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Showing posts with label activity. Show all posts
Showing posts with label activity. Show all posts

Friday, October 12, 2012

Sinister Review

The haunted house movie has had something of a resurgence in recent years, with Insidious and the Paranormal Activity franchise crafting original and effective spins on the popular sub-genre. And you can now add Sinister to that list, with the new horror from Exorcism of Emily Rose helmer Scott Derrickson pushing all the right buttons to scare the living daylights out of its audience.

Ethan Hawke plays Ellison Oswald, a true-crime writer who hit the jackpot with a book called Kentucky Blood some 10 years previous, and has been trying to replicate that success ever since.

He does so by moving his family to a small town in which a heinous crime with an unsolved mystery has taken place, documenting the police investigation - warts-and-all - and putting it down in book form before getting out while the going is good.


Sinister starts with Ellison taking this approach one step further, moving his family - unbeknownst to them - to a house in which a quadruple murder has recently taken place. Four members of the same family were hung from a tree, with the fifth - a little girl - now missing.

Needless to say, the local constabulary are unhappy with his arrival, but Ellison is a determined soul, and so presses on with his task, and when he finds a box of old home movies in the attic, he knows he is onto something.

Because the Super 8s contain horror of the most tragic kind, featuring footage of blissful family gatherings punctuated by that same clan's brutal murder. It's shocking stuff, but the kind of morbid mystery that Ellison has been desperately searching for in an effort to have another hit.

So rather than telling the police, he begins his own investigation into where the tapes came from, and what links them, with predictably devastating results.

It starts with the family beginning to break down, his wife doubting Ellison's motives, their daughter miserable in the new town; their son acting up at school and having night terrors at home.

But the content of the tapes soon start to take its toll on Ellison himself, the writer turning to drink to deal with the horrors therein, and even starting to question his own sanity as he delves deeper into the mystery.

And that's all we're saying on the story front, suffice to say that Sinister has a few twists and turns up its sleeves, as well as its fair share of scream-out-loud moments.

Some of them are of the lazy variety, with jump-scares in abundance, keeping the audience on their toes but lacking any sort of substance.

The home movie sequences are genuinely terrifying however, with director Derrickson filling the screen with disturbing imagery that's truly the stuff of nightmares, turning us into voyeurs as we in turn witness the actions of a voyeur on screen.

It's all anchored by a marvellous central performance from Ethan Hawke, who remains watchable and even sympathetic in spite of the fact that he's constantly putting his family in danger throughout the film.

Juliet Rylance fares less well as the long-suffering and woefully underwritten wife, although there are nice supporting performances from James Ransone as a somewhat eccentric police deputy and Vincent D'Onofrio as an academic specialising in the occult.

The deaths are imaginative, the score effective (though a little overbearing at times), and the final revelation, while somewhat underwhelming, does unify the story in a strangely satisfying way.

Kudos must therefore to Derrickson and his co-writer C. Robert Cargill for finding a new and original spin on the found footage genre at a time when the market is being saturated with such films, and making guilty voyeurs of us all.

So while Sinister is hardly a game-changer, it is an extremely effective horror feature; one that creates its own highly original mythology, and wholeheartedly terrifies from start-to-finish.


Sinister was the Secret Screening at the 2012 SXSW Festival, and will hit screens worldwide in October.


Source : ign[dot]com

Thursday, October 11, 2012

Find Our Haunted Paranormal Activity 4 Photos To Win A Laptop

Fancy yourself as an amateur paranormal investigator? Want to be rewarded with a brand new laptop for your ghost-hunting skills? Then this Paranormal Activity 4 competition is going to be right up your street.

Box office smash Paranormal Activity returns with the fourth instalment Paranormal Activity 4, with directors Henry Joost and Ariel Schulman. The plot follows Katie, who has just moved into a quiet suburban neighbourhood, where their new neighbours, soon begin to experience the same hauntings which followed Katie and Kristi's family.

All the activity has led to this – Paranormal Activity is back at cinemas everywhere on October 17... and once again it will make audiences scream and jump on their seats!

There's a brand new Toshiba C855 Satellite Laptop up for grabs if you can track down the ghostly presence that has invaded the IGN UK Facebook page.

How To Enter

To be in with a chance of winning head over to www.facebook.com/IGNUK (give us a 'Like' whilst you're there!) and have a look back through our Wall looking for photos that may have become haunted by an evil spirit. When you find the photo you'll be given a link leading to the next stage of the ghost hunt - where you'll also find the full competition terms and conditions.

You have until October 24, 2012 to find the ghostly pictures and complete the challenge.

This competition is open to UK residents over the age of 18 only.

©2012 PARAMOUNT PICTURES. ALL RIGHTS RESERVED.


Source : ign[dot]com

Wednesday, October 10, 2012

Paranormal Activity 4: Congratulations, You Have Successfully Found The Image

Box office smash Paranormal Activity returns with the fourth instalment Paranormal Activity 4, with directors Henry Joost and Ariel Schulman. The plot follows Katie, who has just moved into a quiet suburban neighbourhood, where their new neighbours, soon begin to experience the same hauntings which followed Katie and Kristi's family.

All the activity has led to this – Paranormal Activity is back at cinemas everywhere on October 17... and once again it will make audiences scream and jump on their seats!

For your chance to win a brand new Toshiba C855 Satellite Laptop, watch the trailer below and send your answers to ParanormalIGN@gmail.com.

©2012 PARAMOUNT PICTURES. ALL RIGHTS RESERVED.

Keep up to date and find out more at http://www.paranormalmovie.co.uk/

How To Enter

Watch the trailer above and tell us: Where does the “weird kid” live?

A: Next door

B: Arizona

C: Across the street

D: In a new flat

Email your answer to ParanormalIGN@gmail.com with the subject line Paranormal Activity 4 including your full name, date of birth and contact number before [DATE].

This competition is open to UK residents over the age of 18 only with full terms and conditions on the next page.


Source : ign[dot]com

Thursday, September 27, 2012

Wednesday, August 1, 2012

Saturday, July 28, 2012

Rumor: PlayStation All-Stars Battle Royale Characters, Stages Leak

Until we receive official confirmation from Sony and/or SuperBot Entertainment, take all of this with a grain of salt. But Reddit is alight with activity surrounding PlayStation All-Stars Battle Royale, and in particular images of an unknown origin that seem to include a bunch of new, yet-unannounced characters and stages.

Reddit user 696Ly has posted a bunch of pictures with the words “leak” littered all over them, including one picture of character portraits and more of individual stages. He calls his source "a friend of a friend" and says the source is "reliable".

Let’s start with the characters first.

The image, seen below, shows 12 characters. Four of them are known, announced and confirmed characters: Heihachi, Toro, Jak and Cole. However, eight of them are characters that -- if this image is real -- have yet to be announced. Among them are two characters that appear to be Raiden from Metal Gear Solid and Dante from Ninja Theory’s DMC.

The remaining six characters are easy enough to identify: Ratchet (Ratchet & Clank), Sackboy (LittleBigPlanet), Spike (Ape Escape), Sir Daniel Fortesque (MediEvil), Nariko (Heavenly Sword) and, surprisingly, Evil Cole (Infamous). The latter makes the Cole that was already revealed, presumably, Good Cole.

NeoGAF aptly points out that many -- if not all -- of the art shown here previously exists somewhere else, so this could just be a fake. But the stage imagery makes all of this seem a lot more real, or at least a much more elaborate hoax.

696Ly posted the stages in tiny form with the word “leak” written all over them, but later gave everyone a taste of most of them (so far). These look very real, especially considering one of them -- Dreamscape -- we’ve already seen as a confirmed level. Here’s what he’s posted.

"Columbia" (BioShock Infinite)

Alden's Tower (Infamous)

"Dreamscape" (LittleBigPlanet, previously confirmed)

"Invasion" (Killzone)

Name Unknown (LocoRoco)

Name Unknown (Sly Cooper)

"Black Rock Stadium" (Twisted Metal)

Developing...


Source : ign[dot]com

Friday, July 27, 2012

Foosball 2012 Review




Foosball as a recreational activity has a pretty dualistic nature. It's actually not unlike how games such as Street Fighter and Marvel vs. Capcom are seen in the video game world. The overwhelming majority of people who play them have no idea what they're doing, but still manage to have a great time spastically spinning rods or mashing buttons. On the other hand you have a small, but passionate minority of players who elevate the game to a near art form. Who do you make your game for, then? In the case of Foosball 2012, the game was made for both, but sadly it largely fails to satisfy either.


It certainly isn't for a lack of trying though. I mean, if you really think about the mechanics of foosball, a series of 4 rods that get rapidly moved, angled and spun with to-the-millimeter precision, it becomes tough to imagine how a video game controller can do it justice. Foosball 2012 valiantly attempts to make these mechanics accessible with what are essentially a series of assist systems working in tandem, but ultimately they end up robbing you of any sense of control you might have had.







Take ball movement as an example. Rather than actually control your foosmen, the left analog directs where you want the ball to move. Depending on the ball's current position relative to your nearest line, the game will attempt to manipulate your men to move the ball accordingly. Sometimes, for the sake of being user friendly, the ball will even be magically “vacuumed” towards the closest man. Shooting is likewise simplified, with all basic shots being handled by tapping the right analog stick in the direction you want to shoot.


This may sound like a blessing, since trying to precisely manipulate your men as you would in real life would prove too daunting for most players. But remember, this is foosball – not hockey or soccer. It's a completely different animal. The mechanics are the game. The techniques used to maneuver and shoot the ball are the basis of all of its depth. Sure, we use our controllers to simplify the complex mechanics of throwing a football or doing kung fu to bad guy's faces, but those actions usually exist in a more fleshed out and strategic context. No such context exists in foosball. There's only one direction you ever want the ball to go and that's towards your opponent's goal. Taking out all the technique really sucks much of the fun out along with it.


Even if the technical nuances of foosball are lost on you, this set up also cheats you out of the joyous, mind numbing fun of drunkenly spinning and shoving the foosball handles (like I may have done myself once or twice). Incessantly tapping and holding the analogs to the right (or left for player two) until someone scores a goal isn't even good for a casual chuckle. What did eke out a smile from me, and even a couple of moments of elation was playing with a pair of Move wands. While motion control devices are usually there to make a game more accessible (and often less functional), the opposite proves true here.


The Move transforms Foosball 2012 into a full on simulation wherein you push, pull and rotate the wands as if you were actually standing over a real life foosball table. The level of fluidity and precision on display here impressed me, and while the lack of assist functions made everything harder to do, it also made everything a lot more fun. There's just something uniquely tactile and entertaining about foosball, even if you're mostly just flailing about like an idiot (my favorite tactic). That raucous fun gets swallowed whole by the standard control scheme, but the Move recreates it remarkably well. Though I probably put the ball in my own goal as many times as my opponent's, there were a few solid passes from the 2 line to the 3 line, and one brilliantly executed pull kick that felt so right I wanted to turn pro. screen-06jpg


The thing is, there aren't a ton of folks with a Move controller, and using one to play the game competently can be almost as hard as playing on a real life table. While it makes the Move experience more authentic and rewarding in the long run, playing locally or online against someone using a Dual Shock or a Vita is straight suicide. The automated systems that accompany the standard controller make it too easy for beginners to go wild on their analogs, scoring goals faster than even the most skilled pro player, and you can't filter opponents by control type. Still, taking on a buddy locally with both players using a Move controller is as close as you can get to the real thing without heading down to your local pub.


As a value proposition, the game presents a mixed bag. $7.99 gets you the PS3 version and the identical Vita version bundled together, which seems like a really good deal at first, especially considering that your progress in one is always reflected in the other. At the same time, the way the various “trick shots” must be unlocked leaves a sour taste. Foosball staples such as the snake shot and pull shot can only be pulled off by pressing one of the face buttons and having the game do them for you, thanks again to the lack of direct control over your men. But first, you have to unlock the right to use them by either grinding for them in-game, or purchasing them at the Playstation Store. For the uninitiated, this would be like buying a tennis game and then paying extra for the ability to perform a lob or a drop shot. It's exactly the kind of underhanded money grab we all think of when we hear the word “micro-transactions”.



Source : ign[dot]com