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Showing posts with label brain. Show all posts
Showing posts with label brain. Show all posts

Thursday, September 27, 2012

Get Ready for the Ultimate IGN UK Pub Quiz!

Like the idea of trading the encyclopaedic games and movie knowledge stored in your brain for money-can’t-buy prizes? Then say hello to the IGN UK Pub Quiz, your chance to prove you really are the country’s fount of entertainment knowledge!

For the next IGN UK Pub Quiz – taking place on October 11, starting at 6.30pm – we’re planning something rather special as we’re bringing it to the London Games Festival for the first time, in aid of the video games charity SpecialEffect, helping people with disabilities enjoy video games. It’ll be the toughest quiz we’ve put together yet – if you don’t know the name of James Pond’s nemesis then chances are you might struggle – but as a reward we’ll be giving away the sweetest swag you can lay your hands on.

That’s not all. Once the victorious team has been crowned GamerDisco will be taking control of the decks to ensure the celebrations continue long into the night.

If you want to get involved then you need to put together a team of six people, at a cost of £30 per team. Remember, all proceeds are going straight to SpecialEffect so it really is for a good cause, and every penny does make a difference.

You’ll need to be fast though – we’re expecting demand to be high and there’s only space for nine team, so head on over to the IGN SpecialEffect registration page and guarantee your space now!

Find out more about the amazing work SpecialEffect is doing but checking out the website.


Source : ign[dot]com

Get Ready for the Ultimate IGN UK Pub Quiz!

Like the idea of trading the encyclopaedic games and movie knowledge stored in your brain for money-can’t-buy prizes? Then say hello to the IGN UK Pub Quiz, your chance to prove you really are the country’s fount of entertainment knowledge!

For the next IGN UK Pub Quiz – taking place on October 11, starting at 6.30pm – we’re planning something rather special as we’re bringing it to the London Games Festival for the first time, in aid of the video games charity SpecialEffect, helping people with disabilities enjoy video games. It’ll be the toughest quiz we’ve put together yet – if you don’t know the name of James Pond’s nemesis then chances are you might struggle – but as a reward we’ll be giving away the sweetest swag you can lay your hands on.

That’s not all. Once the victorious team has been crowned GamerDisco will be taking control of the decks to ensure the celebrations continue long into the night.

If you want to get involved then you need to put together a team of six people, at a cost of £30 per team. Remember, all proceeds are going straight to SpecialEffect so it really is for a good cause, and every penny does make a difference.

You’ll need to be fast though – we’re expecting demand to be high and there’s only space for nine team, so head on over to the IGN SpecialEffect registration page and guarantee your space now!

Find out more about the amazing work SpecialEffect is doing but checking out the website.


Source : ign[dot]com

Get Ready for the Ultimate IGN UK Pub Quiz!

Like the idea of trading the encyclopaedic games and movie knowledge stored in your brain for money-can’t-buy prizes? Then say hello to the IGN UK Pub Quiz, your chance to prove you really are the country’s fount of entertainment knowledge!

For the next IGN UK Pub Quiz – taking place on October 11, starting at 6.30pm – we’re planning something rather special as we’re bringing it to the London Games Festival for the first time, in aid of the video games charity SpecialEffect, helping people with disabilities enjoy video games. It’ll be the toughest quiz we’ve put together yet – if you don’t know the name of James Pond’s nemesis then chances are you might struggle – but as a reward we’ll be giving away the sweetest swag you can lay your hands on.

That’s not all. Once the victorious team has been crowned GamerDisco will be taking control of the decks to ensure the celebrations continue long into the night.

If you want to get involved then you need to put together a team of six people, at a cost of £30 per team. Remember, all proceeds are going straight to SpecialEffect so it really is for a good cause, and every penny does make a difference.

You’ll need to be fast though – we’re expecting demand to be high and there’s only space for nine team, so head on over to the IGN SpecialEffect registration page and guarantee your space now!

Find out more about the amazing work SpecialEffect is doing but checking out the website.


Source : ign[dot]com

Get Ready for the Ultimate IGN UK Pub Quiz!

Like the idea of trading the encyclopaedic games and movie knowledge stored in your brain for money-can’t-buy prizes? Then say hello to the IGN UK Pub Quiz, your chance to prove you really are the country’s fount of entertainment knowledge!

For the next IGN UK Pub Quiz – taking place on October 11, starting at 6.30pm – we’re planning something rather special as we’re bringing it to the London Games Festival for the first time, in aid of the video games charity SpecialEffect, helping people with disabilities enjoy video games. It’ll be the toughest quiz we’ve put together yet – if you don’t know the name of James Pond’s nemesis then chances are you might struggle – but as a reward we’ll be giving away the sweetest swag you can lay your hands on.

That’s not all. Once the victorious team has been crowned GamerDisco will be taking control of the decks to ensure the celebrations continue long into the night.

If you want to get involved then you need to put together a team of six people, at a cost of £30 per team. Remember, all proceeds are going straight to SpecialEffect so it really is for a good cause, and every penny does make a difference.

You’ll need to be fast though – we’re expecting demand to be high and there’s only space for nine team, so head on over to the IGN SpecialEffect registration page and guarantee your space now!

Find out more about the amazing work SpecialEffect is doing but checking out the website.


Source : ign[dot]com

Wednesday, September 12, 2012

Before Watchmen: Comedian #3 Review

For better or worse, Brain Azzarello seems less interested in replicating the tone and feel of the original Watchmen series with his two Before Watchmen books. But while Before Watchmen: Comedian is less redundant than it might have been, it also isn't managing to provide a compelling narrative or a cohesive look at what makes this dark vigilante tick.

Issue #3 jumps forward again to explore an America wracked by anti-war protests and race riots. Azzarello attacks the story from a novel angle. The issue opens with an upset Bobby Kennedy calling Blake and then segues into a series of flashbacks to recent events. Unfortunately, the novel format mostly disguises an underwhelming narrative. I'm still not sold on Azzarello's general thesis that Blake was really an okay guy at heart until the dark days of Vietnam and social upheaval corrupted him for good. There's a lot of that in this issue, as Blake is confronted by militant war protesters and then has a psychological meltdown in the midst of a race riot. Granted, Azzarello does a good job of conveying The Comedian at his darkest and most depraved. Azzarello's tendency towards wordplay and sight gags serves the book well here. But at the end of the day, this depiction of Comedian just isn't fully convincing. Amanda Conner did more with far less in last week's Silk Spectre issue.

J.G. Jones' artwork is solid enough. The sense of mood and general level of detail are stronger than they were in issue #2. On the other hand, the page layouts are fairly bland compared to many of the other Before Watchmen books. This is one case where the decision to distance the book from the nine-panel grid format didn't exactly pay off.

Jesse is a writer for IGN Comics and IGN Movies. He can't wait until he's old enough to feel ways about stuff. Follow Jesse on Twitter, or find him on IGN.


Source : ign[dot]com

Monday, August 20, 2012

What's Your Favorite Tony Scott Movie?

Filmmaker Tony Scott, brother of Ridley Scott and one of the most successful Hollywood directors of the last 25 years, committed suicide Sunday. He was 68 and reportedly suffering from inoperable brain cancer. In addition to being a prolific film and TV producer, Scott directed 16 films, several of which are now considered classics of the action genre. Let us know which of these Tony Scott movies is your favorite by voting in the poll below.


    Source : ign[dot]com

    Friday, August 3, 2012

    New Super Mario Bros 2 Review

    You know that fizzy feeling you get in your brain when you play a great Mario game? Where it feels a bit like it did the first time you ever played one, even though you’re so intimately familiar with it? New Super Mario Bros 2 gives you 80-odd levels of perfectly-pitched side-scrolling platforming with a smattering of new features, but it doesn’t give you that feeling. It’s a surprisingly conservative entry in this continually inventive franchise, and though it’s a masterclass in level design and eternally satisfying to play, it doesn’t move the series forward. When it’s as good as it was to begin with, though, it’s hard to find much else to complain about.

    New Super Mario Bros 2 stars the Koopalings (Bowser’s long-neglected junior minions) as villains, who crop up in predictable but nonetheless entertaining boss fights at the end of each of the game’s worlds. Coin-collecting is the ancient video game principle at the heart of the game. Those shiny little discs of gold metal are everywhere, erupting in shimmering cascades from pipes and trailing in the wake of Cheep Cheeps underwater. The new power-ups mostly revolve around turning everything into gold; a golden Flower transforms Mario into a tubby little Midas, transmuting everything around him into coins, and coin blocks can be worn on Mario’s head, leaving a trail of twinkling currency as he runs and jumps.

    Golden rings, meanwhile, temporarily gild every enemy in the level, giving you greater rewards for bopping them on the head and causing Koopa shells to spew coins in their spinning path. The game keeps track of your cumulative coin total, displaying it right in your face on the world map and popping up with little congratulatory messages when you reach a new milestone. Something happens when you reach one million, we’re told, but it’ll be a while before anyone finds out what.

    There are plenty of old power-ups too, of course, like the Fire Flower, Starman and the Super Leaf, which turns Mario into Raccoon Mario (though the resultant powers of flight are tragically under-used for the majority of the game). The Mega and Mini Mushrooms from the original New Super Mario Bros turn up as well, but only once or twice over the course of the entire game, making them feel a lot less gimmicky than they did before.

    Unlike Super Mario 3D Land, it doesn’t feel built for the console

    New Super Mario Bros 2’s primary-coloured, whimsical graphical style is as endearing as ever – the Koopas even do a little dance when there’s a trill in the music. Weirdly, though, the 3D effect doesn’t work well at all. Turn the slider up and the detailed 2D backgrounds get blurrier and blurrier, which creates a depth of field effect but also smears all the lovely artwork. Unlike Super Mario 3D Land, it doesn’t feel built for the console – there are no levels with nifty 3D effects, and it’s difficult to find a reason to turn the slider up.

    Mario is such a joy to control that he sometimes feels like an extension of your thoughts. He has a perfect sense of weight to him, and the levels are exquisitely designed to take advantage of his acrobatic abilities. Each world has two castles to break up the normal flow, and some worlds have ghost houses that give Mario platforming a puzzley twist, with disappearing doors and mirrored rooms. There are a lot of secrets, too – some of the levels have second exits that lead you to a new place on the map (or a new world entirely), and you’ll constantly be scanning their perfect geometry for the inviting gaps in the scenery or slight anomalies that could point towards something hidden.

    Difficulty-wise, New Super Mario Bros 2 is still a long way from the invigorating cruelty of the old 2D Marios, but you won’t be able to skip through the game without ever dying. If you fail a level more than a few times, the white Tanooki Suit – or the You Suck Tanooki Suit, as it’s more colloquially known – lets you run through the levels as an invincible white raccoon Mario, but that still won’t save you from death by deadly purple goop or falling into lava. The difficulty is offset by the sheer proliferation of coins, though – if you’re any good, you’ll have about 100 lives saved up by the time you’re halfway into the game.

    The co-op multiplayer is fun, but inessential – on a small screen, the camera often has trouble keeping both of you in focus at once, and it doesn’t let you run off and explore separately. It feels like another missed opportunity, with no bespoke levels made for co-operative play. Where New Super Mario Bros Wii only really came alive when played with friends, the multiplayer here feels like an optional add-on.

    Coin Rush Mode has a more competitive aspect, letting you challenge people via Streetpass to amass as many coins as you can without dying over three randomly selected levels – and under a time limit, too, as if that wasn’t enough pressure. This gives New Super Mario Bros 2 a little longevity, which is desperately needs; the single-player game barely lasts five hours on a first playthrough, though secret-searching and collecting star coins takes much longer.


    Source : ign[dot]com