons, goblins, and the undead. Perhaps the movie could lampoon the endless, arbitrary fetch quests these games often saddle players with or the fact that action RPG heroes like Link so rarely speak.

Horror World

As seen in: Resident Evil, Silent Hill

Outside of Cyril the hatchet-wielding, emotionally supportive zombie, Wreck-It Ralph didn't pay much attention to the colorful legacy of horror gaming. To some degree that's understandable, as it can be difficult to maintain a family-friendly PG rating when dealing with nightmarish landscapes and zombies, vampires, and the like.

Still, we'd like to see more horror representation next time around. There has to be a way to put a more colorful and less scary spin on popular games like Resident Evil and Silent Hill. What happens when Ralph's giant fists go up against a Pyramid Head or Tyrant? Is it possible to scare even the unflappable Sgt. Calhoun? Are all zombies as friendly as Cyril when they aren't on the clock? These are questions that need answering.

JRPG World

As seen in: Final Fantasy, Dragon Quest

If any gaming sub-genre could do with a little Wreck-It Ralph spoofing, it's the Japanese RPG. Games like Final Fantasy are known for their epic role-paying experience and creative worlds, but also for outlandish fashion design, androgynous male heroes, strange animal sidekicks, and intricate attack sequences that take entire minutes to play out in some cases.

Why not throw Ralph and the gang into a world that draws on these elements? In general, we'd like to see more of Japan's rich gaming culture reflected next time around. Cameo appearances from Nintendo characters and an “Aerith Lives” tag spray-painted on a wall aren't enough. And really, with Square-Enix's RPG characters already mingling with the Disney crowd on a regular basis in the Kingdom Hearts games, is it that much of a stretch?

Fighting Game World

As seen in: Street Fighter, Mortal Kombat

Zangief pretty much stole the show in the movie's early moments. But we never did get to see his talent for crushing a man's skull between his thighs in action. And while that might sound grotesque for a Disney movie, they did get away with allowing Kano to rip out someone's heart. Maybe Cyril can take another one for the team.

In any case, we'd love to see Ralph and his friends thrust into a world inspired by popular fighting games like Street Fighter and Mortal Kombat. Imagine Ralph battling a character like Goro or setting a new high score in Street Fighter's car smashing mode. Even the 2D perspective of these games could offer the animators some fun new opportunities for CG storytelling.

Adventure World

As seen in: Uncharted, Tomb Raider, Pitfall

The recent announcement about Disney buying Lucasfilm has us hoping that Indiana Jones will be back in action before too much longer. Perhaps a Wreck-It Ralph sequel can allow Disney to dip their toes into the international pulp adventurer pool by including a world inspired by Indy-esque games such as Uncharted and Tomb Raider.

The first movie did a great job of taking the Halo/Gears of War shooter formula and delivering an epic action sequence built around it. We'd like to see the sequel do something similar for these titles. The movie could deliver epic dashes through tombs, ruins, and jungles that could put any previous live-action efforts to shame.

MMORPG World

As seen in: World of Warcraft, Second Life

One popular gaming genre that has a huge amount of potential for a Wreck-It Ralph sequel is the massively multiplayer online RPG. While World of Warcraft is still the most popular MMORPG, we're not focused on the fantasy elements this time. Instead, we're more interested in the social aspect of these games and the ways they connect players.

Director Rich Moore has already talked about how a sequel “would bring the characters involved a bit more up to date.” An MMORPG would drag Ralph and friends out of the arcade and into the modern gaming landscape. A gaming landscape inspired by WoW or Second Life would allow the characters to actually interact with humans in a way they really can't when they're stuck inside of an arcade machine. The potential here is almost limitless, both in terms of the worlds it can allow and in exploring the poignant relationship between gamers and gaming heroes.

Jesse is a writer for various IGN channels. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.


Source : ign[dot]com

Wednesday, October 31, 2012

Avenging Spider-Man Annual #1 Review

There's been a real renaissance of fun, lighthearted superhero adventures at Marvel lately, and you can add one more book to the pile with Avenging Spider-Man Annual #1. Though little more than a slightly longer installment of the main series, it succeeds in offering another worthy team-up between the webbed wall-crawler and Yancy Street's favorite son.

Rob Williams and Brad Walker step in as the creators for this standalone adventure (though it's not as if Avenging has ever had a stable creative team). Williams kicks off the adventure with a clever idea -- what if two brothers go digging for relics of past superhuman battles in Central Park. The result is the uncovering of a device that makes everyone in Manhattan fill with rage and attack each other. I take it that's supposed to be a change from the usual status quo there.

Needless to say, the script is a fun and breezy read that offsets the slowly darkening tone of Amazing Spider-Man nicely. Williams doesn't always pace his humor well, with too many jokes and pop culture references flying about in the early pages, but in this case too much humor is probably better than not enough. The two brothers and their constant bickering provide a fun counterpoint to Peter and Ben's prickly relationship. The limited invovlement of Franklin and Valeria Richards also adds a ncie touch. Only Williams' choice of villain leaves something to be desired.

Walker's art offers an appreciable shift from his usual harsh style. Most notably, his facial work is more relaxed and expressive. Only rarely do characters suffer from "Brad Garrett face." Walker's Spidey is also highly dynamic and detailed.

If books like Wolverine and the X-Men don't completely fulfill your desire for goofy superhero antics this week, you might consider giving this annual a try.

Jesse is a writer for various IGN channels. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.


Source : ign[dot]com

Thursday, October 11, 2012

NYCC: Wolverine, Iron Man Season One Graphic Novels on the Way

At a retailer breakfast during NYCC today, Marvel unveiled plans for more of its Season One graphic novels -- books that aim to freshen up the earliest adventures of its key heroes -- in the form of Wolverine and Iron Man.

Tackling Wolverine: Season One will be writers Ben Acker and Ben Blacker (of TV's Supernatural) with Salva Espin on art, which explores Logan's journey from hardcore vagabond to X-Man, including his first appearance way back when he battled the Hulk in Incredible Hulk #180.

Iron Man: Season One is being written by Howard Chaykin with art from Gerald Parel, and will aim to modernize Tony Stark's origin once again.

Also announced at the retailer breakfast was Deadpool Killustrated from writer Cullen Bunn, in which the spirit of Deadpool Kills the Marvel Universe lives on with Wade Wilson going around to kill off some literary classics, including Moby Dick, Little Women, Sherlock Holmes, and Dracula.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He loves superhero pets so hard.


Source : ign[dot]com

Friday, September 14, 2012

Indiana Jones: The Complete Adventures Blu-ray Review

It's here! One of the single most anticipated releases of the year has finally made it! But before we dig into Indiana Jones: The Complete Adventures four-disc Blu-ray set, let's take a trip back through the series and discuss each film.

Among film geeks there's always been one big debate that's garnered much discussion: Which Indiana Jones film is really the best?

While no one would probably list Kingdom of the Crystal Skull as the absolute best of the saga, there's been some good arguments for the other three films in the series. But the first two sequels of the original Indy Trilogy have their strengths and their weaknesses, but more on that in a bit.

The Films:

Raiders of the Lost Ark is the perfect adventure film. Much like Jaws is the perfect shark film, and Jurassic Park is the perfect dinosaur picture, Steven Spielberg has a habit of crafting the “definitive” version of pretty much every movie he makes. Raiders is energetic and lively – layered with fun homage and nostalgia, and painted with colorful characters, a great story and some of the best action sequences in all of cinema history.

The film is perfection. It's gritty, violent, scary, funny and completely charming. And despite the three decades that have passed since the film was released, Raiders of the Lost Ark is still an engaging, exciting action picture with at least three more decades of replay value left in it. The film's narrative structure is awesome, and much like Star Wars, there's a sense of realism and true character to Indy's world – with nearly limitless potential for more stories to be told within the film's vast universe.

And to think, Raiders almost never happened. Or rather, Raiders might have been a Bond film had Steven Spielberg gone that route instead, and landed a job creating a new 007 picture. But instead, we got Harrison Ford as the whip-cracking archeologist, Indiana Jones, and the world was all the better for it.

Score: 10 out of 10

Indiana Jones and the Temple of Doom is an odd beast that's often referred as the “dark” Indy picture, and with good reason – it's gory and sometimes a bit mean-spirited. But to balance the darker side of the picture, Temple of Doom is also a bit goofier than Raiders, with slapstick comedy, a child sidekick and brazenly illogical action set pieces, like the plane crash in the first act, and the downright silly raft scene that ensues.

Temple is also a bit culturally insensitive, opting to gross out audiences with the deliciously nasty Indian cuisine. Monkey brains, anyone? It's an undeniably memorable scene – one of the best of the series – but slightly offensive it most certainly is. The film is also seasoned with a bit too many creepy crawler scenes, and it stacks them right on top of each other instead of spreading them out a bit better. Indy's sidekick, Short Round, can also get on the nerves at times. And Indy's love interest, Willie, is a bit too weak and whiny.

It's no secret that Steven Spielberg and George Lucas were going through a tough time in their private lives during this era, and it's reflected in Temple of Doom. But even with it's flaws, there's a lot to love about the film. Cinematography is simply breathtaking, for one. And the darker, more selfish version of a slightly younger Indy is fascinating. It's interesting seeing this man before his encounters in Raiders, and it helps give context to who he is as an individual. So, despite the film's many weaknesses, Temple is a fun, equally action-packed adventure. It's darker, and not as enjoyable to re-watch, but the film definitely has its moments.

Score: 7 out of 10

Indiana Jones and the Last Crusade is a return to form, and is often considered a near perfect sequel, matching the action and excitement of the first adventure, while adding more character development to Indy. We get to meet Indy's father, played with gusto by Sean Connery. We get to see many of the characters from Raiders. And we get another Nazi-centric set of villains.

But, despite the many strengths of Last Crusade, there's also a safeness to the picture. It doesn't take many chances, unlike Temple, and plays a lot like Return of the Jedi, swapping a more complex story for one that somewhat retreads the magic of the original picture. The film's love interest is completely bland. And, like Temple of Doom, the film sometimes relies a bit too heavily on silly humor.

But make no mistake, Last Crusade is a pretty awesome adventure, and the last great Indiana Jones film. Everyone's clearly having a great time, and that's reflected in the movie. The action set pieces are quite awesome, and the creepy crawler moments are far better spaced than before. While Last Crusade might be a tad more polished and neater than Raiders, it lacks that gritty charm of the original. But there's plenty of room to debate which film is better, and it all boils down to what appeals to you more.

Score: 9 out of 10

Ahh, Indiana Jones and the Kingdom of the Crystal Skull, you menace, you. It's true, the fourth and possibly final chapter in the Indiana Jones saga ends on a bit of whimper. The story, in many ways, represents a breakdown of communication between Lucas and Spielberg, with Spielberg largely disagreeing with his friend over creative choices. Ultimately, he simply bowed to Lucas' demands and we have the least fascinating, most frustrating chapter in the Indy saga.

Kingdom of the Crystal Skull is so hated by the fans that many consider it a cancer to this Blu-ray box set, and the sole reason why some will wait until individual releases are put out (which may never happen). But is the film really that bad? Well, yes and no. Kingdom of the Crystal Skull is a disappointment, riddled with bad choices in nearly every corner, but there is a hint of a good movie underneath the flying monkey and aliens, err, inter-dimensional beings.

The simple notion of Indy feeling empty, like his life is coming to close only to discover it's really just beginning, is heartwarming, and the stuff of Spielberg greatness. And a few of the action set pieces are pretty damn fun. The opening act is pretty good, especially the car chase. And the fight with the ants is also intense, harkening back to classic Raiders action. But then there's the CG crap, the bad sidekicks, Shia LaBeouf, the awkward plotting, the not-so-villainous villains and, well, pretty much everything else. If you can put on your blinders (or hide yourself in a fridge) and just focus on the story of Indy finding his greatest treasure – a family – the movie isn't so bad. But you'll really need to forgive the film of a mountain's worth of shortcomings.

Score: 6 out of 10

The Blu-ray:

The Indiana Jones: Complete Adventures Blu-ray arrives courtesy of Paramount and Lucasfilm. Let's just start out by saying that, to my knowledge, all four films have remained untouched by the fingers of CG-crazy visionary known as George Lucas. Even the added CG mountain shots from the 2008 DVD version of Raiders have been restored to the old matte painting version. Keeping Spielberg's original vision and intentions seemed to be key here, and fans should have no worries about any inorganic sound effects, added “Noooos!” or CG blinking. The only tweak noticed was the deleted reflection on the glass from Indy's encounter with the rattle snake, and pretty much everyone agrees that this was a good fix. Alas, all the terrible CG from Kingdom of the Crystal Skull is still intact, monkeys and all.

The discs themselves are housed in a digibook case, with a hard cardboard slipcover, similar to the Star Wars Blu-ray set, with one exception – the discs are slid between the pages.

While this looks nice, it can lead to unwanted scuffs and scratches on the discs themselves, even with the scratch guard that's standard on all Blu-ray discs. The set does look nice, at least, but when it comes to big sets like this, practicality should be considered over design. People want this stuff to last. They don't want the discs to get scratched. With that in mind, it would have been better to see standard BD cases instead. They're durable and they don't mess with the discs at all.

The case is also missing any information about the discs. What are the special features on disc four? You'll have to plop the disc in your BD player to see. What are the specs for the set? Well, if you've already thrown out the little slip that advertizes the set, you won't know until you play the films. We get a two-page spread dedicated to the cast and crew credits, but why not the disc specs? The old Indy DVDs included a booklet! So did the Star Wars Blu-ray set. It's a minor pet peeve, but seriously – would it have been that hard to include some specs and bonus feature info on the inside box? Come on.

Each of the classic Indiana Jones films have been meticulously restored and remastered, presented in 1080p/AVC and mixed in 5.1 DTS-HD Master Audio. The first three discs in the set include no bonus features, other than trailers and teasers for each respective film. Other than a slight audio update, Crystal Skull appears to be the same Blu-ray from the last release, so we'll be skipping over that one for the bulk of this review. Besides, there's probably not many buying this set hoping to see that film. If you want to know more about that Blu-ray, you can read our previous review here.

The discs are fresh on the market and already there's been quite a bit of debate over the transfers, namely issues with aliasing, contrast, softness and color correction. Much of the debate started when Raiders screened in IMAX early in September, and the debate will inevitably continue now that the set is available (on Sept. 18, 2012).

So, are the problems enough to completely ruin this set's potential? No. In fact, all three classic Indy pictures boast terrific transfers. A natural haze of grain is retained throughout all three pictures, and the restoration yields a flawless image, with no dust or dirt specks in sight. Similar to Star Wars, the films practically look brand new, and will likely be the finest transfers out there for any of the three films for some time. The first film favors the worst of the bunch, though, but that's to be expected. Of the classic productions, Raiders was always the grimiest, grittiest and most guerrilla of the three. The opening sequence in particular is really musty and dirty, but it's always looked that way. There's simply nothing a restoration can do to fix that.

With that in mind, some of the hiccups fans have noted are, in fact, present. Contrast does seem to run a little high throughout all three films, and colors are just a touch more faded than expected. All three films underwent a pretty intensive restoration process, and color correcting and timing was likely used to create the best versions of each film. As such, colors can sometimes vary from the DVD masters to this HD version. To be frank, most fans won't even notice the color and brightness hike, but some videophiles might. Whether it will bother you might hinge on your personal preferences.

The prints also exhibit a hint of aliasing at times, but unless you scour through every single frame of the Blu-ray, you'll be hard pressed to notice this issue when watching the films at regular speed. The odder issue is the lack of sharpness. Each film runs a tad softer than expected. This could be the result of degraded film prints, DNR or general remastering procedures. While all three films are clean, with fine textures, details and plenty of striking depth – more so than any other home video release – there is just a hint of softness that surprised on occasion.

It's worth reiterating – most fans will not notice the slight flaws in these transfers. And even for those who do, it's hard to deny that Indiana Jones looks better than ever.

The same can be said for the less controversial 5.1 DTS-HD Master Audio tracks found on each film. The tracks have been organically upgraded and remastered to modern specs without adding any additional audio elements or effects. Unfortunately, though, the mixes are only presented in 5.1. For a time, Paramount was embracing 7.1 mixes, but they seem to go back and forth on fully embracing the 7.1 sound field. It's possible, since this release is focused on the director's original intentions, that a 7.1 update was nixed in favor of something more organic, but it's hard to tell.

Regardless, each mix is praise-worthy, with atmospheric effects, lively action and John Williams' classic themes roaring through nearly every scene. Dialogue is clean and pristine, with no noticeable hiss, crackles or other intrusive distortions. Surrounds are put to good use as well. Fans will find it hard to pick a favorite mix as all three are quite terrific. Crystal Skull also sounds amazing, though there wasn't much of a detectable boost between the TrueHD mix of the first Blu-ray and this DTS-HD mix.

Disc Four of this four-disc set is where fans will find all the bonus materials, roughly seven hours total. Oddly, there's very little that's new here, though this Blu-ray does port over most, but not all, of the bonus features from previous DVD releases. Goodies are broken up into three sections: “On the Set of Raiders of the Lost Ark,” “Making the Films” and “Behind the Scenes.”

“On the Set” is, sadly, the only “new” addition to the Indy bonus features collection. The documentary is broken into two parts – From Jungle to Desert (30 minutes, HD) and From Adventure to Legend (30 minutes, HD). Both give host to a wealth of outtakes, deleted scenes, on-set fly-on-the-wall home movies, gags and production discussions. There are no canned interviews or retrospective insights – this is just raw behind-the-scenes awesomeness. Be sure to stick around through the whole documentary for about five minutes worth of deleted scenes, outtakes, gags and behind-the-scenes footage from Temple, Last Crusade and Crystal Skull.

“Making the Films” features the original two-hour making-of documentary, broken up by film, found on the 2003 DVD release of the classic Indy trilogy, and presented here in standard definition. There's also a really awesome hour-long archival documentary from 1981. Don't skip it because it's old. There's a TON of slick production insight and behind-the-scenes stuff to munch on. This section also includes a truncated half-hour making-of documentary for Crystal Skull, presented in HD.

Unfortunately, close to two hours of documentaries and interactive goodies from the Crystal Skull two-disc Blu-ray set are either chopped down here or axed completely, so hardcore fans will want to hold on to that release for the complete collection of bonus features. It almost seems like adding Crystal Skull to this set was an afterthought, and it shows in what's missing. Fans probably wouldn't have minded if it were nixed completely from the set in favor of more classic extras. That in mind, the set appears to be missing a few minor featurettes and storyboard extras from the 2008 DVDs.

“Behind the Scenes” is loaded with about two-and-a-half hours of archival featurettes, most of which were found on the 2003 and 2008 DVD sets. A few featurettes from Crystal Skull have also been ported over. All told, there are 12 featurettes here, and a wealth of fascinating info. The 2003 material is presented in SD whereas the 2008 material is presented in HD.

The Verdict:

If you love Indiana Jones, then picking up this Blu-ray box set is pretty much a no-brainer. The transfers have their minor problems, but it's not nearly enough to warrant skipping this set. Audio is outstanding, and pretty much all the extras have been ported over. It would have been nice to see a few more newly crafted goodies, all the old bonus features, and maybe an isolated deleted scenes section. Regardless, Indiana Jones on Blu-ray is a sight to see, and the meticulous time and effort that went into this set is more than commendable.

"Professor of archeology, expert on the occult, and how does one say it? Obtainer of rare antiquities." Become a friend of R.L. Shaffer on TwitterFacebook or MyIGN for quotes, rants, reviews, news and more!


Source : ign[dot]com

Thursday, August 16, 2012

Monster Slaying in Van Helsing

Neocore’s The Incredible Adventures of Van Helsing is an action-RPG that lets you use magic, swords and guns in a Diablo-style action role-playing game. The mechanics in this game should be familiar to genre fans, where the action is presented from an overhead view and you run around maps wiping out packs of enemies then scoop up the loot they drop.

Making kills earns you experience to level up and accumulate points. Some of these points can be used to boost Van Helsing’s primary attributes, and others go into a skill tree that’s split into three main branches: swords, guns and magic.

In addition to using points to power up individual skills, you’re able to learn individual modifiers that can be activated during a fight. Van Helsing builds a resource while he battles that can be used to trigger these multipliers, which then come into play the next time the skill they’re attached to is used. For example, Van Helsing can burn enemies with a fire carpet spell that spreads flame across the ground. If you have enough of the modifier resource available, you can activate a booster that dramatically expands the fire’s area of effect the next time it is cast.

Three modifiers can be activated at a time, adding a little bit more depth to the system as you consider whether you should activate three different multipliers or instead stack the same one three times to greatly enhance its effects. If Neocore adds a lot of useful variety with the modifiers, this could lead to some more interesting battles.

The item system allows for more customization, offering options to combine and break down certain items so you can enhance whatever statistics happen to support your build. In case even after all your skill and item tinkering you’re not powerful enough to cut past enemies, others can join your game, as there’s support for four-player cooperative play.

Whether or not The Incredible Adventures of Van Helsing really catches on when its ready depends a lot of factors that aren’t really possible to assess in a short play session, but the basics certainly seem to be there. Enemy types also seem to have varied characteristics, as some will explode into poison clouds when killed and some are resistant to incoming damage from the front, forcing you to move around, stay active, and switch around weapon types. Neocore’s action-RPG is scheduled to be released sometime in the fourth quarter of 2012 for PC and Xbox Live Arcade.


Source : ign[dot]com

Wednesday, August 15, 2012

Resident Evil's Weirdest Enemies

Through the years, the Resident Evil franchise has offered its fair share of epic, zombie-fueled adventures. From the exceptional first entries that focused on survival horror to the more action-oriented modern releases like Resident Evil 4 and Resident Evil 5 - the franchise stands as a shining example of how to do zombie-gore right.

The funny thing is, the more memorable Resident Evil enemies usually aren't traditional zombies. In fact, some of them are downright weird. Elephants, giant snakes, plants, dudes in armor - when you really think about it, some of the creatures we've taken down in the name of survival have been pretty damn freaky.

In honor of the forthcoming release of Resident Evil 6, we've compiled the absolute weirdest enemies the RE franchise has to offer. These are in no particular order - although I think we can all agree the zombie elephant would have been number one. Take a look, then let us know your own favorites in the comments afterward.

On to the weirdness!

Neptune

As if Great White sharks weren't frightening enough, the bastards at Umbrella had to go and make B.O.W.s out of them. Bop it on the nose! I hear they hate that...

Hunter

Good ole hunters - giant, reptilian B.O.W.s with giant claws and mean tempers. He looks like he's yelling, "WHY ARE MY HANDS SO BIG!?"

Eliminator

ZOMBIE MONKEY! How can you not like that? Still - it's freaking weird.

Plague Crawler

Ew. Freaking... EW! Giant bugs are not only nasty, and unsanitary, they're also just not normal. Bugs should stay bug-sized.

Stalker

You only thought Aslan was on your side.

Web Spinner

This one's kind of just a spider. But it's HUGE! That's weird.

G

Not surprisingly, G is a product of the G-Virus. It's born from a human host - which is not only strange, but also endlessly unsettling. Also, if you looked at that and didn't think "zombie E.T." - shame on you.

Duvalia

This dude makes those Plagas that burst from your neck seem downright friendly. Disgusting.

Titan

It's a zombie elephant. What more do you need to know?

Alligator

A zombie alligator is different from a regular alligator because... it... well... it's bigger. That's about it.

Queen Leech

A former pet of Dr. Marcus, the Queen Leech is a product of Progenitor virus experimentation. That's what you get for keeping a leech as a pet. Freak. It also looks strangely like Bongo Bongo from The Legends of Zelda: Ocarina of Time. Except without the bongo...

Ivy

A lot of the other enemies on this list are funny, but still frightening. This one is a plant with legs - which is just dumb.

Cephalo

It's like some sick game of jack-in-the-box, but where Jack is a disgusting Plaga that pops out of a zombie's severed neck rather than a box. Thanks for stomping all over our innocence, RE. At least he's wearing sandals, though. You can't be afraid of a man in sandals.

William Birkin

Man, and you thought your family was messed up. Worst. Father. EVER.

Armadura

A suit of armor infected by a Plaga. WTF?! So many questions... so few answers.

Big Man Majini

This one is basically just a big dude. The fact that he doesn't look at all like a zombie is the weird part. Um, ya. Moving on.

Licker

Its body is rotting, but its brain is perfectly intact? Its tongue is longer than its neck? This classic villain makes no sense. Watch out though! It'll lick you to death! Nooooo!

Giant Moth

Look at his mouth - this guy was clearly infected by the Zoidberg virus. Seriously though, what were they hoping to accomplish with this one? When is Umbrella going to learn that no one benefits from giant, infected bugs?

Bitores Mendez

That... has got to hurt.

Ghiozzo

That ginormous fish-monster could never fit in that tiny pool. Weird!

Lurker

Okay, this guy is just awesome. Expect to trip the **** out if you lick this frog's back. And maybe die. And maybe turn into a zombie. Proceed with caution.

Ndesu

He was actually only unshaven before the mutation happened and now look - a full beard! Also, he wears a dead dude for a belt buckle.

Executioner

At what point did he decide it was a good idea to stick nails in his head and torso? Dumbass.

Cerberus

The RE developers sure do love their zombie dogs. He looks more like a "Spot" to me though. I mean, come on. Silly RE developers. Cerberous has three heads.

Yawn

The most badass of badass snakes, Yawn is an awesome - though admittedly weird - B.O.W. that likes to hang around creepy mansions. That expression though - not frightening. He's either yawning, as his name implies, or the happiest puppy ever. I wish I felt half that good right now.

Were those weird enough for you? Did we miss any? Sound off in the comments below, and be sure to let us know your picks for the weirdest Resident Evil enemies.

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can follow her wild adventures on her IGN blog and Twitter. Game on!


Source : ign[dot]com

Tuesday, August 7, 2012

Indiana Jones: The Complete Adventures Bonus Features Revealed!

Indiana Jones will seek out the treasures of Blu-ray this fall. The highly anticipated four-film, five-disc Blu-ray set titled, Indiana Jones: The Complete Adventures, will hit shelves September 18, 2012! The series will also be available on iTunes the same day.

Take a look at the Blu-ray box art below:

From the official press release, "Supervised by director Steven Spielberg and renowned sound designer Ben Burtt, Raiders of the Lost Ark has been meticulously restored with careful attention to preserving the original look, sound and feel of the iconic film. The original negative was first scanned at 4K and then examined frame-by-frame so that any damage could be repaired."

"The sound design was similarly preserved using Burtt’s original master mix, which had been archived and unused since 1981. New stereo surrounds were created using the original music tracks and original effects recorded in stereo but used previously only in mono. In addition, the sub bass was redone entirely up to modern specifications and care was taken to improve dialogue and correct small technical flaws to create the most complete and highest quality version of the sound possible while retaining the director’s vision. The result is an impeccable digital restoration that celebrates the film and its place in cinematic history."

Suggested retail for the set is $99.99. Amazon recently made the collection available for pre-order for $68.99.

Below is a breakdown of full tech specs for each film, as well as bonus features:

Disc 1: Raiders of the Lost Ark

Raiders of the Lost Ark is presented in 1080p high definition with English 5.1 DTS-HD Master Audio, French 5.1 Dolby Digital, Spanish 5.1 Dolby Digital, Spanish 2.0 Dolby Digital, Portuguese 5.1 Dolby Digital, Portuguese 2.0 Dolby Digital and English, English SDH, French, Spanish and Portuguese subtitles. The disc includes the following:

  • Teaser Trailer (HD)
  • Theatrical Trailer (HD)
  • Re-Issue Trailer (HD)

Disc 2: Indiana Jones and the Temple of Doom

Indiana Jones and the Temple of Doom is presented in 1080p high definition with English 5.1 DTS-HD Master Audio, French 5.1 Dolby Digital, Spanish 5.1 Dolby Digital, Spanish 2.0 Dolby Digital, Portuguese 5.1 Dolby Digital, Portuguese 2.0 Dolby Digital and English, English SDH, French, Spanish and Portuguese subtitles. The disc includes the following:

  • Teaser Trailer (HD)
  • Theatrical Trailer (HD)

Disc 3: Indiana Jones and the Last Crusade

Indiana Jones and the Last Crusade is presented in 1080p high definition with English 5.1 DTS-HD Master Audio, French 5.1 Dolby Digital, Spanish 5.1 Dolby Digital, Spanish 2.0 Dolby Digital, Portuguese 5.1 Dolby Digital, Portuguese 2.0 Dolby Digital and English, English SDH, French, Spanish and Portuguese subtitles. The disc includes the following:

  • Teaser Trailer (HD)
  • Theatrical Trailer (HD)

Disc 4: Indiana Jones and the Kingdom of the Crystal Skull

Indiana Jones and the Kingdom of the Crystal Skull is presented in 1080p high definition with English 5.1 DTS-HD Master Audio, French 5.1 Dolby Digital, Spanish 5.1 Dolby Digital, Portuguese 5.1 Dolby Digital and English Audio Description and English, English SDH, French, Spanish and Portuguese subtitles. The disc includes the following:

  • Theatrical Trailer #2 (HD)
  • Theatrical Trailer #3 (HD)
  • Theatrical Trailer #4 (HD)

Disc 5: Bonus Features

Bonus features are presented in standard and high definition (as indicated below) in English with English, French, Spanish and Portuguese subtitles.

  • NEW – On Set with Raiders of the Lost Ark (From Jungle to Desert and From Adventure to Legend)

This comprehensive, brand-new two-part documentary features nearly an hour of rarely seen footage from the set of the film and archival interviews with Steven Spielberg, George Lucas and Harrison Ford, these captivating pieces transports fans back to where the legend began.

  • The Making of Raiders of the Lost Ark (1981 documentary previously unavailable on DVD)
  • The Making of Raiders of the Lost Ark
  • The Making of Indiana Jones and the Temple of Doom
  • The Making of Indiana Jones and the Last Crusade
  • The Making of Indiana Jones and the Kingdom of the Crystal Skull (HD)
  • Behind the Scenes
  • The Stunts of Indiana Jones
  • The Sound of Indiana Jones
  • The Music of Indiana Jones
  • The Light and Magic of Indiana Jones
  • Raiders: The Melting Face!
  • Indiana Jones and the Creepy Crawlies (with optional pop-ups)
  • Travel with Indiana Jones: Locations (with optional pop-ups)
  • Indy’s Women: The American Film Institute Tribute
  • Indy’s Friends and Enemies
  • Iconic Props (Crystal Skull) (HD)
  • The Effects of Indy (Crystal Skull) (HD)
  • Adventures in Post Production (Crystal Skull) (HD)

Lucasfilm has also unveiled a new trailer for the Blu-ray set. Take a look:

As always, we'll keep you posted on any additional info or news as it rolls in!

"Professor of archeology, expert on the occult, and how does one say it? Obtainer of rare antiquities." Become a friend of R.L. Shaffer on Twitter, Facebook or MyIGN for quotes, rants, reviews, news and more!


Source : ign[dot]com

Thursday, July 26, 2012

Gaming with Obsessive-Compulsive Disorder




Despite my love of lost magic, dragon-hunting, and picturesque fields, Skyrim tore me up inside. While some might savor the hundreds of adventures and glittering chests, I dreaded the exploration. With each turn in the dark depths and darker dungeons, I fought my fears. My fear of missing a single tome. A fabled shield. A letter, lost. The thought of missing such treasure wore away my patience. It shriveled up my fun in Bethesda's world. Such is the exhausting challenge of gaming with a mental illness.


The term "obsessive-compulsive disorder" (OCD) gets thrown around often in the realm of gaming to categorize quirky behavioral patterns and habits in our otherwise happy game sessions. But many gamers lack a full understanding of this disorder and its unique impact on what should otherwise be a satisfying pastime. What, then, is this illness?




While some see beauty, I see chances for missed opportunity.



The National Institute of Mental Health (NIMH) explains:


"...People with OCD feel the need to check things repeatedly, or have certain thoughts or perform routines and rituals over and over. The thoughts and rituals associated with OCD cause distress and get in the way of daily life. The frequent upsetting thoughts are called obsessions. To try to control them, a person will feel an overwhelming urge to repeat certain rituals or behaviors called compulsions."


This disorder, like all illnesses, affects people in different ways and to different degrees. I have the good fortune of only suffering a minor case of OCD. And while I smile at my many quirks, I also battle the anxiety and negative thoughts characteristic of the illness. It started in my childhood when I asked my mother to assure me that all the doors were locked every night before bed, and it continued to challenge my perceptions of sickness and -- surprisingly -- romantic relationships well into adulthood.


But video games also provide a breeding-ground for OCD. Considering this, we must strive to identify those specific frustrations and encourage those gamers in need of real help to reach out to their doctors.


Several professionals in the gaming space have tackled this issue before, including our colleagues at the Escapist. While these explorations shine a light on the illness and its interaction with video games, many gamers still confuse personal quirks with OCD. Jumping through the doorway to a boss battle in Mega Man or a methodical process to track down collectibles and Achievements don't always correlate with the illness.




I check options more than once. Always.



As detailed by the NIMH, the illness generally entails the coupling of negative thoughts, fears, and anxiety with the rituals meant to alleviate them. Failing to carry out these rituals, like performing a certain action in a game, can lead to strong feelings of anxiety.


To illuminate the discussion, allow me to submit some personal examples. Before starting a game, I feel the need to check every item in the options menu before beginning the game proper. Playing before performing this ritual causes anxiety, and I will even reenter the options menu after starting to confirm that the options have not somehow changed in the process.


A more recent example arose from playing the Mass Effect series; specifically, I noticed obsessions emerge from the dynamic between Paragon and Renegade points. Mass Effect allows players to make moral choices that reward the hero, Commander Shepard, with points that gauge his morality. Focused on playing a Paragon character, any time I accidentally accumulated Renegade points I felt the urge to redo that choice.


Coming into Mass Effect 3, my heart plummeted when my hero started the game with a sliver of Renegade points that I had no control over. Anxiety erupted with every glance at those points on screen. Even a miniscule and arbitrary detail like this was enough to hurt my experience.


In my many years of gaming these issues have fluctuated in intensity. From replaying entire quests after missing a line of dialogue to completing each map of Diablo III, my OCD has formed and faded but never left. It gnaws at my thoughts when I play games and challenges me to practice self-control.




A breeding ground for imperfection.



Fortunately there are ways to cope with OCD which can help victims further enjoy their gaming and -- more importantly -- their life as a whole. PubMed Health, an online resource from the U.S. National Library of Medicine, notes this reassuring point about treatment: "Cognitive behavioral therapy (CBT) has been shown to be the most effective type of psychotherapy for this disorder. The patient is exposed many times to a situation that triggers the obsessive thoughts, and learns gradually to tolerate the anxiety and resist the urge to perform the compulsion."


What does this mean? Victims can learn how to carefully expose themselves to anxiety and avoid the unnecessary compulsions that typically follow. With the right help and a whole lot of patience, people can handle the disorder and prevent it from consuming them. But always, always consult a medical professional to help you make any important choice related to your health.


Do you have an illness that affects your gaming? Do you feel comfortable discussing it with others? Share your experiences, frustrations, breakthroughs and thoughts in the comments section below. And never forget that gaming should add to our lives in meaningful ways. If something stands between you and your controller, work hard to change it.







Ryan Clements writes for IGN. He truly loves video games, despite his difficulties playing them. He hopes to return to Skyrim one day. You can follow him on Twitter as well as here on IGN.



Source : ign[dot]com