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Showing posts with label preview. Show all posts
Showing posts with label preview. Show all posts

Monday, November 19, 2012

DmC Has Nothing Left to Prove

Editor's Note: This preview contains impressions from the first 5 missions of DmC, and so contains some mild early plot spoilers.

It’s fair to say the DmC has looked better every time we’ve seen it. Ninja Theory was reticent about putting it into players’ hands until the combat was absolutely in place – a process that took years of careful work in collaboration with Capcom Japan – but now that the game is pretty much ready for release, the studio has nothing to hide. Armed with a near-complete version of the game, I put young Dante through his paces over a good ten missions, and found nothing at all to be worried about. On this evidence, this new DmC might actually be better than the Devil you know – the best game in the series since 2008’s Devil May Cry 3.

It’s a pleasure to see DmC’s now fully-fledged combat system in action. It is balletic, rhythmic, subtle and satisfying, and as you play through and unlock more moves for sword, guns, axe and scythe your combos naturally become more varied and elegant. It takes a while to work your fingers around the controls – you need to use the triggers to modify attacks – but once you’ve done that, it emerges as a system with immense complexity and range, letting you flow smoothly between four different weapons at once.

There’s a drip-feed of new demons in the early missions to test out your increasingly diverse arsenal against, each of which exercises your skills differently; some are immune to certain weapons, others have shields that need to be snatched away with the grapple before they can be sliced into bits. This forces you to explore the full range of DmC’s combat and play with the entire system, which in turn naturally helps you to get better at the game. You can redistribute skills between weapons at any point if you want to adjust your combo repertoire; that means no grinding whatsoever.

The real enjoyment in DmC doesn’t come from making it through the battles, it comes from mastering them.

It really helps to be able to see your Style ranking up in the right-hand corner of the screen, too. When it’s stalling, you know you’re not being creative enough. I nudged up into the SS rankings a couple of times over the first five missions (only on the default difficulty), but never got up to the elusive SSS; a single hit sends you instantly back to B. The real enjoyment in DmC doesn’t come from making it through the battles, it comes from mastering them – dodging out of the way of attacks at just the right second to trigger a damage bonus, chaining moves together, pulling enemies into the path of others’ attacks, using the grapple to either pull enemies towards Dante or yank him across the room towards them, and not getting hit.

Unsurprisingly, if you manage all of that you feel like a god, but the game makes you work for your buzz. DmC’s introductory three missions are relatively gentle, but after that it quickly ramps up the difficulty to the point where making it through a whole level without replenishing health with a Vital Star or having to revive becomes a real achievement. Lose your rhythm mid-fight and you can quickly sacrifice a good quarter of Dante’s health bar.

The difficulty settings are insane, too, in true Devil May Cry tradition: after you’ve completed the game, you unlock a mode with stronger enemies that appear in remixed waves. After that you unlock the appropriately-named Dante Must Die!, and beyond that a mode where all enemies die in one hit, but Dante does as well. And then if you’re completely crazy, there’s Hell or Hell mode, in which enemies all have normal health but Dante still dies in one hit. Yeesh. First person to complete the game under those conditions should probably be flown to Cambridge for personal congratulations from the development team.

Ninja Theory has made some very successful tweaks to the Devil May Cry backstory that recast Dante and his twin brother Vergil as rather tragic figures.

Ninja Theory has made some very successful tweaks to the Devil May Cry backstory that recast Dante and his twin brother Vergil as rather tragic figures, sons of a murdered mother and an exiled father, separated as children and left to fend for themselves in the world of humans. Because of their enviable genetic heritage, the leader of the demon world fears their power, and has been hunting them down. That’s why Dante is such a thrill-seeking hedonist; he doesn’t believe he’ll be around for long.

Vergil isn’t a playable character (at least not in the retail game, though apparently you’ll be able to take control of him in DLC to be released “shortly after launch” – naughty Capcom), but the part his plays in this tale is significant. It’s Vergil who awakens Dante to his forgotten childhood and his true nature as the son of Sparda, a legendarily powerful demon. A third central character, Kat, slowly develops Dante’s relationship with his human side throughout the game. This is the first game in the series with even a remotely relatable story, but it hasn’t lost the cheekiness or over-the-top nature of old-school Devil May Cry, as the insane opening level amply demonstrates.

That said, Ninja Theory doesn't shy away from difficult imagery; there's a lot of violence and pain in Dante's background. Detailed, pulsing visions from his past show Dante as a young boy, steeped in blood and chaos. One particularly disturbed such image shows him literally digging his hands through his chest into his own heart, trying to feel whether or not he is human. DmC might have its tongue in cheek, but it's not flippant.

DmC is a subversive game in many ways. It’s a Devil May Cry game that doesn’t look like a Devil May Cry game, a hardcore action game with elements of cultural satire and comedy and even human tragedy mixed in. Ninja Theory has had a lot to prove with DmC, but at this late stage the game oozes confidence.

Keza MacDonald is in charge of IGN's games team in the UK and still has a shameful crush on New Dante. You can follow her on IGN and Twitter.


Source : ign[dot]com

Tuesday, October 23, 2012

We're Debuting The Evil Dead Trailer!

IGN will debut the new Evil Dead trailer tomorrow, Wednesday Oct. 24 at 10am PST. Check out this preview for it!

Evil Dead will open spring 2013.


Source : ign[dot]com

Wednesday, October 17, 2012

Cyberforce #1 Review

It's hard to really complain about anything in Cyberforce #1 because, hey, it was free. Not just free digitally or a free preview, but a free, full length, print comic. Not to mention that fact that it involves big name talent and comes from a major publisher. Certainly, there are worse comics that came out this week that you actually had to pay for, so already Cyberforce has a leg up on the competition. All that aside, this is a decent first issue that definitely warrants a read.

Marc Silvestri and Matt Hawkins have a built an interesting world here. This is a post-apocalyptic world that feels genuine. The story structure is great and slowly reveals the world to you in a very cool way. So far, the characters a little lacking, but since this only the first issue that's a forgivable offense. The next issue really needs to give more, but there is enough here to make you interested in that second issue. Here's hoping it delivers.

The biggest problem the book has is the art, which is surprising given Top Cow pedigree. Khoi Pham is an artist that can be really hit and miss, and he manages to do just that throughout this entire issue. Some panels look great, some look unfinished. For whatever reason, it seems like any time technology is drawn, which is often in a book titled Cyberforce, Pham just gives everything a scratchy quality. The overall effect is somewhat underwhelming. Still, there are more than a few great pages sprinkled through and hey, it was free. Hard to complain about free.

Benjamin enjoys chocolate and introspective walks on the beach wearing capri pants. Follow Benjamin on Twitter @616Earth, or find him on IGN.


Source : ign[dot]com

Friday, September 28, 2012

Saturday Morning Animation: New Teenage Mutant Ninja Turtles, Clone Wars, Green Lantern and Young Justice Premiere-Mania

When we were preparing our full Fall TV Preview, I realized that the morning of Saturday, September 29th was a rather notable one for animation. Several geek-friendly series, all based on comic books and films, are premiering for new seasons in a single morning - and in one case, making their series premiere.

So consider this your heads up, and remember, all of these shows are coming at you within a couple of hours Saturday, September 29th!

Star Wars: The Clone Wars

Network: Cartoon Network

Time: 9:30am ET/PT

The Clone Wars is back for Season 5 on Saturday, on the heels of the big return of Darth Maul at the end of Season 4. Unlike most Clone Wars seasons, the premiere will deal directly with what occurred in the finale, with Maul and his brother Savage Opress front and center. Later this season, look for more big events involving Maul, Death Watch and Darth Sidious.

Check out our interview with the voice of Maul, Sam Witwer and check out our Rewind Theater for the epic Season 5 trailer below.

Green Lantern: The Animated Series

Network: Cartoon Network

Time: 10:00am ET/PT

Some are calling this Season 2, some the second half of Season 1, but either way, the return of Green Lantern: The Animated series begins a new chapter for the show. With the threat of the Red Lanterns over, Hal Jordan returns to Earth, bringing a new threat into play – the Manhunters. The premiere introduces a notable character from the comics, none other than the ever-abrasive Guy Gardner (voiced by former Batman, Diedrich Bader).

In the clip below, you can get a taste of what the meeting between Hal and Guy is like.

Young Justice: Invasion

Network: Cartoon Network

Time: 10:30am ET/PT

While not technically a season premiere, it’s been a long, nearly four-month break between new episodes for Young Justice, which resumes its Invasion storyline on Saturday. The premiere will deal with the very trippy circumstances involving Roy Harper, AKA Speedy and Red Arrow – and the fact that there are two Roys running around right now! Check out a clip from this week’s episode, “Satisfaction”

Teenage Mutant Ninja Turtles

Network: Nickelodeon

Time: 11am ET/PT

After that trio of season premieres on Cartoon Network, a brand new series makes it debut on Nickelodeon, with the latest adaption of Kevin Eastman and Peter Laird’s amazingly durable creation. The new TMNT features the voices of Jason Biggs as Leonardo, Sean Astin as Raphael, Greg Cipes as Michelangelo, Rob Paulsen (the voice of Raphael in the 1980s animated TMNT) and Mae Whitman as April O’Neil – here reinterpreted as a teenager herself. The producers say they are looking to make a very fun show for all ages, while also remembering to stress the Teenage and Ninja aspects the title promises.

Check out our interview with Mae Whitman about the series.


Source : ign[dot]com

Thursday, September 13, 2012

New Nintendo Land Attractions Announced

During this morning's Wii U Preview Event, Nintendo revealed a bit more information about its flagship launch title for the platform, Nintendo Land. We previously knew about eight of the 12 total "attractions" inside the package, but four remained a mystery. Now we know about two more.

"Mario Chase" is a refined, evolved version of the "Chase Mii" demo first showcased at E3 2011. Dressed as Mushroom Kingdom characters, four players will work together on the TV screen to chase down a fifth runner, who plays using the Wii U GamePad.

"Pikmin Adventure" will also be playable at the event later today, and Bill Trinen has described the game as an "action-based multiplayer attraction," with players having their Miis dressed up like Pikmin soldiers and working together to swarm enemies characters.

UPDATE! Here's a first look at new screens of the new attractions in action:

Mario Chase

Pikmin Adventure

Lucas M. Thomas is IGN Nintendo's wise old sage, having worked to cover the worlds of Mario, Link, Samus and all the rest of the Big N's creations for over six years here. You can follow him on Twitter.


Source : ign[dot]com

Monday, September 10, 2012

First Look at the Trailer for Spielberg's Lincoln

Check out this preview of the new trailer for director Steven Spielberg's Lincoln. The trailer will debut during a Google+ Hangout on Thursday, September 13, 2012, at 4 p.m. PT, followed by a live chat with Spielberg and Lincoln cast member Joseph Gordon-Levitt:

Lincoln stars Daniel Day-Lewis, Sally Field, David Strathairn, Joseph Gordon-Levitt, James Spader, Hal Holbrook and Tommy Lee Jones. The movie opens in limited release November 9 and then expands into theaters November 16.


Source : ign[dot]com

Friday, August 17, 2012

Homeland: Season 2 Trailer

One of our favorite new series of 2011, Homeland returns for a second season on September 30th. Showtime has released a new trailer for the series -- an intriguing, completely dialogue-free preview, set to a cover of The Police's "Every Breath You Take" --  showing a lot of imagery from the new season, but leaving a lot of room to guess what exactly is going on and how it will play out.


Source : ign[dot]com

Monday, July 23, 2012

Guild Wars 2: Fighting for Control

It’s just about one month until launch for ArenaNet’s fantasy MMO. It’s not often an MMO actually gets a sequel, and from what I’ve played in preview sessions and beta weekends, it seems like ArenaNet has made some great decisions about how to encourage players to cooperate while still framing quests with enough story to give tasks a sense of purpose.

I played as a Thief in the recent Guild Wars 2 weekend beta test that just ended on Sunday July 22. You’ll find video commentaries below talking about the recently revealed Legacy of the Foefire PvP map as well as a brief overview of the World versus World large-scale PvP battleground.

Guild Wars 2 is scheduled to launch on August 28. If you’re planning on playing, which profession will you pick first?


Source : ign[dot]com